Nightdive Studios logo

Nightdive Studios

Remote Jobs

We specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.

3 open rolesTeam 11,50Since 2012H1B No SponsorLatest: May 4, 2026, 5:32 PM UTCCompany SiteLinkedIn
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3 Jobs

Nightdive Studios logo

Environment Artist

Nightdive Studios

We specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.

3D Artist23 days ago
ContractRemoteSeniorTeam 11-50Since 2012H1B No Sponsor

• This role reports directly to the Art Lead and Producer while working closely with the Project Lead and other Environment Artists. • This role is responsible for liaising with asset artists of all rankings, concept artists, and level designers to fulfill the shared vision of the project. • Interested in joining a talented team and developing your skills? Does working on an exciting remake project appeal to you? If so, we encourage you to apply!

United States
Job Closed
Nightdive Studios logo

Character Artist – Contract Position

Nightdive Studios

We specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.

3D Artist118 days ago
OtherRemoteSeniorTeam 11-50Since 2012H1B No Sponsor

• Create high-quality character models (hero characters, NPCs, creatures, etc.) across all phases: sculpting, retopology, UVs, baking, texturing, and in-engine setup • Maintain strong visual consistency with the project’s art direction • Author textures, materials, and shader setups that balance visual fidelity with performance requirements • Collaborate with Tech Art and Animation to troubleshoot skinning, deformation, and character performance issues • Respond well to feedback and constructive criticism to submissions and workflows

United States
Job Closed
Nightdive Studios logo

Lead Animator – Contract

Nightdive Studios

We specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.

3D Artist118 days ago
OtherRemoteSeniorTeam 11-50Since 2012H1B No Sponsor

• Own the animation vision and direction for the project, ensuring consistency of animation style, weight, and responsiveness across all characters • Define animation principles, style guides, and quality benchmarks for player characters, enemies, and interactive elements • Lead the implementation of animation systems in-engine, including state machines, blend trees, animation graphs, IK, root motion, and procedural techniques • Make final creative decisions related to animation, balancing expressive motion with gameplay clarity and technical constraints • Review animation work from team members, providing clear, actionable feedback • Create high quality, player-critical animations for locomotion, combat, traversal, and interaction, in both first-person and third-person as applicable • Collaborate with artists to storyboard all cutscenes and cinematic sequences and animate the necessary characters to effectively convey critical story beats • Work closely with Design to ensure animation supports gameplay intent, timing, and player feedback • Partner closely with Engineering and Technical Design to develop scalable, maintainable animation systems and troubleshoot animation-related issues such as blending artifacts, deformation problems, timing issues, and performance concerns • Manage and mentor an Animator and Technical Animator, providing guidance, feedback, and growth opportunities • Coordinate animation priorities with Production, ensuring work is scoped, scheduled, and aligned with project milestones • Serve as the primary animation contact for Design, Engineering, Art, and QA • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that “Indie dev” mindset.

United States
Job Closed