
Big Viking Games
Remote Jobs
Big Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
6 Jobs
Senior Data Analyst, Live Games
Big Viking GamesBig Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
Title: Senior Data Analyst, Live Games Location: Toronto ON CA Job Description: About Big Viking Games Big Viking Games is a Canadian gaming company focused on building, operating, and growing long-standing online game communities. Our games have entertained players for years, supported by loyal audiences, live operations, evolving content systems, product innovation, and deep player-driven economies. Our flagship titles, YoWorld and FishWorld, have served millions of players over their lifetime. These are enduring live-service virtual worlds with rich in-game economies, virtual goods, social interaction, and long-term player engagement at their core. We are entering a new phase of modernization and growth, with a focus on stronger data visibility, better decision-making, practical AI adoption, smarter live operations, and scalable systems that help our games and teams perform at a higher level. About the Role Big Viking Games is hiring a Senior Data Analyst to support our live games, including YoWorld and FishWorld. This is a hands-on analytics role for someone who loves digging into player behavior, building dashboards that tell a clear story, and turning raw data into decisions that improve product, monetization, live operations, and player experience. You will partner closely with leadership, product, production, live operations, finance, and engineering to analyze what is happening in our games, why it is happening, and what we should do next. Your work will directly influence roadmap decisions, content strategy, monetization planning, player engagement, and business performance. This role is ideal for someone who is comfortable working in a fast-moving live-service environment, can bring structure to complex datasets, and can communicate insights clearly to both technical and non-technical stakeholders. *This is a hybrid role based in Toronto, with an expectation of working in office three days per week. Requirements About Big Viking Games Big Viking Games is a Canadian gaming company focused on building, operating, and growing long-standing online game communities. Our games have entertained players for years, supported by loyal audiences, live operations, evolving content systems, product innovation, and deep player-driven economies. Our flagship titles, YoWorld and FishWorld, have served millions of players over their lifetime. These are enduring live-service virtual worlds with rich in-game economies, virtual goods, social interaction, and long-term player engagement at their core. We are entering a new phase of modernization and growth, with a focus on stronger data visibility, better decision-making, practical AI adoption, smarter live operations, and scalable systems that help our games and teams perform at a higher level. About the Role Big Viking Games is hiring a Senior Data Analyst to support our live games, including YoWorld and FishWorld. This is a hands-on analytics role for someone who loves digging into player behavior, building dashboards that tell a clear story, and turning raw data into decisions that improve product, monetization, live operations, and player experience. You will partner closely with leadership, product, production, live operations, finance, and engineering to analyze what is happening in our games, why it is happening, and what we should do next. Your work will directly influence roadmap decisions, content strategy, monetization planning, player engagement, and business performance. This role is ideal for someone who is comfortable working in a fast-moving live-service environment, can bring structure to complex datasets, and can communicate insights clearly to both technical and non-technical stakeholders. This is a hybrid role based in Toronto, with an expectation of working in office three days per week. What You’ll Do ● Analyze player behavior, retention, engagement, monetization, economy health, content performance, and live operations performance across YoWorld and FishWorld. ● Conduct quantitative analysis and financial modeling to evaluate feature opportunities, content plans, monetization risks, and strategic product decisions. ● Build, maintain, and improve dashboards that translate complex data into clear, actionable insights for stakeholders across the studio. ● Write, maintain, and validate complex SQL workflows to extract, transform, and analyze large-scale player and business datasets. ● Partner with product, production, live operations, and engineering teams to define telemetry, instrumentation, and data collection requirements. ● Investigate behavioral patterns, session