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CI Games

Remote Jobs

We are a worldwide publisher, developer and distributor of interactive entertainment.

8 open rolesTeam 51,200Since 2002H1B No SponsorLatest: May 8, 2026, 8:58 AM UTCCompany SiteLinkedIn
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8 Jobs

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Lead Producer

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

Producer25 days ago
Full TimeRemoteSeniorTeam 51-200Since 2002H1B No Sponsor

• Take a high-impact, hands-on role in closing the project, driving the production roadmap through the final critical stages of development. • Act as the primary "pusher" for major game modules, ensuring high-quality, on-time delivery as we move toward the final "gold" master. • Proactively identify, track, and mitigate project risks in real-time, keeping the team focused strictly on critical path goals. • Participate in the strategic planning and production phases of upcoming projects within the studio's roadmap. • Lead and mentor a team of Producers and Associate Producers, maintaining a culture of accountability and high-velocity output during the shipping phase. • Optimize internal workflows and communication loops to remove daily bottlenecks and maintain production momentum. • Act as the operational bridge between the development team and executive leadership, providing clear, data-driven visibility into the "closing" status. • Partner with Department Directors to reconcile ambitious goals with the technical and time constraints of a project near completion. • Manage resource allocation and capacity planning to ensure team wellbeing while meeting intensive development milestones. • Ensure all stakeholders remain aligned on shifting priorities through clear documentation and rapid project updates.

Europe
Job Closed
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Gameplay Experience Specialist

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

Game Engineer32 days ago
Full TimeRemoteSeniorTeam 51-200Since 2002H1B No Sponsor

• Monitor player feedback across social channels, outlining core issues and obtaining deep insights by reading "between the lines." • Analyse player behavior and sentiment to identify recurring themes, pain points, and emerging trends. • Provide actionable recommendations based on conducted analysis that address issues at their root. • Ensure absolute clarity regarding community requests for the development team. • Provide deep insights into player motivations, engagement patterns, and the overall user experience. • Design and analyse tests for new features, ensuring mechanics are balanced and satisfying for our core audience. • Present analytical results both orally and visually to cross-departmental stakeholders. • Contribute to a wide range of cross-departmental tasks as needed to support the project's quality goals. • Maintain a logical, analytical, and methodical approach to problem-solving within the gameplay loop. • Deliver tough feedback to the team to ensure the best possible final product. • Adapt focus and deliver high-quality insights even when deadlines are short.

North America
Job Closed
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Senior Level Designer

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

Designer50 days ago
Full TimeRemoteSeniorTeam 51-200Since 2002H1B No Sponsor

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Senior Level Designer to help us create ground-breaking experiences that captivate players worldwide. A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry. Key Responsibilities: Level Design - Own the design and implementation of large-scale levels, from initial whiteboxing to final polish, ensuring a state-of-the-art player experience. - Create compelling mission flows, encounters, and environmental puzzles that align with the game’s core mechanics and narrative pillars. - Use environmental storytelling to build immersive worlds that feel lived-in and consistent with the project's vision. Technical Implementation - Implement gameplay logic and level scripting using Unreal Engine Blueprints, ensuring performance and stability across all platforms. - Collaborate closely with Environment Art to ensure level layouts support both gameplay requirements and visual excellence. - Partner with the Combat, Narrative, Sound and System Design teams to integrate encounters and narrative beats seamlessly into the level flow. Mentorship and Collaboration - Provide technical and creative guidance to junior and mid-level designers, fostering their growth and maintaining a high quality bar. - Work as a proactive member of a cross-functional feature team, collaborating daily with other disciplines to achieve shared goals. - Document level design standards and best practices to ensure consistency across the entire Level Design team. Let's be honest! On occasions, this role may be challenging. - This is a highly technical design role; you’ll need to solve complex spatial and scripting problems while respecting technical constraints. - Balancing the "cool factor" of a level with the reality of production schedules and performance budgets requires a pragmatic and organized mindset. - As a Senior, you are a key point of contact for multiple departments, requiring excellent communication and the ability to navigate shifting priorities. - Your role will be fully remote which may be sometimes challenging. Key Requirements: - 5+ years of experience in Level Design within the gaming industry. - Shipped at least one AA+ title, ideally within the Action-RPG or Soulslike genre. - Mastery of Unreal Engine, with strong proficiency in Blueprints and world-building tools. - A strong portfolio demonstrating a deep understanding of pacing, spatial layout, and player psychology. - Excellent communication and interpersonal skills, with a proven ability to collaborate across multi-disciplinary teams. - A deep passion for gaming and a thorough understanding of what makes a world feel immersive and rewarding to explore. Desirable: - Previous experience designing for non-linear or open-world environments. - Basic knowledge of 3D modeling software (Maya, 3ds Max, or Blender) for blockout purposes. - A deep interest in the architectural and narrative logic of Soulslike level design. What we offer: - Attractive remuneration and annual discretionary bonus. - Generous benefits supporting your wellbeing. - Opportunities for professional development within a supportive and collaborative team. - Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world. - An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry. - A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status. - Company events and wrap-up parties, access to all games released by CI Games and company merchandise. - A chance to be part of something ground-breaking as we shape the future of gaming. Recruitment Process: - Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage. - Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well. - After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values. - We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test. - If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board. We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.

