P

People Can Fly

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1 open roleLatest: Jun 26, 2026, 5:04 PM UTC
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Role Description We are looking for someone who can work remotely from either Poland, Europe or Canada and is flexible with working hours across different time zones. - Maintain artistic direction and quality - Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction. - Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline. - Production/Deadline - Produce work within specifications and maintain workflow pipelines within given deadlines. - Bug Fixing and describing R&D case studies in the knowledge base. - Feedback - Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. - Provide feedback and improvement to visual quality. - Collaboration/communication - Knowledge sharing. - Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. - Occasionally support leads and HR collaboration in recruitment efforts. - Occasionally support new hires onboarding process. - Other artistic specificity - Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. - Tuning (or creating) surface shaders for in-game characters. Qualifications - A strong portfolio showcasing character modeling and texturing skills. - Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents). - Excellent knowledge of working in Substance Painter or similar PBR texture workflow. - Ability to create believable characters that are full of life and personality. - Ability to create high poly and low poly models as well as textures. - Strong organic modeling skills (human faces, clothing, believable creatures). - Ability to create complex creature types from bipeds to quadrupeds and beyond. - Artistically interpret concepts or creatively push beyond an initial ideation. - Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms. - Strong hard-surface modeling skills (armor, weapons). - Experience with PBR based shaders. - Experience working with Unreal Engine. - Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance. Requirements - Software: Maya/Max/Modo/Blender, and ZBrush, Marvelous Designer, Substance Painter, Photoshop. Benefits - Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). - Full Dental coverage, including major dental. - 4% RRSP matching before tax deductions, 100% vested on day 1. - Paid week off during Winter Holidays. - 20 paid vacation days and 5 paid sick days. - Free virtual health and mental well-being sessions are included in the plan for members and their dependents. - Personal development opportunities and ability to work in a global environment. - Work in a creative team with people full of passion for what they do.

Northern America + 1 moreAll locations: Northern America | Europe