Voldex logo
Voldex

Voldex raises the bar to bring the absolute best UGC games to everyone.

2D Art Generalist – NFL Universe Football

Location

Canada

Posted

18 days ago

Salary

0

Seniority

Senior

Bachelor DegreeEnglish

Job Description

2D Art Generalist – NFL Universe Football

Voldex

• Design high-quality 2D assets for NFL Universe Football, including UI elements (buttons, icons, menus, HUDs, and pop-ups) as well as promotional and seasonal content such as banners, event graphics, animated emojis, and in-game offers • Collaborate closely with Engineers, Designers, and cross-functional partners to iterate on layouts, interactions, and visual states that enhance the player experience • Maintain and evolve the game's visual language by working within established style guides while contributing new ideas and improvements where appropriate • Ensure all interface and visual assets are intuitive, readable, and optimized across desktop, mobile, and console experiences • Contribute to UI and UX discussions by providing thoughtful feedback and helping improve usability, clarity, and overall visual quality • Participate actively in team meetings, including art reviews, scrums, and 1:1s, while contributing to a collaborative and feedback-oriented creative culture

Job Requirements

  • A strong portfolio that demonstrates polished 2D UI and 2D assets within a game environment
  • Strong foundation in drawing, composition, color theory, and visual storytelling
  • Proficiency in Photoshop, Illustrator, After Effects/Premiere, or comparable design software
  • Hands-on experience with creating functional UI elements for game titles
  • Understanding of production pipelines and asset optimization
  • Strong communication skills across all channels used in our remote working environment, along with the ability to take and apply constructive feedback
  • Nice to Have: Understanding of how 2D interface and promotional assets integrate with and complement 3D game environments
  • Experience working with Roblox Studio's UI systems, asset pipelines, and image requirements
  • Familiarity with Roblox ScreenGui hierarchies, responsive UI design, resolution scaling, and multi-device input considerations
  • Ability to prepare and organize UI assets in Roblox Studio in a way that enables smooth implementation by engineering teams
  • Passion for football, sports, or sports entertainment
  • Strong awareness of Gen Alpha culture, including gaming trends, memes, creators, fashion, and internet culture
  • Deep familiarity with the Roblox platform, community, and player experience

Benefits

  • Competitive compensation - above-market salary + profit sharing + stock options
  • Retirement benefits - company contribution to your retirement plan (401k, RRSP, Pension), in Canada, UK and USA!
  • Medical, dental, and vision benefits - depending on the country, there may be additional benefits (Life, ADD, etc…) such as Canada, UK and USA.
  • Flexible PTO - vacations + Federal / Bank Holidays
  • Remote First - we have always been remote and will remain that way including work from home/anywhere
  • In-person get-togethers, virtual company-wide game events, Robux allowances, and so much more!
  • Professional Development - Reimburse the costs of courses, materials, and anything to help further their training and growth
  • Work with awesome people and impact millions of daily players

Related Categories

Related Job Pages

More 2D Artist Jobs

Turtle Rock Studios logo

Senior UI Artist

Turtle Rock Studios

Developers of @Back4Blood. Formerly of Evolve & Left4Dead fame.

2D Artist18 days ago
Full TimeRemoteTeam 51-200Since 2002H1B No Sponsor

• Own assigned UI features from concept through final in-game implementation, driving visual quality and polish throughout development • Create high-quality UI art, including HUDs, menus, icons, motion graphics, and supporting visual elements • Define and champion visual solutions that align with the game's artistic direction and player experience goals • Implement, review, polish and iterate UI assets directly in Unreal Engine 5 (UMG), validating readability, animation and final presentation quality • Proactively identify opportunities to improve visual quality, hierarchy, usability, consistency and player experience • Partner closely with UI Tech Art and Engineering to integrate assets, support animation and motion and resolve implementation challenges • Drive visual consistency across features by maintaining style guides, asset libraries and established UI patterns • Deliver work that reaches a shippable quality bar with strong self review, attention to detail and minimal corrective feedback • Balance visual quality, technical constraints and production realities • Mentor other UI artists through feedback, collaboration, and best practices • Participate in playtests and iteration cycles to improve usability and visual quality