United Kingdom
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Influencer Manager

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

Full TimeRemoteSeniorTeam 51-200Since 2002H1B No Sponsor

• Identify, build, and maintain long-term relationships with key influencers, content creators, and streamers within the Action-RPG and Soulslike genres. • Develop and execute global influencer campaigns that align with our roadmap, focusing on high-impact reveals and long-term player engagement. • Act as the primary point of contact for creators and agencies, ensuring they have the information, assets, and support needed to create authentic and engaging content. • Manage the end-to-end influencer workflow, from initial outreach and negotiation to content approval and performance reporting. • Coordinate with the CCO and the Marketing team to ensure influencer beats are integrated into the global communication. • Organise and host influencer events, including preview events, early access sessions, and dedicated gameplay captures (both digital and physical). • Stay ahead of the curve by monitoring trends within the influencer scene, identifying emerging platforms, and spotting new "rising star" creators in our genre. • Track and analyse the performance of influencer campaigns, providing data-driven insights to the CCO to optimise future strategies. • Maintain an up-to-date database of creators, ensuring a diverse and global reach that reflects our player base.

Europe
Job Closed
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Publishing QA Tester

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

QA Engineer62 days ago
Full TimeRemoteMid LevelTeam 51-200Since 2002H1B No Sponsor

• Test the games! • Support multiple projects of different scales, including our indie branch United Label. • Test game features and content in relation to our Publishing QA team such as Gameplay functionality, UI and setting implementation, UX and balancing, Quests progression, Achievements, Live game patch testing. • Conduct testing via development and shipping builds across all current Gen platforms. • Write detailed bug reports and proactively investigate issues, following up with development teams to ensure resolution. • Maintain an organised bug database in collaboration with your Lead and QA Manager. • Perform project specific test runs and publisher level release sign off tests. • Communicate with internal Dev QA and external QA teams to coordinate on extra testing support. • Support internal playtests. • Actively participate in team meetings to communicate testing progress, findings, and insights. • Provide constructive feedback on gameplay for enhancing quality of the user experience. • Act upon and investigate community feedback and issues to ensure the game is shaped and perfected. • Provide personal insight and feedback on game demos and pitches of prospective new United Label titles.

Europe
Job Closed
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Senior Technical Animator

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

3D Artist74 days ago
Full TimeRemoteSeniorTeam 51-200Since 2002H1B No Sponsor

• Act as a key contributor to Unreal animation technology, helping to implement and maintain the technical vision for character pipelines and runtime systems. • Design and maintain complex animation systems within Unreal Engine, with a heavy focus on Animation Blueprints and Control Rig. • Contribute to the integration of new characters by implementing their Physics and Cloth assets, and fine-tuning their LODs. • Research and prototype new techniques to enhance animation quality and workflow efficiency for the wider team. • Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools. • Help improve the character pipeline by contributing to the development and maintaining of essential Python-based tools for the animation team. • Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems. • Provide technical guidance and feedback to junior and mid-level technical animators, fostering their skills and growth. • Collaborate closely with the Technical Animation Lead and Director to translate artistic needs into robust technical solutions. • Document best practices for the technical animation pipeline to ensure consistency and quality across all projects. • Track your progress on a daily basis and help evaluating and scheduling upcoming tasks. • Balance the creative ambitions of the animation team with the technical constraints of the engine.

