CrazyGames logo
CrazyGames

CrazyGames is a browser games platform on which over 250,000,000 instant gameplays take place every month.

Game Developer – Game Updates, LiveOps (Web, Mobile)

Game EngineerSoftware EngineerFull TimeRemoteSeniorTeam 11-50Since 2013H1B No SponsorCompany SiteLinkedIn

Location

Turkey

Posted

35 days ago

Salary

0

Seniority

Senior

Bachelor Degree3 yrs expEnglishAndroidiOSJavaScriptTypeScriptUnity

Job Description

Game Developer – Game Updates, LiveOps (Web, Mobile)

CrazyGames

• As part of our Publishing team, you'll take ownership of the games we own. • You'll push regular updates, ship new content and features, and run live events. • Within 1 month, you've onboarded to one of our existing IP games, gotten comfortable in its codebase, and shipped your first content update or improvement to production on both web and mobile. • Within 3 months, you've got familiar with multiple IP titles, initiated a regular update cycle for a title, designed a reliable LiveOps cadence, and shipped at least one meaningful new feature or event. • Within 6 months, you're independently ideating, scoping, and shipping updates. • You’re proposing what to build next based on the game, the genre, and the players, not just executing a backlog. • Within 12 months, you've played a key role in scaling LiveOps across our IP portfolio, with the systems, tooling, and habits in place to keep multiple live games healthy and growing in parallel. • Push a new content drop or seasonal event to one of our live IP games on web and mobile. • Dive into an unfamiliar codebase to plan how a new feature should slot in without breaking what's already there. • Design and implement a new game mode, progression system, or monetization hook tailored to the genre. • Look at retention, session length, and engagement metrics to propose to the team what to fix or add next. • Align with the Publishing team on the LiveOps roadmap and prioritization. • Maintain clean Git history, write down what you did, and make sure the next update is easier than the last.

Job Requirements

  • Have 3+ years of professional game development experience, with shipped titles on both web and mobile.
  • Have done or experimented with web game development - not just exporting a Unity build to WebGL.
  • You know how to build, optimize, and ship games that run natively in the browser.
  • Have strong mobile game development experience (iOS and Android), and understand the differences in performance, input, and UX across platforms.
  • Are fluent in multiple languages and ecosystems, at minimum C# and JavaScript/TypeScript, and have a solid grasp of software architecture and OOP principles.
  • Can step into an existing codebase, read it, understand it, and extend it confidently. This role is about building on top of existing games 99% of the time, not greenfield work.
  • Have a LiveOps mindset: you think in terms of update cadence, retention, events, and iteration, not just ship-and-forget.
  • Use Git effectively in team environments and care about leaving the codebase better than you found it.
  • Are pragmatic, detail-oriented, and focused on getting high-quality updates shipped fast.
  • Are a strong team player with a true ownership mindset: you collaborate openly, take full responsibility for what you ship, and treat every game you work on as your own product to nurture and grow.
  • Are proficient in English (working language).

Benefits

  • Join a rapidly growing publishing team at a company with 50M+ monthly users and proven platform reach.
  • Make a real impact by directly shaping the games millions of people actually play, week after week.
  • A lot of responsibility and freedom.
  • Flexible working hours and location.
  • 1 to 2 team weeks per year. We pay for flights and accommodation so you can have fun with the team.
  • The opportunity to play games and claim it's work.

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