Job Closed

This listing is no longer active.

Snail Games USA

Snail Games USA, established in 2009, is a leading independent global developer and publisher of digital entertainment. The company is dedicated to creating exceptional gameplay ex

Senior VFX Artist – Art Center

Location

United States

Posted

72 days ago

Salary

$115K - $155K / year

Seniority

Senior

No structured requirement data.

Job Description

Senior VFX Artist – Art Center

Snail Games USA

About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. About the Role We are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable. This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly. You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects. Job Type: Full-Time Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred) Responsibilities - Define and elevate VFX standards across multiple Unreal Engine projects - Monitor cross-project VFX quality and proactively identify artistic or technical risks - Develop solution plans before escalation to senior leadership - Design and build high-quality real-time VFX from concept through final implementation - Establish scalable, reusable Niagara systems and clean production pipelines - Ensure combat and environmental effects maintain gameplay readability and performance discipline - Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets - Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou) - Create benchmarks, documentation, and best practices for consistent VFX execution - Step in hands-on during high-risk or high-visibility moments to stabilize delivery - Operate as the single-discipline VFX authority within the Art Center Minimum Requirements - Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) - Strong expertise in Niagara systems and real-time shader/material workflows - Deep understanding of gameplay readability, combat feedback, and visual hierarchy - Experience optimizing VFX for PC and console performance targets - Demonstrated ability to diagnose workflow inefficiencies and implement improvements - Comfort operating independently and proposing actionable solutions in ambiguous environments - Ability to provide clear, direct feedback across disciplines - Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5 - Comfort using AI tools to accelerate iteration and reduce friction. Nice to Have - Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi) - Familiarity with pipeline collaboration alongside Technical Art and Engineering - Experience mentoring or elevating other VFX artists - Background supporting both game and cinematic VFX workflows Salary Range: $115,000 – $155,000 Annually Why Join the Snail Games USA Team? - True focus on work/life balance - Paid company holidays, vacation, and separate sick leave - Medical, dental, vision, and Life/LTD - 401k with company match Additional Information As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

Related Categories

Related Job Pages

More 3D Artist Jobs

Role Description We are looking for a talented and experienced Senior Character Animator to bring high-quality, responsive, and emotionally engaging character performances to life in our project. Qualifications - 5+ years of experience as a Character Animator in game development - Experience shipping at least one game title - Strong portfolio / demo reel demonstrating gameplay animation - Excellent understanding of body mechanics, weight, timing, and performance - Experience creating combat and locomotion systems - Proficiency in Autodesk Maya - Strong understanding of animation for real-time gameplay - Experience working with animation blueprints - Ability to work closely with designers to refine gameplay feel Requirements - Create high-quality keyframe animations for player characters and NPCs - Produce combat, locomotion, cinematic, and gameplay-driven animations - Collaborate with Design to ensure responsiveness and gameplay clarity - Work closely with Technical Animators and Engineers to implement animations in Unreal Engine - Participate in motion capture cleanup and refinement (if applicable) - Maintain consistency with the project’s visual and animation direction - Provide feedback and mentorship to other animators - Help define animation pipelines and best practices Benefits - Experience with motion capture workflows and cleanup - Experience with root motion and in-place animation systems - Experience with Unreal Engine 5 features - Knowledge of Control Rig in Unreal - Experience with facial animation - Understanding of technical constraints and performance optimization - Experience implementing animations in Unreal Engine (state machines, blend spaces, montages)

United States + 171 moreAll locations: United States | Canada | Brazil | Colombia | Argentina | Chile | Venezuela | Bolivia | Ecuador | French Guiana | Guyana | Paraguay | Peru | Suriname | Uruguay | Mexico | Costa Rica | El Salvador | Guatemala | Honduras | Nicaragua | Panama | Dominican Republic | Puerto Rico | Bahamas | Guadeloupe | Haiti | Jamaica | Martinique | Montserrat | United Kingdom | Germany | France | Estonia | Portugal | Hungary | Poland | Ukraine | Romania | Bulgaria | Czechia | Slovakia | Belarus | Moldova | Sweden | Greece | Belgium | Italy | Ireland | Switzerland | Netherlands | Finland | Malta | Denmark | Lithuania | Croatia | Spain | Austria | Bosnia And Herzegovina | Iceland | Luxembourg | North Macedonia | Montenegro | Norway | Serbia | Slovenia | Albania | Cyprus | Latvia | Monaco | South Africa | Egypt | Algeria | Angola | Benin | Botswana | Burkina Faso | Burundi | Cameroon | Cabo Verde | Central African Republic | Chad | Congo | Côte D'ivoire | Democratic Republic of the Congo | Equatorial Guinea | Eritrea | Ethiopia | Gabon | Gambia | Ghana | Guinea | Guinea-bissau | Kenya | Lesotho | Liberia | Libya | Madagascar | Malawi | Mali | Mauritania | Mauritius | Mayotte | Morocco | Mozambique | Namibia | Niger | Nigeria | Réunion | Rwanda | Senegal | Seychelles | Sierra Leone | Somalia | Sudan | Eswatini | Tanzania | Togo | Tunisia | Uganda | Zambia | Zimbabwe | Georgia | Turkey | Israel | United Arab Emirates | Armenia | Azerbaijan | Bahrain | Iraq | Jordan | Kuwait | Lebanon | Oman | Qatar | Saudi Arabia | Palestine | Yemen | India | Japan | Philippines | Pakistan | Thailand | Singapore | Vietnam | Taiwan | Indonesia | Cambodia | Laos | Malaysia | Myanmar | South Korea | China | Afghanistan | Bangladesh | Bhutan | Kazakhstan | Kyrgyzstan | Maldives | Mongolia | Nepal | Sri Lanka | Tajikistan | Turkmenistan | Uzbekistan | Australia | Papua New Guinea | Kiribati | Palau | French Polynesia | Tuvalu | New Zealand

