
UserWise
Remote Jobs
AI-Driven Game Development & LiveOps
24 Jobs
• Create polished UI animations, transitions, and interaction feedback for mobile gameplay, menus, events, offers, and reward flows. • Design reward and celebration VFX such as coin bursts, glows, sparkles, light sweeps, multipliers, prize reveals, and win moments. • Bring static UI screens to life with strong timing, pacing, anticipation, impact, and readability. • Partner with UI/UX Designers to improve hierarchy, clarity, and emotional impact through motion. • Partner with Game Designers and Product to reinforce key player motivations such as rewards, progression, streaks, bonuses, and achievement. • Work with Unity Engineers to implement, tune, and optimize UI animation and effects in-game. • Help create reusable motion patterns and feedback systems that can scale across features. • Maintain high visual quality while respecting mobile performance, memory, and production constraints.
• Maintain and extend a legacy Objective-C + Cocos codebase • Optimize performance, memory usage, and runtime behavior for mobile • Refactor and modernize systems without breaking live operations • Ship features, events, and improvements in a live-service environment • Use AI-assisted workflows (code generation, debugging, refactoring, test creation) to move faster • Collaborate closely with product, design, and analytics to drive impact • Identify quick wins vs. deep tech improvements and prioritize accordingly
• Act as the primary bridge between the Art and Engineering teams, ensuring the seamless integration of all art assets, including 2D, 3D, and animation into the Unity game engine. • Architect, document, and maintain the art asset creation and export pipelines. • Develop custom tools, scripts, and automation to empower artists and streamline tasks. • Proactively identify, diagnose, and resolve technical art bottlenecks. • Maintain an optimal balance between visual quality and performance across all target mobile devices. • Design, create, and implement high-quality, performant visual effects to enhance visual fidelity. • Collaborate across disciplines to troubleshoot and solve complex creative and technical issues. • Develop and maintain custom shaders, materials, and lighting setups within Unity. • Create clear, up-to-date documentation on technical art standards and best practices.
Senior Game Designer – Mobile Games, Systems, UX, LiveOps
UserWiseAI-Driven Game Development & LiveOps
- Design and refine core gameplay loops, systems, and features - Own player experience across UX, progression, and retention - Own economy design and monetization systems - Translate product goals into clear, production-ready designs - Work closely with product, engineering, art, and QA to ship features quickly - Use AI-assisted tools to iterate on design and content faster - Continuously improve gameplay based on data and player behavior
AI Art Lead – Mobile Games, UI/UX, Scalable Art Production
UserWiseAI-Driven Game Development & LiveOps
• Lead visual direction and build scalable art pipelines using AI-assisted workflows • Define and maintain the visual direction across games and features • Ensure strong UI/UX quality aligned with product and gameplay goals • Build and scale art production pipelines using AI tools • Collaborate with AI engineers to develop workflows for faster asset creation • Produce and guide high-quality UI, assets, and visual systems • Ensure consistency and quality while enabling high-volume output • Work closely with product and design to align visuals with retention and monetization goals • Continuously improve visual output through iteration and data • Actively research and integrate emerging AI tools and models into production workflows as the landscape evolves
• You will own execution and delivery across multiple game initiatives, ensuring we move fast without losing quality. • Drive end-to-end execution across development and LiveOps • Ensure games are delivered on time, production-ready, and scalable • Manage cross-functional teams (product, design, engineering, art, QA) • Remove blockers quickly and keep teams aligned and focused • Establish and maintain a fast, reliable release cadence • Coordinate LiveOps planning and execution • Balance speed and quality — enabling rapid iteration without breakdowns
Level Designer – Mobile Games, AI-Assisted Content Production
UserWiseAI-Driven Game Development & LiveOps
• You will own level and content creation at scale, ensuring strong gameplay pacing and player engagement. • Design and build levels for casual and hybrid casual games • Maintain consistent difficulty curves and progression pacing • Craft engaging levels, balancing creative vision with consistent execution • Use AI-assisted tools to generate, iterate, and refine levels rapidly • Collaborate with AI engineers to build and evolve content production tools and workflows • Remove dependency on traditional tool development cycles by shaping faster, more flexible workflows • Work closely with product and design to align content with retention and LiveOps goals • Continuously improve level performance based on player data and A/B testing • Support LiveOps events with new content, variations, and rapid iteration
Senior Product Manager – Mobile Games, AI-First Production
UserWiseAI-Driven Game Development & LiveOps
• You will own the product end-to-end — from early concept to LiveOps scale. • Drive product direction across gameplay, retention, and monetization • Build and scale games from MVP to LiveOps • Define and optimize core loops, progression systems, and economy • Lead A/B testing strategy and translate data into product decisions • Leverage AI Analytics tools to extract data insights • Work closely with design, engineering, art, and UA to ship production-ready titles • Ensure every product is built for scalability from day one • Act as a product leader across the team, aligning execution and priorities
• Implement gameplay mechanics and systems using **Unity and C#** for mobile games • Translate design ideas and requirements into scalable, maintainable gameplay systems • Build modular systems that support rapid iteration and live-service content updates • Implement UI flows and gameplay feedback systems • Integrate art assets, animations, and gameplay content into the client • Support progression systems, rewards, events, and monetization features • Optimize performance, memory usage, and stability across mobile devices • Identify and resolve technical issues and gameplay bottlenecks • Collaborate closely with designers, artists, and producers to deliver features • Participate in code reviews and contribute to engineering best practices
- Define and evolve the technical architecture for scalable mobile game development - Design systems that support rapid iteration, live operations, and ongoing content updates - Remain a **hands-on contributor** implementing complex gameplay systems in **Unity and C#** - Break down product and design goals into practical technical solutions - Mentor engineers and provide guidance through code reviews and technical discussions - Establish engineering standards, workflows, and development best practices - Collaborate closely with product, design, and art leadership - Ensure strong performance, stability, and scalability across mobile devices - Guide integration of backend services and third-party tools
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