habits, player lifecycle trends, wallet dynamics, purchase behavior, content engagement, and churn signals. ● Support live operations planning by identifying what content, events, offers, and engagement loops are working, where they are underperforming, and what should be tested next. ● Help define KPIs, reporting standards, metric definitions, and repeatable analytics processes. ● Present findings clearly and confidently to leadership and cross-functional teams. ● Turn ambiguous product and business questions into structured analysis, clear recommendations, and decision-ready narratives. ● Use AI tools thoughtfully to accelerate analysis, summarize findings, improve workflows, and reduce repetitive reporting work. ● Help improve data quality, reporting accuracy, and trust in the company’s analytics systems. What You Bring ● 3+ years of experience in data analytics, product analytics, business intelligence, data science, or a related analytical role. ● Strong SQL skills with the ability to work across complex, multi-source data systems. ● Experience analyzing large datasets and turning analysis into real product or business decisions. ● Hands-on experience with data visualization tools such as Tableau, Power BI, Looker, Sigma, Metabase, or similar platforms. ● Comfort with Python, R, or similar scripting languages for data transformation, analysis, automation, or modeling. ● Strong understanding of metrics, cohorts, funnels, segmentation, retention, engagement, monetization, and behavioral analysis. ● Ability to build dashboards and reports that are clear, useful, and action-oriented. ● Strong communication skills, with the ability to explain complex analysis in plain business language. ● Ability to work independently, manage priorities, and bring structure to ambiguous problems. ● Strong attention to detail and a high bar for data accuracy, consistency, and reliability. ● Bachelor’s degree in Data Science, Statistics, Mathematics, Economics, Computer Science, Business Analytics, or equivalent practical experience. Nice to Have ● Experience with Snowflake or similar modern cloud data platforms. ● Experience in gaming, live-service products, social games, casual games, free-to-play games, virtual worlds, or digital products. ● Experience with game economies, virtual currencies, pricing, bundles, offers, content performance, and player lifecycle analysis. ● Experience with A/B testing, experimentation, statistical analysis, forecasting, or predictive modeling. ● Experience supporting product managers, live operations teams, designers, finance teams, or executive stakeholders. ● Experience with data modeling, dbt, analytics engineering, ETL/ELT workflows, or data quality processes. ● Experience using AI tools such as ChatGPT, Claude, Gemini, or similar platforms to improve analytics workflows, reporting, research, and insight generation. ● A genuine interest in games, player behavior, social products, and long-running online communities. Ideal Candidate Profile The ideal candidate is analytical, curious, practical, and commercially minded. They do not just produce reports. They help the business understand what matters, what changed, why it changed, and what action should be taken. They are comfortable working with imperfect data, but they care deeply about accuracy and clarity. They can move between SQL, dashboards, financial analysis, product questions, player behavior, and executive communication without losing the thread. This role is best suited for someone who wants their work to be seen, used, and acted on. You will have the opportunity to directly shape live games with loyal communities, meaningful revenue, and real growth opportunities. Compensation The expected base salary range for this role is CAD $100,000 to $120,000, depending on experience, technical depth, live-service experience, and overall fit. Benefits Benefits ● Group Retirement Savings Plan matching and participation. ● Comprehensive benefits package, including health, dental, and vision coverage. ● Health and Wellness spending account. ● Generous time off policies. ● Opportunity to work on long-running live-service games with established player communities. ● Exposure to product, live operations, monetization, data strategy, and business decision-making. ● A high-impact role where your insights can directly influence what we build and how we operate. Accessibility and Accommodation Big Viking Games is committed to creating an inclusive and accessible environment for all candidates. We welcome applications from individuals of all abilities and will provide accommodations throughout the hiring process as needed. If you require accommodation during the hiring process, please contact hr@bigvikinggames.com so we can work with you to support your needs.
