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FX Houdini Artist
Location
United States
Posted
9 days ago
Salary
$95K - $170K / year
Seniority
Mid Level
No structured requirement data.
Job Description
FX Houdini Artist
Cosa Vfx Inc
Role Description CoSA VFX has a short-term, remote opportunity for an experienced FX Houdini Artist with its US-based studio, starting July 20, 2026. Reporting to the Global Head of CG, top-level FX skills, collaboration within a team, and creative problem-solving on tight production schedules are a must. - Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines. - Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction. - Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists. - Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering. - Maintain consistency with established art styles while adapting to the creative needs of individual projects. - Participate in reviews and critiques, providing solutions to enhance quality and efficiency. - Research and collect reference material to guide look development. - Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots. Qualifications - 4+ years of professional experience in film, streaming episodics, cinematics, or high-end commercials. - Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction. - Strong understanding of simulation techniques, procedural workflows, and FX optimization. - Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra). - Working knowledge of production tracking tools such as Ftrack, ShotGrid, or equivalent. - Ability to adapt to various art styles and quickly learn new tools and pipelines. - Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines. Requirements - Python and HOM scripting; VEX experience a plus. - Procedural shader creation and USD-based FX workflows. - FX concept art skills for pitches and look development. - Compositing experience in Nuke.
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