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Liquid Development is the only art resource you need.
Environment Tech Artist - Talent Pool (2026 Opportunities)
Location
Oregon
Posted
83 days ago
Salary
0
Seniority
Mid Level
Job Description
Environment Tech Artist - Talent Pool (2026 Opportunities)
Liquid Development
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment We’re building our 2026 talent pool for exceptional Environment Technical Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work. Some of the cool stuff you'll be doing: - Work with a collaborative team to mentor peers & foster skillsharing - Creating and applying materials and textures to 3D assets - Supporting with building formats and templates - Sculpting organic assets such as a trees and rocks
Job Requirements
- What you'll bring to the table:
- A strong reel with recent work showcasing proficiency in Environment Tech Art for Video Games (**must submit to be considered**)
- 2-3 years of experience working with Substance Designer and 3DS Max.
- Familiarity with PBR workflows and real time shaders.
- Familiarity with Optimization and industry standard workflows.
- Familiarity with Source Control Software (Perforce / Git)
- Bonus Points!
- Lighting Skills
- Scripting experience with Python
- This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
- Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
- What's in it for you?
- If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in US only include:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
- Salary RANGE: $70K - $80K per year ($33/hr to $38/hr)
- Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
- PERSONAL DATA PROTECTION POLICY
- By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
- Role Information: EN
- Studio: Liquid Development
- Location: Americas, United States, Oregon
- Area of Work: Art Services
- Service: Create
- Employment Type: Full Time, Contractor
- Working Pattern: Remote
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