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Lead Game Designer
Location
Germany
Posted
35 days ago
Salary
0
Seniority
Senior
Job Description
Lead Game Designer
Aesir Interactive GmbH
• Spearhead the creative vision and design execution for our projects. • Manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games. • Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game. • Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables. • Lead, mentor, and inspire a team of game and level designers to achieve their best work. • Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals. • Oversee and iterate on game systems through player feedback, playtesting, and internal reviews. • Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life. • Review and provide constructive feedback on design documents, prototypes, and ingame implementations. • Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.
Job Requirements
- 8+ years of experience in Game Design, including 3+ years in a leadership role.
- Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games.
- Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements.
- Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software.
- A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices.
- Strong understanding of UX/UI principles and how they impact player experience.
- Excellent verbal and written communication skills in English.
- Stays composed and productive under shifting priorities, tight deadlines, and creative setbacks.
- Is able to translate ambiguity into clear next steps for the team rather than passing pressure downward.
- Delivers consistent design output across long production cycles, balancing iteration and polish with the discipline to ship on time and within scope.
- Leads designers through difficult phases (crunch risks, scope cuts, direction changes, playtest feedback) while protecting team morale, focus, and creative confidence.
- Gives and receives feedback with directness and care.
- Holds the quality bar without bruising relationships across different departments like design, art, programming, and production.
- Communicates progress proactively, and surfaces problems early with proposed solutions, and if needed through escalations.
- Builds credibility with peers and leadership by making reasoning transparent, explains design decisions in terms of player value, project goals, and trade-offs others can engage with.
- Maintains perspective during conflict or criticism, separating the work from the person, and keeps the conversation focused on what's best for the game.
- A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.
Benefits
- A welcoming and creative workplace
- A 38-hour workweek, ensuring a healthy work-life balance.
- Flexible remote work options tailored to individual needs.
- Perks like free drinks, a weekly organic fruit basket.
- Monthly credit card top-up of €50 and a lunch subsidy (available for employees based in Germany, after the probation period).
- Public transport ticket coverage (only for employees working in Munich).
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