Intermediate Software Engineer
Big Viking GamesBig Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
Intermediate Software Engineer Hybrid Engineering Full time 000-217 Toronto, Ontario, Canada OverviewApplication Description About Big Viking Games Big Viking Games is a profitable, self-funded live-service game studio based in Toronto. Since 2011, we’ve been building and operating virtual worlds with deep player-driven economies and long-term engagement at their core. Our flagship titles, YoWorld and FishWorld, have served millions of players over their lifetime. These are enduring products with loyal communities, evolving content systems, and rich in-game economies built around virtual goods and player-to-player interaction. We operate with a small, high-leverage team and a bias toward action. Increasingly, we are embracing AI-first workflows to scale production, accelerate iteration, and operate more efficiently. This is a hybrid role with three (3) days in office. About the Role Big Viking Games is hiring an Intermediate Software Engineer to build and maintain YoWorld and Fish World, our long-running live-service virtual worlds. As an Intermediate Software Engineer on these projects, you'll work primarily on the front end utilizing both a TypeScript and HTML5 game client and occasionally work on a PHP backend — shipping features and fixes to a live player base on a weekly cadence. Reporting to the Engineering Manager, you'll work alongside a senior team on a mature, large-scale codebase where your work goes live in front of players quickly. We operate in an AI-forward environment focused on scaling output, so you're someone who's comfortable reaching for modern AI tooling to move faster without cutting corners on quality. What You'll Do · Write robust, efficient, and maintainable code across our stack — TypeScript, HTML5, Javascript, and PHP. · Build and maintain tools and client features in JavaScript/TypeScript. · Work with network code — sockets and REST APIs — and asynchronous, real-time systems. · Review code and give constructive feedback to other developers. · Use performance profilers (memory analyzers, CPU profilers, network sniffers) to diagnose and improve existing code. · Investigate and resolve difficult bugs in production. · Work within our CI/CD workflow (GitHub Actions, Docker) following modern best practices. Requirements What You Bring · 3+ years of professional software development experience. · A track record of shipping multiple features in a live production environment. · Solid command of at least one of Java, TypeScript, or PHP, and the ability to work across all three. · Comfort writing efficient SQL and reasoning about caching and data-store trade-offs. · A sound understanding of algorithmic complexity, general system architecture, and source control. · A Bachelor's degree in Computer Science or Engineering is strongly preferred. Nice to Have · HTMX experience. · ActionScript and flash experience. · PHP experience. · Strong SQL/MariaDB experience · Experience with Redis, Memcached · Experience with Docker, and CI/CD pipelines. · Comfort working in large, long-lived codebases and improving them incrementally. · Comfort using AI coding assistants (e.g., Claude) in a real workflow. · Free-to-play or live-service game development experience. Benefits Compensation The expected compensation range for this role is $80,000 - $105,000 CAD, based on experience, qualifications, and overall fit. Benefits Comprehensive benefits package (health, dental, and vision) including HSA/WSA spending account from Day One Participation in the Employee Stock Option Plan (ESOP) RRSP participation and matching 15 Vacation Days + 10 Wellness Days
Head of Data Science and Analytics
Big Viking GamesBig Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
Head of Data Science & Analytics HybridFinance & AnalyticsFull time000-215 Toronto, Ontario, Canada Overview Description About Big Viking Games Big Viking Games is a Canadian gaming company focused on building, operating, and growing engaging online game experiences. Our teams work across product, technology, live operations, monetization, player experience, and content to create games and communities that last. We are entering a new phase of growth and modernization, with a focus on stronger data visibility, better decision-making, improved operational discipline, and practical adoption of AI across the business. This is a hybrid role with three (3) days in office. About the Role We are creating a new Head of Data Science & Analytics role to build and lead the data function across Big Viking Games. This is a hands-on leadership role for someone who can operate strategically, but also roll up their sleeves and personally build the analytics foundation. The right person will be comfortable working as a solo operator at first, owning the work directly before building out the team over time. This role will be responsible for transforming raw data into actionable insights that improve decision-making across product, live operations, monetization, marketing, finance, player experience, and executive leadership. We are also looking for someone who understands how modern AI can materially improve analytics, workflows, reporting, automation, and productivity. Experience implementing AI tools, agentic workflows, copilots, or automation systems will be highly valued. This is a newly-created role with significant opportunity to shape the data strategy, operating model, tooling, reporting structure, and future