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Electronic Arts - EA

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Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

24 open rolesLatest: Jun 12, 2026, 7:11 AM UTCCompany Site
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24 Jobs

Electronic Arts - EA logo

Anti-Cheat Engineer, ARM64

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Engineer34 days ago

Title: Anti-Cheat Engineer, ARM64 Location: Redwood City United States Job Description: Role ID 212781 Worker Type Regular Employee Studio/Department CT - Security Work Model Remote Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities. EA Security protects our players, employees, products, and platforms. We set security standards, support game and enterprise teams, assess risk across partners and systems, and ensure compliance with global requirements. Our work strengthens system integrity, supports fair play, and enables teams to build and operate securely at scale. Location: Hybrid and Possibly Remote work options available across most North America locations Reports to: Sr. Manager, Anti-Cheat Engineering Job Summary: Join us at Electronic Arts and help inspire the world to play by ensuring fair competition for millions of players. As part of our SPEAR Anti-Cheat Engineering team, you will lead the development of Windows on ARM support for EA Javelin Anticheat, working with a collaborative group dedicated to game security and integrity. You will report to the Sr. Manager, Anti-Cheat Engineering and work from our Austin office or remotely across North America. Responsibilities: - You will develop a native ARM driver for EA Javelin Anticheat, porting existing features to ARM architecture. - You will create support for loading multiple versions of EA Javelin Anticheat based on user hardware. - You will implement build and test pipelines to automate validation of EA Javelin Anticheat on ARM devices. - You will design solutions for new security threats on ARM and chart future support for additional OS and hardware. Required Qualifications: - 6+ years of experience with C++ or other low-level programming languages. - 3+ years of experience with Windows internals and processor intrinsics. - 2+ years of experience with Clang and LLVM toolchains. - Experience shipping Windows drivers on both x86_64 and ARM64 platforms. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$120,600 - $184,000 USD * Colorado (depending on location e.g. Denver vs. Colorado Springs) *$120,600 - $149,600 USD * Illinois (depending on location e.g. Chicago vs Illinois City) *$111,600 - $149,600 USD * Massachusetts (depending on location e.g. Boston vs Springfield) *$120,600 - $176,300 USD * Minnesota (depending on location e.g. Minneapolis vs Saint Paul) *$111,600 - $149,600 USD * Jersey City, NJ *$120,600 - $181,900 USD * New York (depending on location e.g. Manhattan vs. Buffalo) *$111,600 - $181,900 USD * Ontario *$104,500 - $134,100 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$111,600 - $149,600 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. This role is for a newly-created position. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Canada + 18 moreAll locations: Canada | Mexico | Guatemala | Honduras | El Salvador | Costa Rica | Cuba | Jamaica | Dominican Republic | Haiti | Bahamas | Barbados | Trinidad and Tobago | Saint Lucia | Saint Vincent and the Grenadines | Antigua and Barbuda | St Kitts and Nevis | Belize | Panama
$104.5K - $184K / year
Electronic Arts - EA logo

Software Engineer

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Title: Software Engineer Location: Orlando United States Job Description: Role ID 212242 Worker Type Regular Employee Studio/Department CT - Frostbite Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are looking for a hybrid remote/in-office Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions. Reporting to the Manager of Engine Development, you will work on the latest challenges in real-time rendering and content creation, growing our team's collective knowledge along the way. Responsibilities: - Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features - Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance - Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations - Remain up-to-date with the latest hardware and domain advancements in real-time rendering - Help enhance artist workflows to increase the content creation quality and efficiency Qualifications: - Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering - Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC) - Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal) - Strong knowledge of modern CPU/GPU hardware architectures - Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor) - Deep understanding of memory management and multi-threading with related debugging and optimization experience About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Florida
Electronic Arts - EA logo

Rendering Software Engineer

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Title: Rendering Software Engineer -Frostbite Locations: Orlando, Florida, United States of America Hybrid Full-time Regular Employee Job Description: Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are looking for a hybrid remote/in-office Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions. Reporting to the Manager of Engine Development, you will work on the latest challenges in real-time rendering and content creation, growing our team's collective knowledge along the way. Responsibilities: - Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features - Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance - Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations - Remain up-to-date with the latest hardware and domain advancements in real-time rendering - Help enhance artist workflows to increase the content creation quality and efficiency Qualifications: - Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering - Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC) - Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal) - Strong knowledge of modern CPU/GPU hardware architectures - Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor) - Deep understanding of memory management and multi-threading with related debugging and optimization experience About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Florida
Electronic Arts - EA logo

