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Blackbird Interactive

Creative-fueled, future-driven, independent studio. BBI is now hiring. More info: https://bit.ly/3KF46IH

Gameplay AI Software Engineer, Unreal Engine 5

Game EngineerSoftware EngineerFull TimeRemoteSeniorTeam 201-500H1B No SponsorCompany SiteLinkedIn

Location

Canada

Posted

2 days ago

Salary

$96K - $144K / year

Seniority

Senior

Bachelor Degree5 yrs expEnglishUnreal Engine

Job Description

Gameplay AI Software Engineer, Unreal Engine 5

Blackbird Interactive

• Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected AI features. • Work with the design team to prototype and implement AI behaviors that empower the fun. • Implement enemies, NPCs or any kind of AI managed characters. • Work with gameplay engineers to integrate developed AI systems. • Implement optimizations in perception systems and decision-making systems to make the AI performant. • Work on navigation & pathfinding systems and demonstrate the ability to debug complex AI issues. • Integrate and maintain AI middleware across all platforms. • Partner closely with design and content teams to build high quality and fun experiences. • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness. • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning. • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines. • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

Job Requirements

  • 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
  • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.
  • Deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
  • Advance knowledge on blueprints and AI decision making tools (Unreal behavior trees, utility AI, etc.).
  • Confidence in using navigation and pathfinding systems.
  • Comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
  • Strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

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