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Liquid Development

Remote Jobs

Liquid Development is the only art resource you need.

21 open rolesTeam 11,50H1B No SponsorLatest: Jul 17, 2026, 11:09 PM UTCCompany SiteLinkedIn
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21 Jobs

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Lighting Artist – GameSim

Liquid Development

Liquid Development is the only art resource you need.

Artist2 days ago
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions. • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus. • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements. • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing. • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects. • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions. • Bring assigned scenes from initial lighting setup through final polish. • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner. • Ensure completed work meets project requirements for quality, performance, organization, and delivery.

Mexico
$30K - $33K / month
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Lighting Artist

Liquid Development

Liquid Development is the only art resource you need.

Artist6 days ago
ContractRemoteMid LevelTeam 11-50H1B No Sponsor

• Artistic Lighting: Crafting, placing, and tweaking light sources to achieve the desired mood, tone, and atmosphere across a variety of environmental archetypes. • Technical Implementation: Setting up lighting rigs, managing light bakes, optimizing for performance, and handling volumetric lighting. • Collaboration: Working with level designers and environmental artists to guide players and highlight key areas, ensuring visual consistency. • Self-Management: The ability to identify your own project needs and effectively communicate those needs to your lead and managers. • Post-Processing: Applying color grading, bloom, and other screen-space effects to enhance the final look. • Performance Optimization: Ensuring high visual quality within the technical constraints of the target hardware.

Oregon
$70K - $80K / year
Job Closed
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Environment Artist – GameSim

Liquid Development

Liquid Development is the only art resource you need.

3D Artist9 days ago
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles. • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results. • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements. • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish. • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against. • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards. • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones. • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns. • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently. • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira. • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Mexico
$32K - $35K / month
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VFX Artist – Talent Pipeline

Liquid Development

Liquid Development is the only art resource you need.

3D Artist9 days ago
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs. • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX. • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups. • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation. • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines. • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints. • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback. • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod. • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done. • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution. • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes. • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Mexico
$32K - $35K / month
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Project Manager

Liquid Development

Liquid Development is the only art resource you need.

Project Manager19 days ago
Full TimeRemoteMid LevelTeam 11-50H1B No Sponsor

• Leave your mark on multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year. • Collaborate with the diversely talented team to remain on the cutting edge of content creation.

Mexico
$24K - $33K / month
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Project Manager

Liquid Development

Liquid Development is the only art resource you need.

Project Manager19 days ago
ContractRemoteMid LevelTeam 11-50H1B No Sponsor

• Oversee multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year. • Leave your mark on projects. • Collaborate with a diversely talented team to remain on the cutting edge of content creation.

Oregon
$55K - $70K / year
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Asset Coordinator

Liquid Development

Liquid Development is the only art resource you need.

Crypto76 days ago
ContractRemoteMid LevelTeam 11-50H1B No Sponsor

Role Description We are currently looking to add a client-focused, highly-organized individual with strong English communication skills who can fill the role of Asset Coordinator to help support our Animation Team! As an Asset Coordinator here at Liquid Development, you will be in the production trenches with the Art Team. You’ll help them achieve goals by: - Shepherding files on their journey from artist to client/feedback from client to artist - Maintaining and updating file management and tracking systems - Creating handbooks, guides, tutorials for team members - Assisting in the development of creative solutions to the myriad of small out-of-the-box problems that crop up during any project Some of the cool stuff you'll be doing: - Manage and lead QA for files - Assemble weekly project reports - Track updates from artists, leads, and clients - Organize submissions for delivery to client - Kick off assets approved by the Art Director - Organize and prepare materials for team distribution - Assist with meeting notes from Project Manager - Assist with asset submissions Qualifications - Previous production experience in the gaming industry and/or app development (mobile, VR, etc) - Experienced in Microsoft Office/SharePoint, Adobe Suite, Google Docs/Sheets and at least one Project Tracking tool (Monday, Jira, Shotgrid, PureRef, etc) - Strong organizational and detail-oriented skills working with weekly reporting, file sharing, note taking, file transfer/submissions, etc - Proactive personality with ability to work collaboratively and independently - Prior animation background in the game industry Requirements - A solid understanding of animation workflows - Experienced specifically in Jira or Airtable - Academic background in video games - Experience with Art creation tools such as Maya, 3DS Max, Photoshop, Substance Painter, Unreal Engine and their respective files types Benefits - Work alongside dynamic individuals in the gaming industry - Work within a company with upward career growth opportunities - Work Fully Remote - Full Time Employment Benefits for applicants located in US only include: - Medical, Dental, Vision benefits - Voluntary Long-term / Short-term Disability - 401K w/ company match - Salary RANGE: $45,760 to $54,080 per year ($22/hr to $36/hr)

United States
$45.8K - $54.1K / year
Job Closed
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3D Production Artist

Liquid Development

Liquid Development is the only art resource you need.

3D Artist102 days ago
Full TimeRemoteMid LevelTeam 11-50H1B No Sponsor

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are currently taking applicants for a mid-level 3D Production Artists who is passionate about creating high quality game-ready assets focused on environments and/or props outside and inside of game engine. You will work alongside a team of experienced artists on some of today’s top titles. In this role, you will collaborate with many teams, such as Hard Surface, Environment, World Building, etc. to ensure high quality and consolidate the visual direction with the design intentions. Some of the cool stuff you'll be doing: - Create unique assets focused on environments and/or props outside and inside of game engine. - Learning proprietary pipelines and tools that is built into the scope. - Collaborate with a team of experienced artists working on some of today's top titles. - Strong attention to detail and sense of design

Mexico
Job Closed
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Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Liquid Development is the only art resource you need.

2D Artist107 days ago
Full TimeRemoteMid LevelTeam 11-50H1B No Sponsor

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment We’re building our 2026 talent pool for exceptional Environment Technical Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work. We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction. Some of the cool stuff you'll be doing: - Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction - Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail - Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments - Contribute to the development and documentation of material workflows, standards, and libraries - Track and address material-related bugs during production and post production

Mexico
Job Closed
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Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Liquid Development is the only art resource you need.

3D Artist116 days ago
ContractRemoteMid LevelTeam 11-50H1B No Sponsor

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment We’re building our 2026 talent pool for exceptional Environment Technical Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work. We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction. Some of the cool stuff you'll be doing: - Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction - Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail - Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments - Contribute to the development and documentation of material workflows, standards, and libraries - Track and address material-related bugs during production and post production

Oregon
Job Closed

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