O nosso negócio é gente!
Motion Designer
Location
Brazil
Posted
134 days ago
Salary
0
Seniority
Senior
Job Description
Motion Designer
RHF Talentos
• Creation of graphic assets for social media, digital campaigns, paid ads, and corporate materials • Development of animations and motion graphics videos (reels, stories, short-form videos) • Adapting layouts and videos for different formats and platforms • Supporting the creation of creatives focused on performance and branding • Collaborative work with Social Media, Planner, and Traffic (paid media)
Job Requirements
- Experience as a Mid-level Designer (preferably in an agency)
- Proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects, and Premiere)
- Experience with digital design and motion graphics
- Organized and able to manage multiple tasks and deadlines
- Knowledge and experience using AI applied to design
- University degree
Benefits
- Paid vacation
- Financial assistance for professional courses
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
• Develop, design, and maintain modular, scalable rigs for humanoid and non-humanoid characters in Blender. • Build advanced rigging systems including FK/IK switching, squash/stretch setups, constraint-based control systems, space switching, and facial systems using shape keys or blend shapes. • Animate cinematic sequences, character reactions, narrative shots, emotional beats, and gameplay-inspired moments for Treasure Party’s PNP pipeline and marketing videos (UA, ASO, trailers, and promos). • Create and manage a reusable library of motion cycles, action templates, expressions, transitions, and animation building blocks for iterative ad testing. • Work closely with the Creative Director, Lead Artists, and internal partners to maintain consistency, character fidelity, and brand alignment across rigs and animations. • Troubleshoot rigging and animation issues across Blender workflows, ensuring scenes are optimized and assets transfer cleanly between artists. • Optimize rigs for performance, animator usability, and compatibility with internal and external contributors. • Maintain clean hierarchies, naming conventions, rig documentation, and scalable systems for long-term creative growth. • Participate in creative reviews and provide input to improve animation quality, scene layout, lighting, camera work, and production methods. • Provide feedback and support for vendor teams, ensuring external rigs and animations meet internal standards.
• Build, establish and improve the existing structure for a high-end 3D animation team • Animating a variety of characters, creatures, props, and vehicles • Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder • Working closely with the Animation Director and Project Manager
Character Artist – Contract Position
Nightdive StudiosWe specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.
• Create high-quality character models (hero characters, NPCs, creatures, etc.) across all phases: sculpting, retopology, UVs, baking, texturing, and in-engine setup • Maintain strong visual consistency with the project’s art direction • Author textures, materials, and shader setups that balance visual fidelity with performance requirements • Collaborate with Tech Art and Animation to troubleshoot skinning, deformation, and character performance issues • Respond well to feedback and constructive criticism to submissions and workflows
Lead Animator – Contract
Nightdive StudiosWe specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.
• Own the animation vision and direction for the project, ensuring consistency of animation style, weight, and responsiveness across all characters • Define animation principles, style guides, and quality benchmarks for player characters, enemies, and interactive elements • Lead the implementation of animation systems in-engine, including state machines, blend trees, animation graphs, IK, root motion, and procedural techniques • Make final creative decisions related to animation, balancing expressive motion with gameplay clarity and technical constraints • Review animation work from team members, providing clear, actionable feedback • Create high quality, player-critical animations for locomotion, combat, traversal, and interaction, in both first-person and third-person as applicable • Collaborate with artists to storyboard all cutscenes and cinematic sequences and animate the necessary characters to effectively convey critical story beats • Work closely with Design to ensure animation supports gameplay intent, timing, and player feedback • Partner closely with Engineering and Technical Design to develop scalable, maintainable animation systems and troubleshoot animation-related issues such as blending artifacts, deformation problems, timing issues, and performance concerns • Manage and mentor an Animator and Technical Animator, providing guidance, feedback, and growth opportunities • Coordinate animation priorities with Production, ensuring work is scoped, scheduled, and aligned with project milestones • Serve as the primary animation contact for Design, Engineering, Art, and QA • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that “Indie dev” mindset.



