
Framestore
Remote Jobs
Based in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
8 Jobs
Freelance Computer Graphics
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Title: Freelance: CG - New York Location: 218 W 18th Street, 12th Floor New York, New York, 10011 United States Job Description: Framestore Integrated Advertising are always on the look-out for exceptional talent to join our award winning team. If you are a freelancer who would be interested in being kept on our books for future freelancing opportunities with our team then please submit your details to us - we would love to hear from you! Our freelance opportunities will always be live on the website and we will get in touch with people who have submitted their details as and when opportunities arise. There is no need to apply here more than once - once you're in then you're in and you will be on our radar! In fact, the people who submit here will be our first point of call when we're looking. So if you want to freelance on some of the most exciting and challenging advertising work out there then you know what to do - hit that 'apply' button right now! Job requirements - Excellent knowledge of any of the following pending specific discipline: Maya, Houdini, Substance Designer, Substance Painter, Mari, and/or Photoshop - A working knowledge of Arnold - High level ability to produce great looking imagery across a range of styles; from photo real CG composited against live action through to stylized fully CG work - A good understanding of animation and an eye for motion - Knowledge of cinematic language and technical terminology - Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment - Must be self-motivated, a team player and organised - Able and willing to follow direction and openly collaborate with others - Ability to work well under pressure and open to working flexible hours - Adaptable and accepting of creative change throughout a project - Must have valid US work authorization. Desired Skills: - A working knowledge of Mantra and VRay a plus. - A familiarity with scripting e.g. C++, python, hscript or mel - Experience with linux \ unix based operating systems - A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process - PfTrack or 3DEqualizer experience a plus New York Employees Pay Range: Juniors (<1 year - 3 years experience): $25 - $35 per hour Mids (4 - 6 years experience): $400 - $550 per day Seniors (6+ years of experience): $600 - $900 per day The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications.
VFX Production Coordinator
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Title: VFX Production Coordinator Location: 218 W 18th Street, 12th Floor New York, New York, 10011 United States Job Description: Job description Framestore's New York office is looking for a VFX Production Coordinator to join our growing team on some new and exciting projects within our Integrated Advertising Division. The VFX Production Coordinator directly assists the Producers and Head of Production in running the department. Duties will vary and adapt based on the project, but the primary focus is to keep the production pipeline moving efficiently. This position is designed to prepare individuals for an Associate Producer track. The role involves handling team communication and scheduling, while working closely with Producers. It’s a hands-on way to learn how a VFX pipeline actually functions and see how different production roles connect. This is a full-time staff position with benefits, operating on a hybrid work model. Candidates must be based locally in New York City or the surrounding area at the time of hire. Responsibilities: - Under the supervision of the VFX Producer, Leads and Supervisors track and manage the workflow through the CG department, meeting internal and external deadlines - Organize dailies, rounds and meetings, taking notes and following up on information as necessary - Oversee data movement of any project references, cad data etc for artist's use - Monitoring of WIP updates from the nuke team to the Hiero editorial pipeline, and final delivery in Flame - Ensure production database (Shotgun / ShotGrid) is kept updated daily with notes and critical information - Communicate information quickly and succinctly to crew and other departments - Anticipate and communicate issues to the Producer and Supervisor to resolve problems quickly - Oversee the execution of client deliveries, including creation of qt's and deliverables via Front 2 - Work closely with the Crewing Manager in resourcing the CG/2D team appropriately with freelancers when needed, ensuring that all projects are scheduled correctly with resources - Maintain our global project scheduling system - CETA - working closely with the Creative Resource Manager - Help to maintain a positive, upbeat and professional production office, being pro-active and solution-orientated Job requirements - At least one year professional experience as a VFX Coordinator working on advertising, episodic, or feature films - Solid foundational understanding of post-production VFX roles, pipeline workflows, and industry vocabulary - Positive and proactive approach to the role, focusing on production support and team morale - Ability to work calmly, collaboratively, and efficiently with both high-profile clients and creative crew under tight deadlines - Clear, concise, and professional written and verbal communication skills - Highly organized with sharp attention to detail and the ability to multitask effectively - Strong working knowledge of Microsoft Word, Excel, and production tracking software like ShotGrid (formerly Shotgun), with an ability to quickly learn new technologies like CETA - A great sense of humor, any time of day, is always a major plus - Valid US work authorization New York City Employees: Pay Range: $52,000 - $60,000 per year, non-exempt. The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York City Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications. Accessibility Statement Our New York studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the following application form We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs. On-site, Hybrid - New York, United States Advertising Yay! Thank you for your application! We will be in touch with you as soon as we can. More jobs You've already applied for this job We appreciate your interest in this position. Unfortunately, you have already applied for this job.