Production Engineer

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Title: Production Engineer (Apex Legends) Location: Vancouver BC, Madison, WI Job Description: Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Job title: Production Engineer (Apex Legends) Location: Vancouver BC, Madison, WI Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises. As a Production Engineer, you will report to the Lead Production Engineer and support game teams by improving development workflows, tools, and day-to-day productivity. You will partner with developers and production to identify friction in pipelines, investigate root causes, and deliver solutions that improve how content is built and shipped. You will work across evolving systems and workflows, using scripting and data insights to reduce manual effort, increase reliability, and enable teams to focus on creating player value. Responsibilities - Support development teams by resolving workflow and tooling issues - Investigate root causes of production blockers and implement fixes - Test and validate in-development tools and content pipelines - Build scripts and tools to automate repetitive tasks - Partner with production to improve team workflows and processes - Use data to evaluate impact of workflow improvements - Document tools, workflows, and solutions for team use Qualifications - Experience scripting or programming in an object-oriented language - Experience supporting developers with tools, pipelines, or workflows - Experience identifying issues and driving solutions in production environments - Ability to work across technical and non-technical teams - Experience testing tools or validating workflows in development - Experience using version control systems such as Perforce - Familiarity with game engines or DCC tools like Maya or Unreal Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES - British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Wisconsin + 1 moreAll locations: Wisconsin | Canada
$104.5K - $142.8K / year
Electronic Arts - EA logo

Senior Gameplay Designer - Weapons

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Designer79 days ago

Create innovative weapons and combat systems, prototype designs, and ensure quality through tuning and balancing. Collaborate across departments to maintain a competitive experience and provide constructive feedback during playtesting.

California + 1 moreAll locations: California | Wisconsin
Electronic Arts - EA logo

Visual Effects, Artist

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

3D Artist79 days ago

Title: VFX Artist (Apex Legends) Location: Los Angeles CA, Vancouver BC, Madison WI Job Description: Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Job Title: VFX Artist (Apex Legends) Location: Los Angeles CA, Vancouver BC, Madison WI Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises. The Apex Legends team is looking for a VFX Artist with the skills and experience to help us create the Apex universe. We are looking for someone who is passionate about their craft and the art they create. We want you to bring your techniques and expertise to our Legends, their stories, their weapons, and their world. Responsibilities - Breathe life into our Legends and the Apex universe with your VFX creation and implementation. - Elevate our seasonal content with VFX that bring energy and power to our weapons and character animations - Coordinate with Art, Design and Animation to create exhilarating experiences and support gameplay. - Solve VFX problems and help fix VFX related bugs, including performance and budget issues. Qualifications - 2+ years industry experience as a real time effects. - Demonstrable ability to create quality real time VFX. - Proficient in relevant software packages such as Photoshop and Maya. - Strong communication and collaboration skills. - Passion for making and playing games. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES - British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD - California (depending on location e.g. Los Angeles vs. San Francisco) *$42 - $63 USD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

California + 2 moreAll locations: California | Wisconsin | Canada
$42 - $63 / hour
Electronic Arts - EA logo

Senior Systems Designer

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Designer84 days ago

Title: Senior Systems Designer (Monetization Features) - Apex Legends Location: Los Angeles - Chatsworth United States Locations: Los Angeles - Chatsworth, California, United States of America Role ID 213730 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid Job Description: Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Systems Designer (Monetization Features) - Apex Legends Location: Los Angeles CA, Vancouver BC, Madison WI Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises. Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you'll help define monetization strategies that balance player experience with live service goals, ensuring that spending feels fair, fun, and aligned with Apex Legends' long-term vision. As a Senior Systems Designer focused on monetization features, you will design, tune, and iterate on systems that support Apex Legends' live service economy - including in-game stores, battle passes, cosmetic offerings, promotions, and pricing strategies - with player value being your chief goal. You'll collaborate with cross-functional partners in product, UX/UI, analytics, engineering, live ops, and marketing to build monetization experiences that feel rewarding and player-first. This role is based onsite (Los Angeles, Vancouver, or Madison) and plays a key part in shaping the future of Apex's business and player engagement ecosystem. Responsibilities - Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings - Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals - Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values - Use data, player insights, and market trends to inform decisions and optimize system performance - Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences Qualifications - 6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features - Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior - Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes - Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems - Excellent documentation, communication, and collaboration skills - Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement - Prior experience with battle pass systems and seasonal monetization features - Familiarity with in-game marketing or live ops promotional strategies - Experience with A/B testing or experimentation frameworks - Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES - British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

California + 2 moreAll locations: California | Wisconsin | Canada
$114.3K - $156.2K / year
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Development Director (DD2) - Sims QV

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Director85 days ago

Oversee performance management and career progression within a multi-team organization, partner with leaders to enhance delivery impact, and resolve systemic engagement risks to ensure organizational health and sustainability.

