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NVIDIA logo
NVIDIA

NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you! Applications for this job will be accepted at least until June 15, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Senior AI Engineer – World Foundation Models

AI EngineerMachine Learning EngineerOtherRemoteSeniorTeam 10,001+Since 1993H1B SponsorCompany SiteLinkedIn

Location

California

Posted

142 days ago

Salary

$184K - $287.5K / year

Seniority

Senior

Postgraduate Degree8 yrs expEnglishNode.jsPythonPyTorch

Job Description

Senior AI Engineer – World Foundation Models

NVIDIA

• Research, implement, and validate model architecture and algorithm changes that improve video generation fidelity, with emphasis on human-centric quality (identity preservation, anatomy, motion coherence, and interaction realism) • Explore and prototype improvements across spatial multimodal modeling, modality alignment, flow-based or diffusion-based video generation, and neural rendering-inspired representations to improve controllability and long-horizon consistency • Improve training and inference efficiency through architectural and post-training techniques (compute/memory optimizations, distillation, pruning, and compression) • Define model training objectives that improve sim-to-real and real-to-sim generalization, especially for human motion, contact, and interaction dynamics across real-world and synthetic/simulation data • Develop detailed, domain-specific benchmarks for evaluating world foundation models, especially generation and understanding world models that reason about video, simulation, and physical environments • Translate research results into robust implementations like training code, production-grade checkpoints, model integrations, and demos that clearly showcase capability gains across teams

Job Requirements

  • PhD in Computer Science, Graphics, Computer Engineering, or a closely related field (or equivalent experience)
  • 8+ years of applied research and/or industry experience in vision, graphics, or adjacent ML domains (or equivalent experience)
  • 4+ years of direct experience designing, training, and evaluating generative models for image/video/audio, with strong fundamentals in modern deep learning
  • Hands-on experience improving generative models with a focus on perceptual quality and temporal stability, especially for generating humans
  • Advanced proficiency in Python, PyTorch, C++, and CUDA with strong research-engineering practices (reproducibility, testing, profiling, experiment tracking)
  • Experience training and debugging large models in multi-GPU and/or multi-node environments and distributed training workflows
  • Practical knowledge of inference/runtime bottlenecks and optimization techniques (e.g., batching, parallelism strategies, low-precision/quantization awareness, attention/KV-cache efficiency)
  • Strong “eye for quality” and interest in diagnosing visual artifacts (sharpness, texture detail, temporal stability, etc.) using perceptual metrics, human preference signals, or learned evaluators

Benefits

  • equity
  • comprehensive benefits package

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