Framestore logo
Framestore

Based in London, England, United Kingdom, Framestore is an award-winning creative agency offering film, advertising, and content capabilities that harness the l

Animator

Location

AET (UTC+10)

Posted

3 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

Animator

Framestore

Role Description As an Animator at Framestore’s Melbourne studio, you will work closely with our Animation Leads and Supervisors to produce high-quality keyframe animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the show. - Animating both primary and secondary characters and elements. - Ongoing communication with Production and Lead regarding schedules and deadlines. - Working efficiently as part of a team, or independently, to complete assigned shots. - Submitting shots for review and following through with notes and feedback if required. - Good knowledge of Maya. - An understanding of physical motion, weight, balance, texture, and form. - An understanding of rigs and typical rigging set-ups, animation pipelines, and transferring data between tools. - Being open to direction and able to embrace change. - Reliable, with good timekeeping and the ability to meet deadlines. - Excellent organisation, communication, and interpersonal skills. - Adaptability and the willingness to learn new processes and technical skills. Qualifications - Previous experience in a similar role. - Thorough knowledge of Maya. - Understanding of physical motion, weight, balance, texture, and form. - Understanding of typical rigging set-ups and animation pipelines. - Open to direction and able to embrace change. - Reliable with good timekeeping. Requirements - Good communication and interpersonal skills. - Ability to meet deadlines. - Excellent organisation skills. - Adaptability and willingness to learn new processes and technical skills. Benefits - Remote contracts may be available if you are within a timezone similar to Melbourne. Accessibility Statement Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: Animator - Melbourne. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Related Categories

Related Job Pages

More 3D Artist Jobs

PUBG Studios Madison logo

Senior Animator

PUBG Studios Madison

Be original. Stay creative.

3D Artist3 days ago
Full TimeRemoteTeam 51-200Since 2012H1B No Sponsor

• Design character movement, timing, and responsiveness to enhance a consistent gameplay experience. • Build gameplay animation workflows for combat, locomotion, and interaction. • Collaborate with Design, Programming, and TA to ensure animations function correctly within game systems. • Review animation work from team members and outsource artists and provide specific feedback. • Improve animation production pipelines and systems including state machines and blending systems. • Maintain animation production with performance and optimization in mind.

Wisconsin
Full TimeRemoteTeam 51-200Since 2012H1B No Sponsor

• Define the environment art direction for the project and establish and establish overall quality standards. • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay. • Lead the production and implementation of environment art assets. • Oversee the overall quality of environments including world building, composition, scale, and level readability. • Review work from team members and outsource artists and provide constructive feedback. • Improve production pipelines and workflows to ensure efficiency and consistency. • Build game environments with performance optimization in mind. • Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.

Wisconsin
Full TimeRemoteTeam 51-200Since 2012H1B No Sponsor

• Define the character art direction for the project and establish and maintain quality standards for the team. • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation. • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience. • Improve character production pipelines and workflows to build an efficient production environment. • Review work from team members and outsource artists and provide specific feedback. • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard. • Implement game-optimized characters with technical constraints in mind. • Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.

Wisconsin
Full TimeRemoteTeam 10,001+Since 1997H1B No Sponsor

• Lead the design and execution of performance animation for key story sequences and interactive cinematics, overseeing facial performances, dialogue scenes, and action-driven performances to ensure emotional authenticity and cinematic quality. • Collaborate closely with Art, Design, and Engineering teams to establish and maintain production pipelines and quality standards for performance animation, ensuring consistency in character emotions and visual storytelling. • Define production guidelines and animation standards for facial performances, dialogue scenes, and character acting, driving scalable and efficient content creation workflows while continuously improving quality and productivity. • Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of character performances.

Canada