Liquid Development is the only art resource you need.
Environment Artist – GameSim
Location
Mexico
Posted
7 hours ago
Salary
$32K - $35K / month
Seniority
Senior
Job Description
Environment Artist – GameSim
Liquid Development
• Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles. • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results. • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements. • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish. • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against. • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards. • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones. • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns. • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently. • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira. • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Job Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
Benefits
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
- After 3 months: Major and minor medical insurance
- Savings fund
- Grocery vouchers ($1244.88 MXN)
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
• Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs. • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX. • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups. • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation. • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines. • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints. • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback. • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod. • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done. • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution. • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes. • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
• Design and animate high-performing video advertisements and UGC-style creatives for paid social campaigns. • Develop creative concepts, hooks, and visual storytelling ideas from initial concept through final delivery. • Produce content for Meta, TikTok, YouTube, and emerging acquisition channels. • Experiment with a wide range of creative styles, from polished motion graphics to native social content. • Deliver a continuous pipeline of creative assets and variations optimized for rapid testing. • Collaborate closely with producers, growth marketers, and user acquisition teams to improve campaign performance. • Analyze creative performance and iterate based on engagement and conversion data. • Maintain a consistent visual identity while continuously exploring new creative directions. • Contribute ideas that improve creative workflows, production quality, and campaign effectiveness.
Contract Environment Prop Artist
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Contract Environment Prop Artist to join our Environment Art team and help bring our worlds to life. This role is ideal for an artist who enjoys building high-quality game-ready props, thrives in a collaborative environment, and can quickly contribute to an established visual style. As a Contract Environment Prop Artist , you will work closely with the Environment Art team to create and polish a wide variety of environmental props that support gameplay, storytelling, and world building. You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality. You'll collaborate daily with Material Artists, Level Designers, Technical Artists, and Art Leadership to deliver optimized assets that meet production goals and performance requirements. This is a contract position and requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work. Responsibilities - Create high-quality, game-ready environmental props from concept through final implementation. - Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows. - Produce assets that match Mob Entertainment's artistic style and visual quality. - Optimize assets for performance while maintaining visual fidelity. - Work from concept art, photo reference, design documentation, or existing style guides. - Collaborate closely with Level Designers to support level production and asset needs. - Implement assets into Unreal Engine and perform basic scene setup as needed. - Participate in art reviews and respond constructively to feedback. - Maintain organized source files and follow naming conventions and pipeline standards. - Assist with asset polish and support environment production during milestone delivery. - Communicate progress proactively and identify potential production risks early. Qualifications - 4+ years of professional experience creating game-ready environment props. - Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows. - Experience with Unreal Engine. - Proficiency in Maya, Blender, or 3ds Max. - Experience with Substance Designer and PBR texturing workflows. - Strong understanding of topology, UV layout, optimization, and efficient asset creation. - Knowledge of modular asset creation and reusable asset pipelines. - Ability to work from feedback while maintaining artistic consistency. - Excellent organizational and communication skills. - Ability to work independently in a remote production environment. Requirements - Experience shipping PC or console titles. - Familiarity with horror, semi-stylized realism, or atmospheric game environments. - Experience with Substance Painter, ZBrush, or Marvelous Designer. - Experience creating modular environment kits. - Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5. - Familiarity with Perforce, Jira, and Confluence. Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave
Motion Designer
Association of Municipalities of Ontario (AMO)Proudly serving Ontario municipalities since 1899
• Створювати мікроанімації для мобільного застосунку (success-стани, лоудери, стріки, гейміфікаційні елементи); • Працювати з анімаціями у продуктових флоу (реакції на дії користувача, інтеракції, transitions); • Пропонувати ідеї анімацій та покращення UX через motion, а не лише робити анімації по чіткому ТЗ.



