Established in 1982, Electronic Arts - EA is an award-winning software development company based in Redwood City, California. EA has become one of the world's l
Visual Effects, Artist
Location
California + 2 moreAll locations: California | Wisconsin | Canada
Posted
37 days ago
Salary
$42 - $63 / hour
Seniority
Senior
No structured requirement data.
Job Description
Visual Effects, Artist
Electronic Arts - EA
Title: VFX Artist (Apex Legends) Location: Los Angeles CA, Vancouver BC, Madison WI Job Description: Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Job Title: VFX Artist (Apex Legends) Location: Los Angeles CA, Vancouver BC, Madison WI Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises. The Apex Legends team is looking for a VFX Artist with the skills and experience to help us create the Apex universe. We are looking for someone who is passionate about their craft and the art they create. We want you to bring your techniques and expertise to our Legends, their stories, their weapons, and their world. Responsibilities - Breathe life into our Legends and the Apex universe with your VFX creation and implementation. - Elevate our seasonal content with VFX that bring energy and power to our weapons and character animations - Coordinate with Art, Design and Animation to create exhilarating experiences and support gameplay. - Solve VFX problems and help fix VFX related bugs, including performance and budget issues. Qualifications - 2+ years industry experience as a real time effects. - Demonstrable ability to create quality real time VFX. - Proficient in relevant software packages such as Photoshop and Maya. - Strong communication and collaboration skills. - Passion for making and playing games. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES - British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD - California (depending on location e.g. Los Angeles vs. San Francisco) *$42 - $63 USD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
• Collaborating with the creative team: You will work closely with designers, artists, and video editors to develop visually stunning and cohesive visual solutions. This involves actively participating in brainstorming sessions and providing creative input to enhance visual storytelling and user engagement. • Creating motion graphics and animations: You will be responsible for conceptualizing and developing innovative motion graphics, animations, and visual effects for various digital media platforms. This includes creating captivating visuals for videos, websites, social media, presentations, and other digital projects, along with basic VFX work such as chroma key compositing and screen replacement techniques. • Thriving in dynamic production cycles: You'll excel in our fast-paced creative environment, efficiently managing multiple projects while maintaining high-quality standards and meeting tight deadlines across various client deliverables.
• Receive 2D floor plans, elevations, and interior inspiration materials from clients • Create comprehensive 3D models covering both interior and exterior in SketchUp • Deliver outputs following the company's specific file parameters and formatting standards • Manage multiple projects at varying scales (small to large square footage) • Participate in onboarding sessions to align with internal quality and output standards • Communicate progress and flag any blocking issues in a timely manner
Role Description VertexGo verfolgt ein klares Ziel: Unternehmen und Agenturen eine flexible Möglichkeit zu bieten, einfache wie komplexe Produkte konfigurierbar und interaktiv zu präsentieren – und damit ihren digitalen Vertriebsprozess effizienter zu machen. 3D wird zunehmend in Websites und Onlineshops eingesetzt und in wenigen Jahren neben Bildern und Videos zum Standard gehören. Genau deshalb braucht jedes Unternehmen mit einem breiten Produktportfolio eine CPQ-Lösung wie unsere. Mit unserer Visual-Development-Plattform kann jeder – ob Gründer oder Enterprise-Team – einen 3D-Produktkonfigurator mit umfangreichem Funktionsumfang erstellen, ganz ohne eine Zeile Code zu schreiben oder zu pflegen. - Eigenständige Umsetzung von Kundenprojekten – vom 3D-Asset bis zum fertigen Konfigurator - Erstellung und Optimierung von 3D-Modellen für Echtzeit- und Web-Anwendungen in Blender (Modeling, UVs, Baking, PBR-Texturing) - Aufbau und Strukturierung der 3D-Szenen in VertexGo - Gestaltung der Konfigurator-UI in VertexGo - Aktive Mitgestaltung von Workflows, Asset-Standards und Best Practices für unsere Projekte Qualifications - Gute Deutschkenntnisse in Schrift und Wort - Erfahrung als 3D Artist (Seniorität offen) - Sichere Blender-Kenntnisse inklusive sauberem PBR-Workflow sind Pflicht - Verständnis für Performance-Anforderungen in Echtzeit- und Web-Kontexten - Eigenständige, strukturierte und lösungsorientierte Arbeitsweise - Gutes Auge für Details, Komposition und visuelle Qualität - Nice to have: Geometry Nodes, Erfahrung mit Produktvisualisierung oder Konfiguratoren, Erfahrung mit Echtzeit-Engines (Unreal, Unity, three.js) Benefits - 100 % Remote - Flexible Arbeitszeiten - Gehalt: ca. 35–42k € brutto/Jahr, je nach Erfahrung - Flache Hierarchien und schnelle Entscheidungswege - Hohe Eigenverantwortung mit direktem Einfluss auf Projekte und Prozesse - Abwechslungsreiche Projekte aus vielen verschiedenen Branchen Company Description Ein junges Dienstleistungsunternehmen, das sich auf die Entwicklung von 3D Web-Applikationen, insbesondere 3D Konfiguratoren im E-Commerce, spezialisiert hat.
Senior Real-Time Cinematic Artist
Snail Games USASnail Games USA, established in 2009, is a leading independent global developer and publisher of digital entertainment. The company is dedicated to creating exceptional gameplay ex
Role Description Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments. You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints. Qualifications - Shipped at least one video game title - Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers - Strong Unreal Engine experience, especially Unreal Sequencer - Experience with Maya/Motionbuilder - Strong cinematic eye for camera, staging, timing, scale, composition, and continuity - Ability to turn rough direction into clear, reviewable in-engine shot passes - Experience building shots with existing assets, temp animation, and unfinished environments - Ability to evaluate shot feasibility and communicate dependencies clearly - Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups - Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction Requirements - Experience creating game trailers or promotional cinematics - Experience with in-game cinematics or cinematic gameplay sequences - Background in cinematic layout, previs, animation layout, trailer capture, or virtual production - Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows - Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups - Familiarity with short-form vertical video or social-first cinematic content Benefits - True focus on work/life balance - Paid company holidays, vacation, and separate sick leave - Medical, dental, vision, and Life/LTD - 401k with company match Work Authorization Requirements Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B). Additional Information As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.


