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Scopely is a touchscreen entertainment network that collaborates and partners with elite game developers and global entertainment companies to deliver industry-
Principal Encounter Designer
Location
United States + 1 moreAll locations: United States | Canada
Posted
32 days ago
Salary
$144.2K - $215K / year
Seniority
Lead
Job Description
Principal Encounter Designer
Scopely
Role Description Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada! Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do - Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions. - Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content. - Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale. - Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. - Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities. Qualifications - Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games. - Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox. - Proven track record creating procedurally generated gameplay. - Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players. - Strong thematic sense, with the ability to present gameplay in evocative, resonant ways. - Hands-on implementation skills and enthusiasm for building things directly. - A systemic, goal-driven design process grounded in playtesting and iteration. - Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality. Bonus Points - Mobile design background, especially on mobile games with real-time action. - Familiarity with designing for cross-platform games. - History of building gameplay to appeal to a broad audience. - Experience delivering emergent gameplay via physics. - Unity game engine knowledge. Requirements - For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. - In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. - Base pay offered may vary depending on job-related knowledge, skills, and experience. Benefits - CA, CO, NJ, NY, and WA Annual Salary Range: $144,200 — $215,000 USD. Company Description Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
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Modern Family Law is committed to diversity and inclusion in the workplace and has zero tolerance for harassment of any kind. Individuals seeking employment at MFL are considered without regard to their race, color, religion, sex, sexual orientation, gender identity, transgender experience, national origin, age, marital status, ancestry, disability, military status (including discharge status), genetic information, or any other protected class status as set forth by local, state, and federal law. Benefits - Health Care Plan (Medical, Dental & Vision) - Retirement Plan (401k, IRA) - Life Insurance (Basic, Voluntary & AD&D) - Paid Time Off (Vacation, Sick & Public Holidays) - Short Term & Long Term Disability - Training & Development - Work from Anywhere -- eligible after 6 months.
Lead Game Designer
Aesir Interactive GmbHStep on board to our thrilling international team - we're always looking for promising talent, to join our crew.
• Spearhead the creative vision and design execution for our projects. • Manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games. • Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game. • Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables. • Lead, mentor, and inspire a team of game and level designers to achieve their best work. • Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals. • Oversee and iterate on game systems through player feedback, playtesting, and internal reviews. • Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life. • Review and provide constructive feedback on design documents, prototypes, and ingame implementations. • Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.
• Act as a key contributor in the merger of three international company job architectures • Join the team responsible for designing job architecture and building out global ranges • Develop and run compensation cycles focused on tooling and automation • Communicate total pay programs, including base salary and equity • Use analytical skills to drive data-led design of compensation programs • Partner with HR Business Partners, recruiters, and Finance on global compensation matters
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