Gameloft, headquartered in Paris, France, is a global pioneer of digital and social games. Founded in 1999 with a goal to produce quality games for mobile phone
2D Artist: Concept, Stylized
Location
Ukraine
Posted
80 days ago
Salary
0
Seniority
Mid Level
No structured requirement data.
Job Description
2D Artist: Concept, Stylized
Gameloft
Job Description We seek a creative, professional 2D Artist with Middle or Senior experience. As a part of a cross-specialization team you will be involved in the exciting process of game development and evolution, concept art and asset creation. Directions of professional activity: 2D generalist (concept art, promo art, casual style) You will be working on Disney Magic Kingdoms — a tycoon game where players build and expand their own Disney theme park, unlock iconic characters, and engage in story-driven quests, events, and continuous content updates. Qualifications - Strong understanding of light, value, color, and composition principles, with the ability to apply them in practice; - Practical experience with concept art and design principles; - Experience working with casual/cartoon art styles; - Basic experience with 3D tools (at least for blockout during the concept stage); - Ability to generate and develop original ideas, with a creative and problem-solving mindset; - Ability to work effectively in a team environment, including giving and receiving feedback, collaborating with cross-functional teams, and meeting deadlines; - Experience working on mobile games. Nice to have - Advanced 3D skills; - Formal education in Fine Arts, Design, or a related field; - Understanding of the mobile games market and trends. Responsibilities: - Create concept art for props, environments, isometric buildings, and decorative elements; - Design icons, currencies, and other UI assets; - Produce promotional art, including complex scenes, characters, and backgrounds; - Collaborate with 3D artists by preparing concepts for modeling and providing feedback. Benefits: - Join a top global mobile and video games publisher using the latest technologies; - Work with a talented international team in a friendly, creative environment; - Gain experience in the fast-paced and innovative video games industry; - Contribute to high-ranking products recognized worldwide; - Grow your career with dynamic promotions and global opportunities. What Gameloft offers: - Possibility to work remote in a global product company with talented people; - Competitive salary according to the qualifications; - 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days; - Medical insurance, psychologist; - Parental leave; - Own educational platform with courses, training programs, certifications; - Employee Referral Program; - Technical support and equipment. Additional Information To consider your application, we require you to send the full version of your CV in English. Your CV must include a portfolio link. Qualified candidates will be asked to complete an art assessment. - Work Model: Remote - Platform: Mobile
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Artiste d’éclairage senior//Senior Lighting Artist
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Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Gearbox Software, le développeur des titres à succès Borderlands, Brothers In Arms, et Battleborn, est à la recherche d'un(e) Artiste d’Éclairage senior. RESPONSABILITÉS - Bon sens de la composition visuelle d’un niveau. - Collaborer avec les autres départements pour s'assurer de la faisabilité et de la qualité des éléments artistiques. - Créer un éclairage de haute qualité, tout en respectant les contraintes du projet. - Connaissance de la théorie des couleurs. - Être en mesure de transmettre les émotions à travers l’éclairage. - Travailler avec l’équipe de design et d’artistes de niveau pour s'assurer que les niveaux supportent les objectifs de jouabilité ainsi que l’histoire qui y est racontée. - Atteindre les cibles de style et de qualité établies par le Directeur artistique. - Collaborer étroitement avec le Directeur artistique technique et l'équipe artistique pour comprendre et, au besoin, établir des processus de production qui tiennent compte des contraintes techniques du jeu. PROFIL DU CANDIDAT - 5 ans ou plus d’expérience à titre d'Artiste d’Éclairage dans l'industrie du jeu vidéo. - Avoir livré au moins 2 titres multiplateformes. - Connaissances approfondies des techniques et des processus de création d’un jeu vidéo. - Connaissances approfondies de Unreal Engine 5. - Enthousiaste, positif et attitude axée sur l’esprit d’équipe. - Bilingue français/anglais Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Gearbox —award-winning, independent developer of interactive entertainment hits Borderlands, Brothers in Arms and Battleborn—is looking for a Senior Lighting Artist to join our team in Quebec. RESPONSIBILITIES - Good sense of visual composition of a level. - Collaborate with other departments to ensure feasibility and quality of art elements. - Create high quality lighting while respecting the constraints of the project. - Knowledge on the color theory. - Be ale to transmit emotions through the lighting. - Work with the design team and level artists to ensure that the levels support the gameplay objectives as well as the story that is told. - Meet style and quality targets set by the Art Director. - Work closely with the Technical Art Director and the art team to understand and, if necessary, establish production processes that consider the technical constraints of the game. CANDIDATE PROFILE - 5+ years of experience as a Lighting Artist in the video game industry. - Shipped at least 2 multiplatform titles. - In-depth knowledge of the techniques and processes involved in creating a video game. - In-depth knowledge of Unreal Engine 5. - Enthusiastic, positive and team-oriented attitude. - Bilingual French/English Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Hybrid Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
2D Artist: Concept, Stylized
GameloftGameloft, headquartered in Paris, France, is a global pioneer of digital and social games. Founded in 1999 with a goal to produce quality games for mobile phone
Job Description We are looking for creative and impassioned 2D Artist Middle or Senior level. As a part of a cross-specialization team you will be involved in the exciting process of game development and evolution, concept art and asset creation. Directions of professional activity: 2D generalist (concept art, promo art, casual style) You will be working on Disney Magic Kingdoms — a live game where players build and expand their own Disney theme park, unlock iconic characters, and engage in story-driven quests, events, and continuous content updates. Qualifications - Superior eye for light, value, color and composition; - Solid knowledge of concept art and design principles; - Good knowledge of casual/cartoonish art style and ability to work with it; - Willingness to use 3D tools (as a minimum: 3d blocking at concept stage); - Creativity, ability both to provide and realize original and fresh ideas; - Flexibility (personal & professional); - Willingness to work as a part of team (feedbacks, collaboration, deadlines); - Passion for mobile video games. Responsibilities: - Creating concept art of props, environment, isometric buildings and decor; - Creation of icons, currencies and other UI assets; - Creating of promo art (complex scenes, characters, bg etc); - Collaborating with 3D artists: preparing concepts for 3d modeling, giving feedback etc. Benefits: - Join a top global mobile and video games publisher using the latest technologies; - Work with a talented international team in a friendly, creative environment; - Gain experience in the fast-paced and innovative video games industry; - Contribute to high-ranking products recognized worldwide; - Grow your career with dynamic promotions and global opportunities. What Gameloft offers: - Possibility to work remote in a global product company with talented people; - Competitive salary according to the qualifications; - 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days; - Medical insurance, psychologist; - Parental leave; - Own educational platform with courses, training programs, certifications; - Employee Referral Program; - Technical support and equipment. Additional Information To consider your application, we require you to send the full version of your CV in English. Your CV must include a portfolio link. Qualified candidates will be asked to complete an art assessment. - Work Model: Remote - Platform: Mobile
• Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience • Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity • Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game • Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset • Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further
2D Artist - All in Hole
HomaHoma is the world’s leading platform for creating and publishing mobile games.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 2D Artist, you’ll play a key role in shaping the visual identity of All in Hole. You will partner closely with artists, game designers, and AI specialists to drive the creation of engaging, high-quality game visuals, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience - Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity - Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game - Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset - Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further This is a great opportunity to take on a highly creative role with a broad scope, from objects and environments to characters and illustrations, while working in close collaboration with a multidisciplinary team.

