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Lighting Artist – GameSim
Location
Mexico
Posted
3 days ago
Salary
$30K - $33K / month
Seniority
Senior
Job Description
Lighting Artist – GameSim
Liquid Development
• Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions. • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus. • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements. • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing. • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects. • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions. • Bring assigned scenes from initial lighting setup through final polish. • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner. • Ensure completed work meets project requirements for quality, performance, organization, and delivery.
Job Requirements
- Professional experience creating lighting for games, real-time projects, animation, visualization, or a closely related field.
- A portfolio or reel demonstrating strong real-time lighting work.
- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
- Experience lighting gameplay environments or interactive real-time scenes.
- Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
- Professional experience using Unreal Engine or another modern real-time engine.
- Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
- Working knowledge of physically based rendering and material response.
- Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
- Ability to take ownership of assigned scenes and follow them through review and completion.
- Ability to receive, interpret, and implement artistic and technical feedback.
- Experience reviewing artwork or providing constructive feedback to teammates.
- Ability to identify work that does not meet an established quality target and communicate practical improvements.
- Ability to balance visual quality, technical requirements, production scope, and schedule.
- Strong written, verbal, and interpersonal communication skills.
- Ability to organize priorities, communicate risks, and follow work through to completion.
- Experience collaborating with multiple game-development disciplines.
- Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
- Ability to work effectively both independently and as part of a distributed team.
Benefits
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
- Major and minor medical insurance
- Savings fund
- Grocery vouchers ($1244.88 MXN)
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