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PLAYSENSE

Remote Jobs

PLAYSENSE is a top-tier creative agency and production studio in the entertainment and video games industries.

2 open rolesTeam 51,200H1B No SponsorLatest: May 3, 2026, 3:29 AM UTCCompany SiteLinkedIn
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2 Jobs

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Gameplay Video Artist

PLAYSENSE

PLAYSENSE is a top-tier creative agency and production studio in the entertainment and video games industries.

Game Engineer30 days ago
Full TimeRemoteMid LevelTeam 51-200H1B No Sponsor

Role Description We are looking for a talented Middle/Senior Gameplay Video Artist who can manage the entire production pipeline—from capture and in-engine setup to editing, color grading, and final delivery—across both mobile and PC/console titles. - Gameplay capture: - staged scenes (single/multi) - freecam - HUD off - time controls - bot/squad setups - in-engine gameplay when required - In-engine setup: - Unreal (Sequencer) - Unity (Timeline/Cinemachine) - readiness to jump into proprietary engines (Frostbite/Core/etc.) - Editing & finishing: - pacing - titles/supers - light MoGraph - subtitles/localization - exports per platform - Color: - ACES/HDR→SDR - LUTs - mastering - Adaptations: - 16:9 - 9:16 - 1:1 - 4:5 - cutdowns - thumbnails/GIFs/store assets - UA technical variants Qualifications - Strong UE/Unity, openness to proprietary engines - Mobile + PC/console familiarity; platform/store constraints - Tools: Premiere/Resolve/AE (or equivalents), capture cards/OBS; basic DAW skills - Fast ramp-up on new builds and pipelines; rigorous spec compliance Requirements - In-engine cutscenes (Sequencer/Blueprints, Timeline/C#) - camera rigs - ACES/HDR & color management - Multiplayer capture workflows Recruitment Process - Portfolio Review – to be completed by September 9. - Short Test Assignment – only shortlisted candidates whose portfolios best match the position will receive a test task on September 11. - Interview – candidates who successfully pass the test stage will be invited for an interview.

Worldwide
PLAYSENSE logo

Gameplay Video Artist

PLAYSENSE

PLAYSENSE is a top-tier creative agency and production studio in the entertainment and video games industries.

Game Engineer76 days ago
ContractRemoteSeniorTeam 51-200H1B No Sponsor

• Gameplay capture: staged scenes (single/multi), freecam, HUD off, time controls, bot/squad setups; in-engine gameplay when required. • In-engine setup: Unreal (Sequencer), Unity (Timeline/Cinemachine), and readiness to jump into proprietary engines (Frostbite/Core/etc.). • Editing & finishing: pacing, titles/supers, light MoGraph, subtitles/localization, exports per platform. • Color: ACES/HDR→SDR, LUTs, mastering. • Adaptations: 16:9, 9:16, 1:1, 4:5; cutdowns; thumbnails/GIFs/store assets; UA technical variants.

Poland