California
$105K - $150K / year
Full TimeRemoteTeam 1,001-5,000H1B No Sponsor

Role Description The Artworker role is responsible for producing digital artworks, reprographics, and colour separations. The role also performs pre-flight checks on reference files. This role is based remotely in Bangkok, Thailand. What You’ll Do - Artwork Production: - Builds artwork files in adherence with the business’ standard working practices & client’s brand rules. - Ensures Right First Time quality performance is achieved. - Continuous Improvement: - Shares observations on process optimisation to improve quality and delivery. - Adopts best practice and improvement actions led by the Senior Artworker. - Participates in production initiatives. - Participates in root cause and corrective action investigations. - Coaching & Development: - Guides and advises less experienced members of the team. - Identifies and discusses issues with relevant team members. Qualifications - Experience in packaging artwork production, design, typesetting, or the printing industry. - Use of software applications used in artwork packaging production such as Adobe Illustrator, Photoshop, MS Office. - Understanding of print processes and reprographics application for medium complexity artworks. - Ability to perform basic colour retouching/correction with the guidance of senior colleagues. - Ability to interpret and follow guideline documents. - Communication skills particularly listening, verbal, and written. - Ability to build relationships. - Team working skills. - Time Management skills to respond to a dynamic work environment. - Ability to identify problems and offer potential solutions.

Thailand
Full TimeRemoteTeam 1,001-5,000H1B No Sponsor

Role Description The Senior Artworker is responsible for producing digital artworks and reprographics/colour separation in a timely, accurate, efficient and profitable manner, in accordance with standard working practices/operating procedures. The Senior Artworker will support the activities (day to day and development) of all individuals working within their designated area of responsibility. This role is based remotely in one of the following locations: KL or Penang, Malaysia. What You’ll Do - Support the Production Manager with the day to day running of your designated area of responsibility. - Consider the impact of commercial decisions and seek ways to optimise profitability and delivery. - Perform pre-artwork build activities such as pre-flight checks etc. - Reference applicable Trident generic and customer specific standard working practices (SWP) to effectively create and amend digital artworks in accordance with client requirements, brand rules and printer requirements, ensuring a minimum 90% RFT is achieved and applying reprographics/colour separation when required. - Consideration of font usage and language requirements. - Create and amend brand rules. Support the client’s brand through the performance of range checks, ensuring brand consistency is maintained throughout the full project range. - When necessary support the client facing team; customer demonstrations, attending client meetings, conference calls etc. - Scope and lead the delivery of various artwork projects which meet both Trident and the client’s requirements in terms of quality and timescales. - Project management (prioritise, plan, track, report and stakeholder communication) of artwork projects from receipt of brief to completion. - Work closely with the account specific PPM; create print trial files and carry out colour retouching/colour correction for all print disciplines. - Coach, mentor and support the development of all staff within the designated scope of responsibility, in accordance with client account requirements and applicable SWP. - Identify and constructively raise issues with relevant team members. - Promote best practice and foster an environment of continuous improvement. - Support the Operations Management team through the investigation of process improvements, making recommendations for process improvements and automation. - Undertake root cause and corrective action investigations. - Support the introduction of technology changes through system testing, communicating issues/potential issues. Company Description

Malaysia
Job Closed

Role Description Astrid is currently seeking a Senior Environment Artist to become a vital part of our team. We are looking for an individual who has a passion for co-op games that offer players creative tools to craft, build, and shape environments. The successful candidate will: - Work alongside the Art team to define and implement the art, workflow, and pipeline. - Collaborate closely with other developers, providing valuable insights and solutions. - Ensure the smooth operation of our game development processes. Qualifications - Passion for co-op games. - Experience in crafting and shaping environments. - Strong collaboration skills. Requirements - Experience in game development. - Ability to work in a remote environment. - Strong communication skills. Benefits - Fully remote position. - Regular in-person meetups to synchronize and build culture.

Worldwide