Animator
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Role Description As an Animator at Framestore’s Melbourne studio, you will work closely with our Animation Leads and Supervisors to produce high-quality keyframe animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the show. - Animating both primary and secondary characters and elements. - Ongoing communication with Production and Lead regarding schedules and deadlines. - Working efficiently as part of a team, or independently, to complete assigned shots. - Submitting shots for review and following through with notes and feedback if required. - Good knowledge of Maya. - An understanding of physical motion, weight, balance, texture, and form. - An understanding of rigs and typical rigging set-ups, animation pipelines, and transferring data between tools. - Being open to direction and able to embrace change. - Reliable, with good timekeeping and the ability to meet deadlines. - Excellent organisation, communication, and interpersonal skills. - Adaptability and the willingness to learn new processes and technical skills. Qualifications - Previous experience in a similar role. - Thorough knowledge of Maya. - Understanding of physical motion, weight, balance, texture, and form. - Understanding of typical rigging set-ups and animation pipelines. - Open to direction and able to embrace change. - Reliable with good timekeeping. Requirements - Good communication and interpersonal skills. - Ability to meet deadlines. - Excellent organisation skills. - Adaptability and willingness to learn new processes and technical skills. Benefits - Remote contracts may be available if you are within a timezone similar to Melbourne. Accessibility Statement Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: Animator - Melbourne. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
Digital Matte Painter Artist
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Title: DMP Artist Location: Melbourne, Victoria, Australia Remote, Hybrid Job Description: The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role This is a new and existing role within our team. Digital Matte Painters are responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. Digital matte paintings may also be used in a 3D environment and may be mapped onto 3D objects. A strong understanding and sympathy for real world materials and lighting is essential. DMP artists will work closely with the Modeling and Shading departments and therefore must have a basic knowledge of the practices of each of these disciplines. What you’ll do - Able to create photo-realistic digital matte paintings - Assist with and develop the look of a shot/sequence in liaison with the supervision team - Work alongside the production team to establish schedules and technical requirements - Work in partnership with Shader Developers, Lighting TDs and Compositors to ensure shots are delivered to the very highest standard - Work closely with the VFX Supervisor to ensure that the plates meet planned concept design requirements - Seek out and build own photographic reference material - Stay on schedule and meet set deadlines while maintaining the highest standards - Communicate regularly with Production and Leads regarding schedules and deadlines - Share techniques, reference materials and ideas with the team - Continue to become familiar with new tools, software, data and other related technology Job requirements - Previous experience in a similar role - A thorough working knowledge of Photoshop and an understanding of Nuke and Maya - Previous experience working in a Linux environment - Strong artistic skills - Experience with 2.5 D - A good understanding of the entire visual effects process - Strong knowledge of camera focal lengths, a good sense of composition and an understanding of different out-put requirements - Creative problem solving skills - Knowledge of 3D modeling and rendering programmes - An understanding of 2D compositing software You might also have - A traditional arts background with an emphasis on photo-realistic work and environments Accessibility Statement Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
Lead Compositor
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Title: Lead Compositor Location: Melbourne Australia Job Description: The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role Reporting to the Comp Supervisor, the Lead Compositors set an example of quality, communication and dedication within the team and will work within the team to provide high-quality animation for a variety of projects. They lead small teams of artists, supporting the Comp Supervisor and HOD both creatively and technically. Lead Compositors are also required to work on shots. Each artist is responsible for seamlessly integrating all the layers or elements of a shot, including live-action and computer graphic elements. This is a hybrid role and based out of our Melbourne studio. Relocation assistance would be provided for those not based in Melbourne, Australia. What you'll do - Working in collaboration with the Compositing Supervisor and Visual Effects Supervisor to evaluate the creative and technical approach to assigned shots - Giving briefs and direction to the team with the aid of the VFX Supervisors in order to ensure the appropriate execution of shots - Training and mentoring of more junior artists - Integrating 2D, 3D and live action elements to high-end visual effects film standard - Meeting schedules and show deadlines - Act as the key contact for production and supervisors, ensuring clear communication, dealing with creative challenges, solutions and adapting to changes in production and scheduling - Taking responsibility for the teams' workload, time management and notes/feedback actions required by Supervisors - Balancing the creative and technical aspects of each shot - Working with a good knowledge of colour space principles - Establish workflow templates, methods of compositing and provide documentation for other artists on the team where necessary - Ensure that department tools are available for your team and properly set up for the show - Attend dailies and present the work of your team, guide artists on how to present work - Provide regular feedback to your artists and ensure quality control for the artists on the team
Freelance
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Produce high-quality CG imagery using Maya, Houdini, Substance tools, and Arnold. Collaborate effectively within a team, follow creative direction, and adapt to changes in fast-paced advertising production environments.
