Snail Games USA

Snail Games USA, established in 2009, is a leading independent global developer and publisher of digital entertainment. The company is dedicated to creating exc

Lead Unreal Engineer - Multiplayer and Console - Studio Sirens

Location

Colorado

Posted

2 days ago

Salary

$125K - $160K / year

Seniority

Lead

Job Description

Lead Unreal Engineer - Multiplayer and Console - Studio Sirens

Snail Games USA

Title: Lead Unreal Engineer - Multiplayer & Console - Studio Sirens Location: Loveland United States Job Description: About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is About the Role We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team. You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development. Job Type: Full-Time Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite). Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Responsibilities - Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine. - Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine. - Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC. - Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features. - Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints. - Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices. - Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development. - Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions. - Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency. Minimum Requirements - 8+ years of professional game engineering experience. - Expert-level proficiency in C++ and Unreal Engine (UE4/UE5). - Extensive experience shipping multiplayer games or online gameplay systems. - Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services. - Strong understanding of first-party certification processes and TRC/XR compliance across console platforms. - Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch). - Strong debugging, profiling, and performance optimization skills across multiple platforms. - Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices. - Excellent communication skills with the ability to collaborate across multiple disciplines. Nice to Have - Experience leading engineering teams or serving as a Principal or Lead Engineer. - Experience with dedicated servers, backend services, authentication, and live-service infrastructure. - Experience with ARK Survival Ascended or Atlas Modkit environments. - Familiarity with cloud-hosted multiplayer infrastructure and online services. - Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools. - Experience shipping live-service or cross-platform multiplayer titles. Salary Range $125,000 – $160,000 Annually (depending on experience) Why Join the Studio Sirens Team? - True focus on work/life balance - Paid company holidays, vacation, and separate sick leave - Medical, dental, vision, and Life/LTD - 401(k) with company match $125,000 ‒ $160,000 Annually

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