Principal Character Artist
Location
Northern America + 1 moreAll locations: Northern America | Europe
Posted
14 days ago
Salary
0
Seniority
Lead
No structured requirement data.
Job Description
Principal Character Artist
People Can Fly
Role Description We are looking for someone who can work remotely from either Poland, Europe or Canada and is flexible with working hours across different time zones. - Maintain artistic direction and quality - Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction. - Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline. - Production/Deadline - Produce work within specifications and maintain workflow pipelines within given deadlines. - Bug Fixing and describing R&D case studies in the knowledge base. - Feedback - Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. - Provide feedback and improvement to visual quality. - Collaboration/communication - Knowledge sharing. - Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. - Occasionally support leads and HR collaboration in recruitment efforts. - Occasionally support new hires onboarding process. - Other artistic specificity - Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. - Tuning (or creating) surface shaders for in-game characters. Qualifications - A strong portfolio showcasing character modeling and texturing skills. - Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents). - Excellent knowledge of working in Substance Painter or similar PBR texture workflow. - Ability to create believable characters that are full of life and personality. - Ability to create high poly and low poly models as well as textures. - Strong organic modeling skills (human faces, clothing, believable creatures). - Ability to create complex creature types from bipeds to quadrupeds and beyond. - Artistically interpret concepts or creatively push beyond an initial ideation. - Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms. - Strong hard-surface modeling skills (armor, weapons). - Experience with PBR based shaders. - Experience working with Unreal Engine. - Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance. Requirements - Software: Maya/Max/Modo/Blender, and ZBrush, Marvelous Designer, Substance Painter, Photoshop. Benefits - Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). - Full Dental coverage, including major dental. - 4% RRSP matching before tax deductions, 100% vested on day 1. - Paid week off during Winter Holidays. - 20 paid vacation days and 5 paid sick days. - Free virtual health and mental well-being sessions are included in the plan for members and their dependents. - Personal development opportunities and ability to work in a global environment. - Work in a creative team with people full of passion for what they do.
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