
Astrid Entertainment
Remote Jobs
12 Jobs
• Own the UX across the game's core systems: flows, information architecture, interaction and layout • Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use • Produce wireframes, prototypes and mock-ups and take them through to final implementation • Build and wire up your UI in Unreal (UMG), working alongside a UI engineer • Define and maintain a UI design system that the team and external vendors can build to • Direct outsourced graphic designers on iconography, colour and visual polish • Run playtests and iterate quickly as the game evolves
Role Description Astrid is currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers. Qualifications - 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work - A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking - Proven ability to make complex systems simple and intuitive without flattening their depth - Demonstrable understanding of cosy / life-sim / management games and adventure games - Hands-on experience building UI in Unreal (UMG) - Fluency with Figma and / or Adobe Suite Requirements - UX - Making the game simple to pick up but deep to master - Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer - Graphic Design - A strong visual sense is a bonus rather than a requirement Benefits - Great compensation package and equity - Private health insurance - Pension - Unlimited vacation days. We trust our team! - Flexible remote work hours as long as team members deliver results - We are committed to continuing to expand our benefits and perks to support our team
Role Description Astrid is currently seeking a Senior Environment Artist to become a vital part of our team. We are looking for an individual who has a passion for co-op games that offer players creative tools to craft, build, and shape environments. The successful candidate will: - Work alongside the Art team to define and implement the art, workflow, and pipeline. - Collaborate closely with other developers, providing valuable insights and solutions. - Ensure the smooth operation of our game development processes. Qualifications - Passion for co-op games. - Experience in crafting and shaping environments. - Strong collaboration skills. Requirements - Experience in game development. - Ability to work in a remote environment. - Strong communication skills. Benefits - Fully remote position. - Regular in-person meetups to synchronize and build culture.
• Build and design player-facing menus, UI, and HUD systems using C++ and Blueprint • Design intuitive interfaces using UMG and CommonUI • Integrate with existing gameplay systems, and develop new gameplay systems for an open-world simulation game • Share knowledge, mentor, and support colleagues in your area of expertise • Champion engineering quality • Partner with engineers, designers and artists to deliver excellent player-facing features
- Design and create AI behaviours in Unreal Engine using State Trees and Blackboards. - Build and iterate on Character, Camera & Controls. - Integrate AI with the rest of the game systems to create a fun, exciting living world. - Share knowledge, mentor, and support colleagues in your area of expertise - Champion engineering quality - Partner with engineers, designers and artists to deliver excellent player-facing features
Role Description Astrid is seeking an experienced Senior UI / Gameplay Systems Engineer to join our small and thoughtful team as we push the boundaries in gaming and IP, offering fans new meaningful worlds and experiences. - Build and design player-facing menus, UI, and HUD systems using C++ and Blueprint - Design intuitive interfaces using UMG and CommonUI - Integrate with existing gameplay systems, and develop new gameplay systems for an open-world simulation game - Share knowledge, mentor, and support colleagues in your area of expertise - Champion engineering quality - Partner with engineers, designers and artists to deliver excellent player-facing features Qualifications - Proven experience developing UI and gameplay systems in Unreal Engine 5 - Strong understanding of UMG - Working knowledge of CommonUI, CommonInput, Enhanced Input, and how the systems interact - Strong teamwork and collaboration skills - Solid knowledge of C++ - Experience identifying and addressing performance bottlenecks in UI and gameplay systems Requirements - You are passionate about games and what they mean for our players - You are proactive and take initiative - You are a problem solver with a positive mindset who likes a challenge - You care about code quality - You consistently address issues as you encounter them - You like to experiment and innovate - You work well with others and communicate technical concepts clearly - You have a continuous improvement mindset Benefits - Great compensation package and equity - Private health insurance - Pension - Unlimited vacation days. We trust our team! - Flexible remote work hours as long as team members deliver results - We are committed to continuing to expand our benefits and perks to support our team Bonus Experience - Knowledge of Slate - Experience developing systemic games (emergent mechanics, interlocking systems, simulation-driven worlds, sandbox or co-op titles) - Experience in social, frontend, and gameplay-adjacent areas of game development - Familiarity with developing games for multiple platforms
Role Description Astrid is seeking an experienced Senior Gameplay Engineer to join our small and thoughtful team as we push the boundaries in gaming and IP, offering fans new meaningful worlds and experiences. This is a remote position on a fully distributed team. - You are passionate about games and what they mean for our players. - You are proactive and take initiative. - You are a problem solver with a positive mindset who likes a challenge. - You care about code quality and reducing technical debt. - You consistently address issues as you encounter them. - You like to experiment and innovate. - You work well with others and communicate technical concepts clearly. - You have a continuous improvement mindset. What You Will Do - Design and create AI behaviours in Unreal Engine using State Trees and Blackboards. - Build and iterate on Character, Camera & Controls. - Integrate AI with the rest of the game systems to create a fun, exciting living world. - Share knowledge, mentor, and support colleagues in your area of expertise. - Champion engineering quality. - Partner with engineers, designers and artists to deliver excellent player-facing features. Qualifications - Proven experience developing AI behaviours in Unreal Engine. - An interest in 3Cs (Character, Controls, Camera) and experience in a Third-Person game. - Working knowledge of State Trees, Blackboards, Perception, and GAS. - Strong teamwork and collaboration skills. - Solid knowledge of C++. - Experience identifying and addressing performance bottlenecks in UI and gameplay systems. Bonus Experience - Experience with Unreal Replication. - Background in co-op or multiplayer character systems (replication, prediction, lag compensation). - Exposure to AI-driven narrative or social simulation systems. - Experience with systemic game design (emergent mechanics, simulation-driven worlds, sandbox titles). Benefits - Great compensation package and equity. - Private health insurance. - Pension. - Unlimited vacation days. We trust our team! - Flexible remote work hours as long as team members deliver results. - We are committed to continuing to expand our benefits and perks to support our team.
Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first title is a cooperative open-world life simulation set in a natural world inspired by the wonder of Studio Ghibli and the playfulness of Nintendo. This is a living world shared by a small group of players that are given creative tools and freedom to evolve the world through the connections they form and the choices they pursue. Our team spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture. Astrid is seeking an experienced Senior Level Designer to join us as a contractor with an option to join our team in a full time position later. In this role, you will work with our Design and Art teams to craft memorable spaces, encounters, and game moments that bring our world to life. The Role We are looking for a Senior Level Designer who can collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling. You will be responsible for shaping how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. This role requires someone who can think beyond set pieces and build environments that feel systemic, immersive, and worth exploring. The game launches with a single large biome. Rather than building a vast map, our focus is on density, readability, and creating a place players come to know intimately over time. Within that biome, we aim to craft a rich variety of distinct locations that each feel unique in mood, composition, and identity, avoiding repetition. You'll apply the compositional principles that make Breath of the Wild feel masterfully structured, using terrain, landmarks, and sightlines to shape exploration across a richly detailed biome roughly the size and density of one of its zones. You'll be designing two types of playspace: - Wild areas are playgrounds - spaces where players explore, gather, and encounter wildlife, and where the terrain itself becomes part of the play — full of opportunities for emergent physical play and satisfying traversal - Settled areas are player-shaped - outposts and settlements that players build up, expand, and personalise over time, and which need to evolve spatially as they grow. You will need to consider the following critical elements of the game: - The gameplay is Nintendo-like. Kinetic, joyful and hands-on; players run, jump, climb, throw, and bounce through the world. This isn't a "walk and interact" game, and the level design needs to reflect that at every turn. - The world is dynamic. Systems will change the landscape over time — areas will gradually come alive and evolve as players invest in them. Every space you design needs to support transformation without breaking the underlying spatial logic. - The world is shared. A small group of players inhabits this world together. Moments of discovery need to land whether solo or with friends, terrain needs to be fun to traverse as a group, and layouts should give players reasons to split up and regroup.
• Engineer systems, implement features and tests in C++ and Blueprints. • Prototype gameplay features in collaboration with design and engineering • Identify and highlight potential problems and risks with proposed solutions • Share knowledge, mentor and support colleagues in your area of expertise • Champion engineering quality (code reviews, automated tests, release processes) • Plan, estimate and prioritize work
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description Astrid is seeking an experienced Senior Gameplay Engineer to join its small and thoughtful team as we push the boundaries in gaming and IP and offer fans new meaningful worlds and experiences. This is a remote position on a fully distributed team. WHO YOU ARE - You are passionate about games and what they mean for our players - You are proactive and take initiative - You are a problem solver with a positive mindset who likes a challenge - You care about code quality and reducing technical debt - You consistently address issues as you encounter them - You like to experiment and innovate - You work well with others and communicate technical concepts clearly - You have a continuous improvement mindset WHAT YOU WILL DO - Engineer systems, implement features and tests in C++ and Blueprints - Prototype gameplay features in collaboration with design and engineering - Identify and highlight potential problems and risks with proposed solutions - Share knowledge, mentor and support colleagues in your area of expertise - Champion engineering quality (code reviews, automated tests, release processes) - Plan, estimate and prioritize work Qualifications - 5+ years of experience developing video games - Solid knowledge of Unreal Engine - Proven experience engineering gameplay systems - Proven engineering and code design skills - Problem-solving, debugging and optimisation skills - Solid knowledge of C++ - Experience with AI tools like Github Copilot - Technical communication skills - Ability to create and maintain technical documentation Bonus Experience - Experience with Epic’s Gameplay Ability System (GAS) - Experience with development of systemic games (emergent mechanics, interlocking systems, simulation-driven worlds, sandbox or co-op titles) - Experience with peer-to-peer and/or client/server multiplayer - Familiarity with Steam and/or Epic Game Store Benefits - Great compensation package and equity - Private health insurance - Pension - Unlimited vacation days. We trust our team! - Flexible remote work hours as long as team members deliver results - We are committed to continuing to expand our benefits and perks to support our team.
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