Senior 3D Artist

Location

United States + 3 moreAll locations: United States | United Kingdom | France | Ireland

Posted

9 days ago

Salary

0

Seniority

Senior

No structured requirement data.

Job Description

Senior 3D Artist

Warpfrog

Role Description We are looking for a Senior 3D Artist to join our team on a new video game project. The role is focused on creating high-quality 3D assets that support both the artistic direction and the technical needs of the game. You will work closely with the Art Director, Game Designers, Technical Artists, and other members of the production team to create assets that are visually strong, optimized, and production-ready. - Create 3D assets for VR games, including props, environment elements, interactive objects, and weapons in a realistic style. - Model, unwrap, texture, and create LODs. Produce clean, optimized assets suitable for real-time rendering. - Follow established art direction and visual references while iterating based on feedback from the Art Director and production team. - Collaborate with level designers and other artists to ensure assets fit gameplay and visual needs. - Preview and integrate assets in Unity Engine. - Maintain organized files, naming conventions, and clear asset documentation. Qualifications - Strong 3D modeling skills, with a good understanding of shape, proportion, silhouette, and detail hierarchy. - Good knowledge of PBR texturing workflows. - Experience with Blender, Substance Painter, or equivalent tools. - Understanding of real-time game production constraints. - Ability to create assets that are visually appealing and optimized for VR games. - Proactive and good team spirit. - Ability to communicate clearly in written and spoken English. - Experience working in the video game industry on Indie, AA, or AAA productions. - Ability to adapt to stylistic and technical requirements as needed. - Knowledge of modular environment workflows. - Basic understanding of lighting, composition, and 3D environment readability. Requirements - Self-motivated and autonomous. - Responsive and adaptive. - Creative and passionate about video games. - Comfortable working from home. Benefits - Position available immediately. - This is a 100% remote role, as we are an international team with no physical office. - Flexible working hours. - Compensation will be based on your profile and experience. - Respectful, friendly, and passionate team, working together in a relaxed and positive environment. Application Requirement - Portfolio showing solid 3D work, preferably for games. - Resume showing skills and experience. - A quick message to present yourself (No need to be too formal, it’s just to say hi 😉).

Related Categories

Related Job Pages

More 3D Artist Jobs

Mob Entertainment logo

Contract Environment Prop Artist

Mob Entertainment

Animation & Game Studio • Creator of the hit game "Poppy Playtime!"

3D Artist9 days ago
ContractRemoteTeam 51-200Since 2015H1B No Sponsor

Role Description We're looking for a Contract Environment Prop Artist to join our Environment Art team and help bring our worlds to life. This role is ideal for an artist who enjoys building high-quality game-ready props, thrives in a collaborative environment, and can quickly contribute to an established visual style. As a Contract Environment Prop Artist , you will work closely with the Environment Art team to create and polish a wide variety of environmental props that support gameplay, storytelling, and world building. You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality. You'll collaborate daily with Material Artists, Level Designers, Technical Artists, and Art Leadership to deliver optimized assets that meet production goals and performance requirements. This is a contract position and requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work. Responsibilities - Create high-quality, game-ready environmental props from concept through final implementation. - Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows. - Produce assets that match Mob Entertainment's artistic style and visual quality. - Optimize assets for performance while maintaining visual fidelity. - Work from concept art, photo reference, design documentation, or existing style guides. - Collaborate closely with Level Designers to support level production and asset needs. - Implement assets into Unreal Engine and perform basic scene setup as needed. - Participate in art reviews and respond constructively to feedback. - Maintain organized source files and follow naming conventions and pipeline standards. - Assist with asset polish and support environment production during milestone delivery. - Communicate progress proactively and identify potential production risks early. Qualifications - 4+ years of professional experience creating game-ready environment props. - Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows. - Experience with Unreal Engine. - Proficiency in Maya, Blender, or 3ds Max. - Experience with Substance Designer and PBR texturing workflows. - Strong understanding of topology, UV layout, optimization, and efficient asset creation. - Knowledge of modular asset creation and reusable asset pipelines. - Ability to work from feedback while maintaining artistic consistency. - Excellent organizational and communication skills. - Ability to work independently in a remote production environment. Requirements - Experience shipping PC or console titles. - Familiarity with horror, semi-stylized realism, or atmospheric game environments. - Experience with Substance Painter, ZBrush, or Marvelous Designer. - Experience creating modular environment kits. - Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5. - Familiarity with Perforce, Jira, and Confluence. Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave

United States
Association of Municipalities of Ontario (AMO) logo

Motion Designer

Association of Municipalities of Ontario (AMO)

Proudly serving Ontario municipalities since 1899

3D Artist9 days ago
Part TimeRemoteTeam 11-50Since 1899H1B No Sponsor

• Створювати мікроанімації для мобільного застосунку (success-стани, лоудери, стріки, гейміфікаційні елементи); • Працювати з анімаціями у продуктових флоу (реакції на дії користувача, інтеракції, transitions); • Пропонувати ідеї анімацій та покращення UX через motion, а не лише робити анімації по чіткому ТЗ.

Ukraine
Egg logo

3D Environmental Designer – Event Agency

Egg

WE CREATE EXPERIENCES THAT MOVE YOU FRANCE - SWITZERLAND - USA - UAE - BELGIUM - ITALY - SPAIN - KSA - GERMANY

3D Artist10 days ago
Full TimeRemoteTeam 201-500Since 2000H1B Sponsor

• Create innovative 3D concepts for events, conferences, brand activations, exhibitions, and immersive environments. • Translate creative ideas into compelling spatial designs, layouts, and high-quality 3D visualisations. • Lead the creative development of event environments for pitches, client presentations, and international projects. • Produce and present mood boards, sketches, renderings, and creative presentations that effectively communicate design concepts. • Collaborate closely with creative, production, and technical teams to deliver cohesive and impactful experiences. • Ensure creative excellence throughout the project lifecycle, balancing storytelling, aesthetics, technical feasibility, and budget considerations.

United Kingdom
£40K - £55K / year
Voodoo logo

Freelance VFX Artist

Voodoo

Entertain the world

3D Artist10 days ago
ContractRemoteTeam 501-1,000H1B No Sponsor

• Creating high-quality 2D and 3D VFX, including motion graphics & animations • Developing and implementing visual effects for core gameplay, character abilities, environmental effects, and reward animations • Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game • Working with developers to adapt and integrate new art features based on project specifications • Optimizing VFX for performance • Developing and maintaining VFX pipelines and workflows to ensure efficient production processes • Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation

France