Europe
Job Closed
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Senior Combat Designer

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

Designer74 days ago
Full TimeRemoteSeniorTeam 51-200Since 2002H1B No Sponsor

• Develop our approach to combat by building upon and refining the project's core systems. • Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses. • Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, and frame-data polish. • Collaborate to structure enemy behaviour in conjunction with overarching RPG mechanics and game progression, including weapon levelling, stats, and character builds. • Implement character combat behaviors using Unreal features such as Behavior Trees, Animation Graphs, and Blueprints. • Provide Gameplay Programmers with comprehensive technical requirements and collaborate to achieve the desired feature implementation. • Build basic combat level setups to communicate design intent to Level Design, Art, and Production departments. • Address bugs and gameplay issues to ensure a stable, polished product through to shipping. • Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish. • Create clear, concise, and visually oriented design material explaining mechanics, features, and systems. • Help assess project progress and quality by utilizing results from usability, focus, and in-house playtests. • Provide constructive feedback and propose solutions to improve the quality of the current project or future titles.

Poland
Job Closed
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Head of Marketing

CI Games

We are a worldwide publisher, developer and distributor of interactive entertainment.

Marketing75 days ago
Full TimeRemoteLeadTeam 51-200Since 2002H1B No Sponsor

Role Description Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Head of Marketing to help us create ground-breaking experiences that captivate players worldwide. A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry. Key Responsibilities: - Marketing Strategy & Brand Vision: - Work with CCO to define and execute the global marketing strategy for our upcoming titles, ensuring brand consistency and high-impact presence across all territories. - Translate the Chief Creative Officer’s vision into actionable marketing campaigns that resonate with the Action-RPG and Soulslike communities. - Analyse market trends and player data to refine positioning, messaging, and go-to-market strategies. - Operations & Team Leadership: - Lead and mentor the internal marketing team, fostering a culture of high performance, creative bravery, and operational efficiency. - Oversee the marketing budget, ensuring optimal resource allocation across paid media, social, PR, and community initiatives. - Drive the operational "drumbeat" of the department, managing campaign timelines and ensuring all deliverables meet state-of-the-art quality standards. - Cross-Functional Collaboration: - Act as the primary bridge between the Marketing team and the Development, Publishing, and Executive leadership teams. - Partner with the Production and Cinematic leads to ensure marketing assets (trailers, gameplay deep-dives) are integrated into the dev pipeline smoothly. - Manage relationships with external partners and agencies to extend our global reach and execution capabilities. Qualifications - 5+ years of experience in gaming marketing, with a proven track record in a leadership or senior management role. - Experience shipping at least 2 AA+ titles, with a deep understanding of the global "go-to-market" lifecycle. - Strong strategic mindset with the ability to turn data and player insights into creative, high-performing campaigns. - Exceptional leadership skills and the ability to mentor and grow a multi-disciplinary marketing team. - Outstanding communication and organizational skills, with a focus on transparency and data-driven decision-making. - Deep knowledge of the current gaming landscape, specifically within the Action-RPG or Soulslike genres. Requirements - Previous experience managing marketing operations in a fully remote or distributed environment. - Strong connections with global gaming media and influencers. - A passion for community-driven marketing and player-first strategies. - A deep passion for and expertise in the Soulslike or Action-RPG genre. Benefits - Attractive remuneration and annual discretionary bonus. - Generous benefits supporting your wellbeing. - Opportunities for professional development within a supportive and collaborative team. - Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world. - An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry. - A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status. - Company events and wrap-up parties, access to all games released by CI Games and company merchandise. - A chance to be part of something ground-breaking as we shape the future of gaming.

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Job Closed