Job Closed
This listing is no longer active.
AI-Driven Game Development & LiveOps
Senior Unity Engineer – Mobile Games
Location
Serbia
Posted
129 days ago
Salary
0
Seniority
Senior
Job Description
Senior Unity Engineer – Mobile Games
UserWise
• Implement gameplay mechanics and systems using **Unity and C#** for mobile games • Translate design ideas and requirements into scalable, maintainable gameplay systems • Build modular systems that support rapid iteration and live-service content updates • Implement UI flows and gameplay feedback systems • Integrate art assets, animations, and gameplay content into the client • Support progression systems, rewards, events, and monetization features • Optimize performance, memory usage, and stability across mobile devices • Identify and resolve technical issues and gameplay bottlenecks • Collaborate closely with designers, artists, and producers to deliver features • Participate in code reviews and contribute to engineering best practices
Job Requirements
- 5+ years professional game development or Unity engineering experience
- 3+ years developing games using **Unity and C#**
- Experience shipping **commercial mobile games**
- Experience working on **free-to-play or live-service mobile games**
- Strong understanding of **object-oriented programming and software architecture**
- Strong knowledge of Unity including scripting, animation systems, UI, and asset integration
- Experience optimizing performance, memory usage, and build size for mobile devices
- Proficient with version control systems such as **Git**
- Strong written and spoken **English communication skills** (required for collaboration with a global team)
- Experience integrating backend services and APIs
- Experience working with analytics and telemetry systems
- Familiarity with modern software architecture and design patterns
- Experience working with animation systems, physics systems, or particle effects
- Experience collaborating in cross-disciplinary product teams
- Experience supporting large-scale live operations and seasonal events
- Experience improving development pipelines and engineering tooling
- Experience working on games with large player bases
- Experience using **AI-assisted engineering tools**
- Strong interest in adopting **AI-driven development workflows**
Benefits
- Contribute directly to **live-service mobile games** from development through launch and ongoing live operations
- Work in a **small, collaborative team** where your work ships quickly and has real player impact
- High ownership and visibility**, with direct influence on how players experience our games
- 100% remote, flexible work** with a globally distributed team
- Paid Time Off** and flexible scheduling
- Annual performance reviews** and opportunities for career growth
Related Guides
Related Job Pages
More Game Engineer Jobs
Game Developer
Bright Vision TechnologiesBright Vision Technologies is a forward-thinking software development company dedicated to building innovative solutions that help businesses automate and optimize their operations. We leverage cutting-edge technologies to create scalable, secure, and user-friendly applications.
Bright Vision Technologies is a forward-thinking software development company dedicated to building innovative solutions that help businesses automate and optimize their operations. We leverage cutting-edge technologies to create scalable, secure, and user-friendly mobile applications. As we continue to grow, we’re looking for a skilled Game Developer to join our dynamic team and contribute to our mission of transforming business processes through technology. This is a fantastic opportunity to join an established and well-respected organization offering tremendous career growth potential. We are looking for OPT/CPT/H4 EAD/TN/E3 or any other Non-immigrant visa people who are looking for an H1B sponsorship for the year 2027 quota. Company: Bright Vision Technologies ( www.bvteck.com ) Job Title: Game Developer Onsite/Hybrid: Remote FULL-TIME ROLE WITH BRIGHT VISION Job Description: Environment: Unity 3D / Unreal Engine, C#, C++, Game Physics, Game AI, Shader Programming, 2D/3D Graphics, Animation Systems, Multiplayer Networking, RESTful APIs, Git, CI/CD pipelines, Agile methodologies, Cross-platform game development (PC, Mobile, Console), Performance Optimization BUT STRICTLY NO C2C/1099/3RD PARTY COMPANIES. ALL OUR ROLES ARE W2 AND NO 3RD PARTY BROKERING PLEASE. For every role, a coding test is required, so apply only if you are confident and technically strong. We prefer at least 3 to 5 years real time experience. If you are a Game Developer with the above skills and are looking for an H-1 B sponsorship this year, please send your resume immediately to harry@bvteck.com. we are committed to providing equal employment opportunities and fostering an inclusive work environment. We encourage applications from all qualified individuals regardless of race, ethnicity, religion, gender identity, sexual orientation, age, disability, or any other protected status. If you require accommodations during the recruitment process, please let us know. Position offered by “No Fee agency.”Equal Employment Opportunity (EEO) Statement Bright Vision Technologies (BV Teck) is committed to equal employment opportunity (EEO) for all employees and applicants without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, veteran status, or any other protected status as defined by applicable federal, state, or local laws. This commitment extends to all aspects of employment, including recruitment, hiring, training, compensation, promotion, transfer, leaves of absence, termination, layoffs, and recall. BV Teck expressly prohibits any form of workplace harassment or discrimination. Any improper interference with employees' ability to perform their job duties may result in disciplinary action up to and including termination of employment.
