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SOFTGAMES

Remote Jobs

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

12 open rolesTeam 51,200H1B No SponsorLatest: Jul 23, 2026, 3:10 PM UTCCompany SiteLinkedIn
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12 Jobs

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Senior QA Manager

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

QA Engineer4 hours ago
Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Ensure high-quality releases through effective test planning, execution, regression testing, and staged rollout support • Define practical QA coverage for devices, OS versions, store builds, SDKs, ads, IAPs, analytics, and remote config • Identify, prioritize, and document issues with clear, actionable bug reports • Drive QA automation and continuously improve testing efficiency and coverage • Collaborate closely with developers, product managers, and external QA partners • Monitor live quality, investigate crashes, ANRs, performance issues, and prevent regressions • Provide clear release readiness assessments and go/no-go recommendations • Maintain test documentation, release reports, and changelogs in Jira & Confluence • Champion a quality-first mindset across the team

Germany
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Senior Unity Game Developer

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Game Engineer7 days ago
Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Develop new games to be played by millions of users • Maintain and optimize game features of existing games • Reduce loading time and bandwidth usage by optimizing code and assets • Write robust, maintainable and extensible code • Estimate the complexity of tasks and write technical specifications • Contribute to shared libraries and communicate changes to fellow developers • Share knowledge and help colleagues

Germany
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Senior Producer – New Platforms

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Producer8 days ago
Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Build the product strategy and roadmap for emerging gaming platforms • Become the internal expert on new platforms by understanding their audiences, platform capabilities, APIs, monetization models, discovery systems, and competitive landscape • Identify new product opportunities through market research, competitor analysis, player feedback, and platform insights • Define and prioritize product initiatives based on player impact, business value, and development effort • Analyze player behavior, funnels, retention, monetization, and A/B test results to make data driven product decisions • Design and improve gameplay, onboarding, progression, monetization, and platform features that increase player engagement and business performance • Own feature delivery from concept to launch by aligning priorities across teams, managing scope, and driving execution • Work closely with Business Development to maximize platform opportunities, partnerships, and promotional activities • Collaborate with Engineering to plan development, prioritize work, remove blockers, and deliver high quality features efficiently • Coordinate launches, measure performance, and continuously improve the product based on data and player feedback • Build knowledge and best practices that help SOFTGAMES succeed on future platforms

Germany
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Senior Game Designer – Solitaire TriPeaks, Systems & Economy

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Own and evolve the game’s economy, progression, reward systems, and monetization • Balance and optimize game systems, collaborating closely with the Level Designer to deliver a rewarding long-term player experience • Design and evolve LiveOps events, tournaments, and seasonal content that drive engagement, retention, and revenue • Optimize monetization systems including offers, currencies, energy systems, and booster economy • Build and maintain economy models, balancing spreadsheets, simulations, and forecasting models • Analyze player behavior, progression bottlenecks, and monetization opportunities using game data and KPIs • Define hypotheses, design A/B tests, and iterate features based on data-driven insights • Partner closely with Product, Level Design, BI/Analytics, Art, and Development to continuously improve game performance • Confidently evolve a mature live game by introducing meaningful improvements while respecting the expectations of a loyal player base • Clearly communicate design rationale, trade-offs, and recommendations across the team.

Germany
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Technical Game Designer – AI Focus

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Drive the integration of AI tools and systems into game design, content creation, and production workflows across multiple projects. • Build, evaluate, and refine AI-powered design processes to boost efficiency without compromising the creative direction or unique feel of our games. • Collaborate closely with game designers, developers, and product teams to identify opportunities where AI can enhance production, design decisions, or live operations. • Inspire, educate, and mentor team members on AI best practices, tools, and emerging capabilities. • Stay ahead of trends in AI, game design, and interactive media to ensure SOFTGAMES remains at the forefront of innovation. • Create and maintain clear documentation for tools, pipelines, guidelines, and workflows. • Continually analyze and improve existing design, and production processes - removing bottlenecks and implementing solutions that reduce iteration time. • Work with cross-functional teams to solve technical or production-related challenges and ensure smooth, efficient design workflows.

Germany
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Freelance 2D Generalist Game Artist

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

2D Artist21 days ago
ContractRemoteSeniorTeam 51-200H1B No Sponsor

• Design and illustrate high-quality 2D game object assets, including game pieces, backgrounds, UI elements, icons, and props. • Adapt seamlessly to the established art styles of Bubble Shooter PRO and Puzzle Blocks Classic, ensuring all new assets are cohesive with the existing games. • Work closely with our artists and game designers to ensure assets are delivered on time and integrated smoothly. • Receive and implement feedback efficiently to refine assets to the highest standard of quality.

Germany
Job Closed
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Freelance 2D Game Environment Artist

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

3D Artist45 days ago
ContractRemoteMid LevelTeam 51-200H1B No Sponsor

• Create high-quality 2D isometric environments all the way from the concept stage to completion • Follow the style guides and feedback provided by the project Art Lead • Ensure consistency and visual quality of the art you produce • Ensure that all the art is delivered to the team in accordance to the project’s technical requirements

Germany
Job Closed
SOFTGAMES logo

Senior Game Designer – Systems, Economy

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Designer49 days ago
Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Design, balance, and optimize the game’s economy, progression, and reward systems. • Create engaging player motivation loops across events, features, and monetization. • Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention. • Design systems that improve retention, engagement, and monetization while preserving a great player experience. • Build and maintain economy models, balancing spreadsheets, and simulations. • Use data to identify player friction points, progression bottlenecks, and monetization opportunities. • Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance. • Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions. • Drive feature and event improvements through continuous testing, iteration, and experimentation. • Clearly communicate design rationale, trade-offs, and recommendations across the team.

Germany
Job Closed
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Freelance Gaming Recruiting Specialist – Direct Sourcing

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Recruitment79 days ago
Part TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Proactively source candidates via LinkedIn, portfolios, communities, and other relevant channels • Conduct direct outreach and first-touch candidate engagement • Build and maintain talent pipelines for current and future roles • Collaborate closely with the People team to understand role requirements and target profiles • Track outreach activities and candidate responses in our ATS / shared tools • Provide feedback on talent market insights and sourcing effectiveness

Germany
Job Closed
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Data Engineer – Mid-Senior Level

SOFTGAMES

We are an instant gaming company. We develop casual, truly social games that can be played instantly across all devices.

Data Engineer84 days ago
Full TimeRemoteSeniorTeam 51-200H1B No Sponsor

• Design, build, and maintain scalable data pipelines using Databricks and Apache Airflow • Support data analysts by ensuring they have clean, structured, and well-documented data • Manage and optimize Tableau dashboards, ensuring seamless data exports and reporting • Develop ETL workflows and data integrations using Python • Monitor data quality, optimize performance and cost efficiency • Take responsibility for the smooth operation and reliability of the data platform • Work with cloud-based data solutions (AWS)

Germany

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