team. Responsibilities - Build and own the company’s data science and analytics function from the ground up. - Partner with executive leadership, product, live operations, marketing, finance, and technology teams to turn business questions into clear insights, recommendations, and action plans. - Develop the core analytics roadmap across player behavior, retention, engagement, monetization, game health, content performance, live operations, user segmentation, forecasting, and business performance. - Personally perform hands-on analysis, including SQL querying, dashboarding, data modeling, KPI development, reporting, statistical analysis, and business case development. - Improve the quality, consistency, and reliability of company metrics, reporting, and data definitions. - Identify gaps in data collection, instrumentation, data architecture, reporting, and operational visibility. - Partner with engineering and data stakeholders to improve data pipelines, data quality, data governance, and access to trusted datasets. - Design dashboards and executive reporting that help leaders understand what is happening, why it is happening, and what should be done next. - Lead analysis on player lifecycle, cohort behavior, monetization trends, feature performance, content performance, game economy, and live-service operations. - Support experimentation, A/B testing, measurement frameworks, and decision-ready analysis for product and business initiatives. - Implement practical AI-driven solutions to accelerate analytics workflows, automate repetitive reporting, improve insight generation, and support better business decisions. - Explore and deploy AI agents, copilots, workflow automations, and other tools that improve productivity across analytics, operations, product, and leadership reporting. - Establish best practices for responsible AI use, data privacy, analytical rigor, documentation, and repeatable workflows. - Over time, hire, coach, and lead a high-performing data science, analytics, and/or BI team. Requirements Qualifications - 8+ years of experience in data science, analytics, business intelligence, product analytics, or a related data discipline. - Experience operating in a gaming, digital product, SaaS, consumer technology, marketplace, or live-service environment. - Strong hands-on analytical skills, including advanced SQL and experience with Python, R, or similar analytical tools. - Proven ability to translate ambiguous business problems into structured analysis, clear recommendations, and executive-level narratives. - Experience building dashboards, reports, KPI frameworks, and decision-support tools for senior leadership. - Strong understanding of product analytics, user behavior, retention, engagement, monetization, segmentation, cohort analysis, forecasting, and experimentation. - Experience working with data engineering, product, finance, marketing, and executive teams. - Experience implementing or adopting AI tools, GenAI, copilots, agentic workflows, workflow automation, or AI-enabled analytics processes. - Ability to operate independently in a hands-on capacity before a larger team is built. - Strong communication skills, with the ability to explain complex analysis in clear business language. - Demonstrated ability to build structure in an environment where data, processes, tooling, or reporting may still be maturing. Nice to Haves - Experience with Snowflake or similar modern cloud data platforms. - Experience with gaming analytics, live-service games, virtual economies, content performance, player segmentation, in-game monetization, or player lifecycle analytics. - Experience with BI tools such as Looker, Tableau, Power BI, Sigma, Mode, Metabase, or similar platforms. - Experience with dbt, data modeling, data governance, experimentation platforms, or modern analytics engineering practices. - Experience building AI agents or automated workflows using tools such as ChatGPT, Claude, LangChain, Zapier, Make, n8n, Retool, or internal workflow automation tools. - Experience building a data function, hiring analysts, or scaling a small data team. Ideal Candidate Profile The ideal candidate is a builder, not just a manager. They have the seniority to set strategy and influence executives, but the humility and capability to do the work themselves. They are commercially minded, technically credible, and comfortable working in an environment where they may need to create structure from ambiguity. They understand that analytics is not just reporting. It is a decision-making function. They can identify what matters, build the systems to measure it, explain what the data means, and help the business act on it. They are also forward-looking in how they use AI. They should be able to bring practical, usable AI adoption into the company, not just talk about it conceptually. Benefits Compensation The expected compensation range for this role is based on experience, qualifications, and overall fit. Benefits - Comprehensive benefits package (health, dental, and vision) including HSA/WSA spending account from Day 1 - Participation in the Employee Stock Option Plan (ESOP) - RRSP participation and matching - 15 Vacation Days + 10 Wellness Days Big Viking Games is committed to creating an inclusive and accessible environment for all candidates. We welcome applications from individuals of all abilities and will provide accommodations throughout the hiring process as needed. If you require any accommodations, please email so we can work with you to support your needs.