AI Creative Specialist
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Title: Freelance: AI Creative Specialist Job Description: Remote, Hybrid Los Angeles, California; United States Advertising This is a freelance position with our Los Angeles team. While local candidates are preferred, we are open to considering remote applications from within the U.S. who can work standard Pacific Time business hours. Project schedules will vary, so if you are interested in being kept on our books for future freelancing opportunities, please submit your details to us - we would love to hear from you! The AI Creative Specialist is responsible for the technical implementation and creative application of emerging technologies in advertising projects. This role involves active utilization of Generative AI tools and other non-traditional methodologies, alongside established VFX techniques to enhance visual quality and accelerate project execution. What you’ll do - Support the integration and practical application of Generative AI and other emerging technologies within advertising production workflows to optimize visual output and operational efficiency - Develop ComfyUI workflows to produce high fidelity visuals and short form video content - Collaborate with VFX Artists to embed AI-generated assets seamlessly into final deliverables - Act as a technical liaison between traditional VFX methodologies and next-generation production tools, ensuring seamless integration across departmental boundaries Job requirements - Demonstrated proficiency in Generative AI tools and their practical application in concept development, previsualization, and asset creation - Experience building custom workflows in ComfyUI - Working knowledge of Compositing (Nuke) ideally in a commercials environment - Solid foundational understanding of traditional VFX pipelines and the ability to integrate new methodologies effectively - Understanding of creative production workflows specific to the advertising industry, including pitch development and final execution stages - Proven ability to apply creative problem-solving skills to design and implement efficient, visually compelling solutions under tight deadlines and varying budget constraints - Excellent verbal and written communication skills - A proactive approach to research and development, including the capacity to identify, evaluate, and contribute to the implementation of cutting-edge technologies into practical studio workflows - Strong visual sensibility, demonstrating a keen eye for design, composition, cinematography, and an awareness of evolving aesthetics in modern advertising - Programming and coding experience and knowledge is an added bonus - Must have valid US work authorization California Employees Pay Range: Juniors (<1 year - 3 years experience): $25 - $35 per hour Mids (4 - 6 years experience): $400 - $550 per day Seniors (6+ years of experience): $600 - $900 per day The posted range describes the minimum to maximum range for this job description in the state of California. The range is posted in accordance with the California Pay Transparency Law. The range for this same position may be lower or higher in markets outside of California. Pay is dependent on the applicant's relevant skills, experience, and qualifications.
Animator
FramestoreBased in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l
Title: Animator Location: Melbourne Australia Remote, Hybrid Job Description: The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role As an Animator at Framestore’s Melbourne studio, you will work closely with our Animation Leads and Supervisors to produce high-quality keyframe animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the show. We're looking for someone who can animate both primary and secondary characters and elements, meet schedules and deadlines, and work efficiently as part of a team or independently to complete assigned shots. You'll need excellent communication and interpersonal skills, attention to detail, and the proven ability to work under pressure. The ideal candidate will have previous experience in a similar role, thorough knowledge of Maya, an understanding of physical motion, weight, balance, texture, and form, and an understanding of typical rigging set-ups, and animation pipelines. They should also be open to direction and be able to embrace change, be reliable, have good timekeeping and have the ability to meet deadlines. At Framestore, we believe in creative collaboration and are looking for someone who is committed to it as well. Remote contracts may be available if you are within a timezone similar to Melbourne. What you’ll do - Animating both primary and secondary characters and elements. - Ongoing communication with Production and Lead regarding schedules and deadlines. - Working efficiently as part of a team, or independently, to complete assigned shots. - Submitting shots for review and follow through with notes and feedback if required. Job requirements - A knowledge of Maya. - An understanding of physical motion, weight, balance, texture and form. - An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools. - Being open to direction and able to embrace change. - Reliable, with good timekeeping and the ability to meet deadlines. - Excellent organisation, communication and interpersonal skills. - Adaptability and the willingness to learn new processes and technical skills. You might also have - A knowledge of Modelling, Rigging and Mel/Python scripting. - A traditional animation and/or art background. - Knowledge of human and animal anatomy as well as life-drawing skills. Accessibility Statement Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.