Gameloft logo
Gameloft

Gameloft, headquartered in Paris, France, is a global pioneer of digital and social games. Founded in 1999 with a goal to produce quality games for mobile phone

2D Artist: Concept, Stylized

Location

Ukraine

Posted

80 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

2D Artist: Concept, Stylized

Gameloft

Job Description We are looking for creative and impassioned 2D Artist Middle or Senior level. As a part of a cross-specialization team you will be involved in the exciting process of game development and evolution, concept art and asset creation. Directions of professional activity: 2D generalist (concept art, promo art, casual style) You will be working on Disney Magic Kingdoms — a live game where players build and expand their own Disney theme park, unlock iconic characters, and engage in story-driven quests, events, and continuous content updates. Qualifications - Superior eye for light, value, color and composition; - Solid knowledge of concept art and design principles; - Good knowledge of casual/cartoonish art style and ability to work with it; - Willingness to use 3D tools (as a minimum: 3d blocking at concept stage); - Creativity, ability both to provide and realize original and fresh ideas; - Flexibility (personal & professional); - Willingness to work as a part of team (feedbacks, collaboration, deadlines); - Passion for mobile video games. Responsibilities: - Creating concept art of props, environment, isometric buildings and decor; - Creation of icons, currencies and other UI assets; - Creating of promo art (complex scenes, characters, bg etc); - Collaborating with 3D artists: preparing concepts for 3d modeling, giving feedback etc. Benefits: - Join a top global mobile and video games publisher using the latest technologies; - Work with a talented international team in a friendly, creative environment; - Gain experience in the fast-paced and innovative video games industry; - Contribute to high-ranking products recognized worldwide; - Grow your career with dynamic promotions and global opportunities. What Gameloft offers: - Possibility to work remote in a global product company with talented people; - Competitive salary according to the qualifications; - 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days; - Medical insurance, psychologist; - Parental leave; - Own educational platform with courses, training programs, certifications; - Employee Referral Program; - Technical support and equipment. Additional Information To consider your application, we require you to send the full version of your CV in English. Your CV must include a portfolio link. Qualified candidates will be asked to complete an art assessment. - Work Model: Remote - Platform: Mobile

Related Categories

Related Job Pages

More 2D Artist Jobs

Homa logo

2D Artist

Homa

Homa is the world’s leading platform for creating and publishing mobile games.

2D Artist81 days ago
Full TimeRemoteTeam 51-200Since 2018H1B No Sponsor

• Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience • Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity • Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game • Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset • Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further

France
Job Closed
Homa logo

2D Artist - All in Hole

Homa

Homa is the world’s leading platform for creating and publishing mobile games.

2D Artist81 days ago
Full TimeRemoteTeam 51-200Since 2018H1B No Sponsor

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 2D Artist, you’ll play a key role in shaping the visual identity of All in Hole. You will partner closely with artists, game designers, and AI specialists to drive the creation of engaging, high-quality game visuals, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience - Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity - Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game - Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset - Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further This is a great opportunity to take on a highly creative role with a broad scope, from objects and environments to characters and illustrations, while working in close collaboration with a multidisciplinary team.

Spain
Job Closed
Homa logo

2D Artist - All in Hole

Homa

Homa is the world’s leading platform for creating and publishing mobile games.

2D Artist81 days ago
Full TimeRemoteTeam 51-200Since 2018H1B No Sponsor

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 2D Artist, you’ll play a key role in shaping the visual identity of All in Hole. You will partner closely with artists, game designers, and AI specialists to drive the creation of engaging, high-quality game visuals, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience - Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity - Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game - Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset - Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further This is a great opportunity to take on a highly creative role with a broad scope, from objects and environments to characters and illustrations, while working in close collaboration with a multidisciplinary team.

United Kingdom
Job Closed
Homa logo

2D Artist - All in Hole

Homa

Homa is the world’s leading platform for creating and publishing mobile games.

2D Artist81 days ago
Full TimeRemoteTeam 51-200Since 2018H1B No Sponsor

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 2D Artist, you’ll play a key role in shaping the visual identity of All in Hole. You will partner closely with artists, game designers, and AI specialists to drive the creation of engaging, high-quality game visuals, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience - Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity - Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game - Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset - Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further This is a great opportunity to take on a highly creative role with a broad scope, from objects and environments to characters and illustrations, while working in close collaboration with a multidisciplinary team.

Turkey
Job Closed