Senior Software Engineer, Games
Big Viking GamesBig Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
Title: Sr Software Engineer, Games Location: Toronto ON CA Hybrid Engineering Full time Job Description: About Big Viking Games Big Viking Games is a Canadian gaming company focused on building, operating, and growing long-standing online game communities. Our games have entertained players for years, supported by loyal audiences, live operations, evolving content systems, product innovation, and deep player-driven economies. Our flagship titles, YoWorld and FishWorld, have served millions of players over their lifetime. These are enduring live-service virtual worlds with rich in-game economies, virtual goods, social interaction, and long-term player engagement at their core. We are entering a new phase of modernization and growth, with a focus on stronger engineering discipline, better tooling, practical AI adoption, faster iteration, and scalable systems that help our games and teams perform at a higher level. About the Role Big Viking Games is hiring a Senior Software Engineer to help build, maintain, and modernize our live-service games and supporting technology. This is a hands-on engineering role for someone who can design, implement, debug, and optimize game systems, tools, features, and workflows. You will work closely with engineering, product, design, art, QA, and live operations to improve player-facing experiences and internal development pipelines. The right person is a strong developer who can work across mature codebases, solve complex technical problems, support live production environments, and help raise the quality and velocity of the engineering team. You should be comfortable contributing directly to code, participating in technical decisions, reviewing work, mentoring other developers, and using modern AI tools responsibly to accelerate development without compromising quality. This is a hybrid role based in Toronto, with an expectation of working in office three days per week. What You’ll Do · Design, implement, test, and maintain clean, efficient, reusable code for gameplay features, tools, systems, and live-service functionality. · Build and improve tools that help designers, artists, product managers, and live operations teams work · more efficiently. · Integrate tools and systems into existing content creation pipelines and production workflows. · Work across gameplay systems, UI systems, live operations systems, backend integrations, and internal development tools. · Debug and resolve complex issues in production and development environments. · Analyze and optimize performance, runtime behavior, memory usage, network behavior, and system reliability. · Work with networked and online systems, including APIs, real-time systems, client-server interactions, and multiplayer or social game features. · Collaborate with engineers, designers, artists, QA, product managers, and live operations stakeholders to ship improvements quickly and responsibly. · Participate in code reviews and help uphold engineering quality, consistency, and maintainability. · Maintain clear and useful documentation for code, systems, tools, and project-related materials. · Support modernization efforts across large, long-lived codebases while maintaining production stability. · Communicate progress, risks, tradeoffs, and technical recommendations clearly to technical and non-technical stakeholders. · Use AI coding assistants and automation tools where appropriate to improve productivity, accelerate debugging, and reduce repetitive work. · Mentor and support other developers through technical guidance, code reviews, and knowledge sharing. Requirements What You Bring · 5+ years of professional software development experience, ideally in game development, live-service products, or interactive digital experiences. · Strong programming skills in C++, C#, TypeScript, JavaScript, PHP, or similar languages. · Experience building, maintaining, and shipping features in live production environments. · Strong understanding of gameplay systems, tools development, client-server architecture, APIs, real-time systems, or online game features. · Experience working in large, mature, or long-lived codebases. · Ability to write clean, simple, well-documented code from technical and product requirements. · Strong debugging, troubleshooting, and problem-solving skills. · Understanding of performance optimization, system architecture, source control, and software development best practices. · Comfort working with designers, artists, product managers, QA, and other non-technical stakeholders. · Ability to translate general product or design ideas into practical technical solutions. · Experience working independently and collaboratively in a fast-moving team environment. · Familiarity with Agile, Kanban, or similar development methodologies. · A practical mindset, strong ownership, and a bias toward shipping high-quality work. · Bachelor’s degree in Computer Science, Engineering, or equivalent experience. Nice to Have · Experience with Unity, Unreal Engine, HTML5 game clients, or custom game engines. · Experience with TypeScript, JavaScript, PHP, C#, C++, or Node.js in production environments. · Experience with mobile development for Android or iOS. · Experience with free-to-play games, social games, casual games, virtual worlds, or live-service game · operations. · Experience with game economies, virtual goods, player-to-player systems, content pipelines, or live event systems. · Experience with multiplayer, online, networking, sockets, REST APIs, client-side prediction, synchronization, or latency-sensitive systems. · Experience with SQL, MariaDB, Redis, Memcached, caching strategies, or data-store tradeoffs. · Experience with Docker, GitHub Actions, CI/CD pipelines, and modern deployment workflows. · Experience with performance profilers, memory analyzers, CPU profilers, or network debugging tools. · Experience with ActionScript, Flash, HTMX, or legacy game technology. · Experience shipping games on web, mobile, PC, console, or cross-platform environments. · Comfort using AI coding assistants such as Claude, ChatGPT, Copilot, or similar tools in a real development workflow. Ideal Candidate Profile · The ideal candidate is a senior hands-on engineer who can operate with ownership, judgment, and technical depth. They are comfortable working in mature systems, improving them incrementally, and balancing modernization with the stability required for live games. · They do not just write code that works. They understand what the code is doing, why it matters, how it affects players, and how it fits into the broader system. They can move between debugging, feature development, tools work, performance improvement, technical planning, and cross-functional collaboration. · This role is best suited for someone who wants to build, improve, and modernize live-service games with established communities and meaningful product impact. Benefits Compensation The expected base salary range for this role is CAD $95,000 to $132,000, depending on experience, technical depth, and overall fit. Benefits Group Retirement Savings Plan matching and participation. Comprehensive benefits package, including health, dental, and vision coverage. Health and Wellness spending account. Generous time off policies. Opportunity to work on long-running live-service games with established player communities. Exposure to modernization, AI-enabled engineering workflows, and high-impact product initiatives. Accessibility and Accommodation Big Viking Games is committed to creating an inclusive and accessible environment for all candidates. We welcome applications from individuals of all abilities and will provide accommodations throughout the hiring process as needed.