California
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Lead Foundations Engineer

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Title: Lead Foundations Engineer (Apex Legends) Location: Madison United States Job Description: 209661 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Job Title: Lead Engineer Foundations (Apex Legends) Location: Los Angeles, CA, Vancouver, BC Work Model: Hybrid Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises. As a Technical Lead, Engine Systems, you will report to Principal Technical Director and own the evolution of performance-critical engine systems for Apex Legends. You will lead development across CPU performance, memory, load times, and platform systems while guiding a team of senior engineers. You will define technical direction, simplify complex systems, and deliver stable, scalable solutions that improve player experience and support live service operations. Responsibilities - Lead and support senior engineers building core engine systems - jdfo3e" data-start="1155">Define technical roadmap for performance, memory, and platform systems - Plan large system changes while maintaining live service stability - Optimize CPU, memory, streaming, and load time performance - Architect and implement engine systems using C++ - Partner with design, audio, and animation teams on scalable solutions - Collaborate with EA Central Tech and platform partners on integrations Qualifications - 10+ years in game development with engine systems experience - 3+ years leading engineers on complex technical initiatives - Expertise in C/C++ and performance optimization techniques - Experience working across large, mature codebases - Shipped at least one AAA title on console or PC - Experience developing for Sony, Microsoft, or Nintendo platforms - Skilled in debugging, profiling, and optimizing live systems Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$193,100 - $296,500 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Wisconsin
$169.5K - $296.5K / year
Job Closed
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Manager II, Financial Planning and Analysis - Mobile

Electronic Arts - EA

Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l

Title: Manager II, FP&A - Mobile Locations: Vancouver, British Columbia, Canada Los Angeles - Del Rey California United States of America Redwood City California United States of America Role ID 213721 Worker Type Regular Employee Studio/Department Finance Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our Financial Planning and Analysis (FP&A) team provides strategic and financial partnership to EA's Leadership teams. We achieve this through engaging with our partners to understand our broad strategy, analyzing data, and delivering insights to guide EA's performance ROLE OVERVIEW: This Manager II, FP&A will provide business support for our EA Mobile teams. EA Mobile includes studio teams responsible for such fan favourites as Star Wars: Galaxy of Heroes, Golf Clash, Design Home, Sim City Build It and many more. You are capable of navigating and influencing across a multi-dimensional organization and engaging with senior executives. The role reports to a Senior Finance Manager. This is a hybrid role, requiring three days per week in an EA office. KEY RESPONSIBILITIES: You will partner with senior leaders across EA Mobile and eventually transition to serving to serving as the main FP&A leader for EA Mobile, managing the vertically integrated live service EA Mobile business and any new launches. You will support and drive the businesses, working closely with other cross functional teams that support EA Mobile across all financial elements associated with the delivery of EA Mobile's strategy. - Lead the financial planning process, including the long-range, annual, quarterly and bi-weekly planning, month-end close and risks & opportunities cycles. - Consolidate financial results for overall EA Mobile business - Provide regular financial visibility with regards to Outlook, Risk and Opportunities - Manage the holistic health of the franchises, including full P&L responsibility - Engage and support M&A activity, as required - Establish and track performance measurements across all major titles and projects - Provide ad-hoc financial analysis to support our partners - Guidance on core finance processes, building efficiencies and streamlining deliverables - Balance priorities, and find creative solutions that achieve results CAPABILITIES: - Seven or more years' experience in mid-level to senior finance roles - Resolve complex business issues, ability to move beyond reporting to synthesis and insight - In-depth knowledge of financial planning and analysis - Experience evaluating performance metrics and implementing action plans - Experience using tools, processes, and teamwork to work at scale - Preference for experience working in game development and mobile QUALIFICATIONS: - 7+ years of experience in mid-level to senior finance roles, including financial planning and analysis. - Experience managing P&L, budgeting, forecasting, and evaluating performance metrics for live service or mobile businesses. - Bachelor's degree in Finance, Accounting, Business, or equivalent practical experience. - Advanced MS Excel, PowerPoint, and experience using Anaplan and Power BI. - Demonstrate ability of leading teams. - Experience communicating for a range of different audiences, including executive-level storytelling. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

California + 1 moreAll locations: California | Canada
$114.3K - $190.6K / year

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