Role Description We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project. You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems. Qualifications - 3+ years of experience as a VFX Artist in game development - Strong portfolio demonstrating real-time VFX work - Experience working in Unreal Engine - Proficiency with Niagara particle systems - Solid understanding of materials, shaders, and real-time rendering - Experience creating textures for VFX (flipbooks, masks, noise maps, etc.) - Understanding of timing, motion, and visual rhythm - Ability to balance visual impact with performance constraints - Strong collaboration and communication skills Requirements - Create real-time VFX for gameplay, combat, environment and cinematics - Design effects that support gameplay readability and player feedback - Develop particle systems using Niagara - Create and optimize materials and shaders for VFX - Work closely with Design, Animation, and Tech Art teams - Ensure effects meet performance budgets across target platforms - Maintain visual consistency with the project’s art direction - Iterate based on gameplay and performance feedback Benefits - Experience shipping a game title - Experience with stylized or realistic combat VFX - Knowledge of Blueprint systems - Experience with Houdini for procedural VFX generation - Understanding of lighting and post-processing pipelines - Experience optimizing for consoles - Basic scripting knowledge (Python or similar)

United States + 171 moreAll locations: United States | Canada | Brazil | Colombia | Argentina | Chile | Venezuela | Bolivia | Ecuador | French Guiana | Guyana | Paraguay | Peru | Suriname | Uruguay | Mexico | Costa Rica | El Salvador | Guatemala | Honduras | Nicaragua | Panama | Dominican Republic | Puerto Rico | Bahamas | Guadeloupe | Haiti | Jamaica | Martinique | Montserrat | United Kingdom | Germany | France | Estonia | Portugal | Hungary | Poland | Ukraine | Romania | Bulgaria | Czechia | Slovakia | Belarus | Moldova | Sweden | Greece | Belgium | Italy | Ireland | Switzerland | Netherlands | Finland | Malta | Denmark | Lithuania | Croatia | Spain | Austria | Bosnia And Herzegovina | Iceland | Luxembourg | North Macedonia | Montenegro | Norway | Serbia | Slovenia | Albania | Cyprus | Latvia | Monaco | South Africa | Egypt | Algeria | Angola | Benin | Botswana | Burkina Faso | Burundi | Cameroon | Cabo Verde | Central African Republic | Chad | Congo | Côte D'ivoire | Democratic Republic of the Congo | Equatorial Guinea | Eritrea | Ethiopia | Gabon | Gambia | Ghana | Guinea | Guinea-bissau | Kenya | Lesotho | Liberia | Libya | Madagascar | Malawi | Mali | Mauritania | Mauritius | Mayotte | Morocco | Mozambique | Namibia | Niger | Nigeria | Réunion | Rwanda | Senegal | Seychelles | Sierra Leone | Somalia | Sudan | Eswatini | Tanzania | Togo | Tunisia | Uganda | Zambia | Zimbabwe | Georgia | Turkey | Israel | United Arab Emirates | Armenia | Azerbaijan | Bahrain | Iraq | Jordan | Kuwait | Lebanon | Oman | Qatar | Saudi Arabia | Palestine | Yemen | India | Japan | Philippines | Pakistan | Thailand | Singapore | Vietnam | Taiwan | Indonesia | Cambodia | Laos | Malaysia | Myanmar | South Korea | China | Afghanistan | Bangladesh | Bhutan | Kazakhstan | Kyrgyzstan | Maldives | Mongolia | Nepal | Sri Lanka | Tajikistan | Turkmenistan | Uzbekistan | Australia | Papua New Guinea | Kiribati | Palau | French Polynesia | Tuvalu | New Zealand
MeanPug Digital logo

Designer, Motion Design Experience

MeanPug Digital

Loyal Marketing for Ambitious Law Firms, we specialize in branding, web, CRM, software development, SEO, and digital ads

3D Artist72 days ago
OtherRemoteTeam 11-50Since 2017H1B No Sponsor

• Concept, storyboard, and design motion assets for brand systems (logo animations, typographic motion, graphic systems in motion) • Assist in developing and maintaining brand identities across digital and print • Design modern, user-friendly web layouts and landing pages • Create engaging social media graphics and campaigns or motion graphic content (short-form video, animation, GIFs) • Use AI tools (e.g., Midjourney, Firefly, Runway, Figma AI, ChatGPT) to brainstorm ideas, generate visuals, and optimize creative workflows • Collaborate with creative, content, and strategy teams to ensure consistent design across all client touchpoints • Participate in creative reviews and bring fresh, experimental ideas to the table.

New York
SELECTION BOOK logo

Senior Product Engineer – Full-Stack, 3D Visualization

SELECTION BOOK

Consultora de RRHH Te invitamos a responder la encuesta en el siguiente enlace: https://form.typeform.com/to/eYt7GtkM

3D Artist72 days ago
ContractRemoteTeam 1-10Since 2016H1B No Sponsor

• Desarrollar herramientas internas para los equipos en ventas, marketing y producción • Construir una plataforma de visualización de productos (enfoque principal) • Mantener y evolucionar el sitio web público • Integrar herramientas de visualización en el sitio web

Colombia