Junior 2D Artist/Animator
Big Viking GamesBig Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
Junior 2D Artist/Animator (8-Month Contract) Remote Art Contract Toronto, Ontario, Canada Canada Description Important: Please note that this is a 8-month remote contract position, with the possibility of renewal. The role is for an independent self-employed contractor and is not a full-time employment opportunity. Contractors can work remotely from anywhere in Ontario, Canada (provided they are legally authorized to do so). A Little About Us: Making fans - That’s what we’re all about! Since our humble beginnings in 2011, these two words have driven Big Viking Games to become the successful company it is today. We are focused on making our mark as a next-generation, live operations games company. We believe that each Viking is unique and brings exponential value to the company. In return, we provide Vikings with the opportunity to solve problems through continuous learning and fostering feedback, ultimately mastering their craft. By investing in our Vikings and in new technologies, we can continue our success for years to come. We are embarking on an adventure and rely on our team of skilled, enthusiastic, and collaborative Vikings to turn our ship towards a new horizon. With that in mind, we are on the hunt for exceptional art and animation talent to join us on this new journey and help hoist the sails! The Nitty-Gritty: We are on the hunt for a 2D Artist/Animator who is able to create game-ready assets for game development for our flagship game, YoWorld. Reporting to the Lead Artist, this position will be remote and will collaborate with a variety of internal stakeholders such as Production, LiveOps and Product teams. Our goal is that our contractors can jump in, learn the art styles and process and begin contributing to the team in a short period of time. Responsibilities: - Creating compelling assets focusing on props, furniture, houses, backgrounds OR costumes - Create engaging high quality 2D animation on style and within design constraints - Working independently and collaboratively with team members to develop unique assets which fit the style established - Taking concepts through to final execution of artwork - Working closely with other artists and animators along with game designers and producers to ship quality games on time and on budget Requirements Must-Haves: - Must have access to a Windows PC (our art environment is not compatible with macOS; while you may use your Mac for some tasks, a Windows setup is required for production work) - 3+ years of experience creating 2D game art preferably in the social/mobile gaming space - 2+ years of 2D animation experience - Experience with MidJourney or similar AI image generation - Strong working knowledge of the Adobe Creative Suite (Specifically Animate CC, Adobe Illustrator and Photoshop) - Proven track record of creating appealing, high quality characters, props and environments - Experience taking features from concept to final in-game art - Understanding of the principles of animation - Experience creating character animation - Solid understanding of perspective and isometry, composition, character design, colour theory, visual effects and lighting - Strong attention to detail, so you'll notice we've asked you to mention 'Kattegat' in your application - Experience with photo manipulation - Strong knowledge of the game development process - Task-driven, self-motivated and proactive Nice to Haves: - F2P game experience - A demonstrated aptitude in creating isometric art in a photo-realistic style - A knowledge or interest in utilizing A.I. as a tool for ideation and supplementing your artistic skill - A working knowledge of Blender - Experience with rigging 3D character models for animation - Experience with Confluence and Jira If the idea of creating 2D art and animation for a gaming company sounds exciting, we’d love to hear from you!
Junior 2D Artist, Animator – 8-Month Contract
Big Viking GamesBig Viking Games is a Canadian company based in London, Ontario with a second office location in Toronto, Ontario. Since 2011, Big Viking Games has been “maki
• Creating compelling assets focusing on props, furniture, houses, backgrounds OR costumes • Create engaging high quality 2D animation on style and within design constraints • Working independently and collaboratively with team members to develop unique assets which fit the style established • Taking concepts through to final execution of artwork • Working closely with other artists and animators along with game designers and producers to ship quality games on time and on budget