Lead Game Designer
JobgetherWe use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best! Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time. #LI-CL1 We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description This role offers the opportunity to lead the design of immersive, player-focused game experiences, guiding a team from concept to global release. As Lead Game Designer, you will shape core game systems, mechanics, and features, ensuring they deliver depth, engagement, and business impact. You will mentor and coach design team members, establish effective workflows, and collaborate closely with cross-functional teams to implement and iterate on design solutions. The position requires a strong understanding of free-to-play (F2P) and live-operations games, player psychology, and game economies. You will be responsible for translating complex design challenges into actionable insights while maintaining high standards of quality, creativity, and player satisfaction. This is a senior, hands-on leadership role for someone passionate about building games where players feel a true sense of belonging. - Lead the design and development of game features, systems, and mechanics from prototyping through production and launch. - Mentor and coach the design team, providing clear direction, feedback, and professional growth opportunities. - Craft detailed design proposals, specifications, and documentation to communicate objectives, desired player behaviors, and implementation guidelines. - Collaborate with cross-functional teams, including production, engineering, and live operations, to ensure successful feature execution. - Analyze player feedback, testing data, and metrics to refine and iterate on game systems and balance. - Act as a subject-matter expert on game mechanics, player experience, and genre-specific trends, sharing insights across the product organization. Qualifications - Proven experience in free-to-play (F2P) games, games-as-a-service, or live operations with a track record of delivering successful titles. - Deep knowledge of game systems, metagame design, game economies, and player psychology. - Strong leadership and team management skills, with experience guiding multi-disciplinary design teams. - Excellent problem-solving abilities and the capacity to synthesize feedback from multiple sources into actionable design decisions. - Ability to articulate abstract design concepts clearly to both technical and non-technical stakeholders. - Passion for staying current with industry trends and applying insights to enhance game design and player engagement. - Strong portfolio demonstrating impactful design contributions and leadership in shipped games. Benefits - Competitive salary based on experience and location. - Remote-first work model with flexible scheduling. - Generous PTO and holiday schedule. - Parental leave and comprehensive healthcare options. - Retirement programs and opportunities for professional development. - Opportunity to work in a collaborative, inclusive, and creative environment focused on player and team belonging. - Direct impact on high-profile games and the ability to shape studio-wide design practices.
Senior Gameplay Programmer
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description As a Senior Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and memorable gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic - all while upholding performance, scalability, and clarity for designers and artists. If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players, we want to talk to you. What You’ll Do - Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences. - Balance performance and maintainability when building gameplay code, ensuring scalability for the project. - Dig deep into Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features. - Utilize and extend existing systems to implement gameplay features based on design specifications. - Work directly with other programmers to debug issues, refactor systems, and support pipeline tools. Qualifications - 6+ years of professional game development experience. - 2+ shipped titles in Unreal Engine (preferably UE5). - Experience with Unreal’s networking stack. - Strong familiarity with Unreal Engine’s Blueprint Scripting Language. - Development experience with Unreal Engine’s Gameplay Ability System (GAS). - Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input. - Ability to take a feature from design doc to shippable implementation. - Proficiency in 3D math (vector math, linear algebra, transforms). - Collaborative mindset: able to translate creative vision into technical execution while communicating across departments. - Self-motivated with strong debugging and profiling skills. Requirements - Development experience with co-operative or multiplayer social games. - Familiarity with horror or first-person puzzle games. - Strong C++ programming skills and a clear understanding of Blueprint/C++ communication. - Engine-level knowledge of Unreal systems or interest in core engine work. - Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings. - Wearing many hats. Broad exposure to Unreal Engine’s various systems is a major plus. Benefits - OUR CORE VALUES: - Storytelling - Quality - Obsession - Creativity - Subversion - Collaboration - Scrappiness - EMPLOYEE EXPECTATIONS: - Kindness - Result-Oriented - Autonomy - Efficiency - Humility - Be real. - Be weird.
• Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel • Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop • Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc. • Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices • Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments • Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes • Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis • Define best practices and design guidelines for gameplay systems and interaction design • Work with product and analytics teams to translate player data and experimentation results into gameplay improvements • Champion simplicity, clarity, and delight in every interaction


