Second Dinner
Remote Jobs
Second Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
6 Jobs
Senior Animator, Unannounced Super Fun Video Game
Second DinnerSecond Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
• Create high-quality character, gameplay, and combat animation. • Bring personality, appeal, emotion, and charm to characters through performance and facial animation. • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback. • Rig, skin, and prepare assets for animation. • Implement, iterate on, and polish animation directly in Unreal Engine. • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience. • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game. • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements. • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency. • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards. • Own animation as a discipline from concept through final implementation.
Senior Director, Engineering
Second DinnerSecond Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
• Ensure the best outcomes from our 20-person engineering group and 6-person QA team • Act as technical visionholder for MARVEL SNAP, as we transition to long-term solutions • Own the delivery pipeline from planning to production, remove friction and deliver quality features to players in a timely fashion • Champion pragmatic engineering decisions: know when to build fast and when to build right • In conjunction with Production, ensure quality output from xDev partners, evaluation, onboarding, integration, and accountability • Define quality and deployment standards that scale across internal and xDev teams, then empower others to uphold them • Be the kind of leader people want to work for, hold meaningful 1:1s, track growth, and build actionable career plans • Iterate on hiring, pinch hit when the team needs you, and stay close to the code
Senior Technical Producer II – MARVEL SNAP
Second DinnerSecond Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
• Own the end-to-end production of the Marvel SNAP Shop team, including mobile, steam and web storefronts, from feature development through live operations • Partner with product, engineering, and design teams to define requirements, prioritize the backlog, and deliver improvements on schedule • Oversee and make critical decisions on issues, ensuring fast resolution with minimal player impact • Coordinate release schedules and configuration changes with product, marketing, QA, engineers, and design • Follow and evolve checklists to build, deploy, and release updates, and manage live configuration changes • Monitor performance, payment flows, and transaction health; proactively identify and escalate anomalies • Manage external development and platform partner relationships related to payments, storefronts, and integrations • Work with engineers to improve performance, reliability, and conversion as well as reducing operational costs • Proactively identify and mitigate bottlenecks to keep the team running smoothly • Ensure the team works at a sustainable pace and continuously improves • Production nuts and bolts: task tracking, bug assignment, running retrospectives, running meetings • Champion the project vision to the team
Senior Game Designer, Content Design
Second DinnerSecond Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
• New and live card design • New and live card balance • New and live location design • Design theming and archetype planning for future releases • Managing our gameplay rulings and interactions • Lining up our featured location sets and other live operation needs • Lead designers, design projects, and design teams
Principal Analyst – Growth
Second DinnerSecond Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
• Shape UA Measurement Strategy: Define and evolve the analytical framework for how Second Dinner evaluates paid growth — including measurement methodology, attribution philosophy, and the roadmap for predictive capabilities. Your work will directly inform budget allocation, channel strategy, and how aggressively we scale acquisition across markets. • Drive Paid User Acquisition Performance: Collaborate with the Director of Growth to optimize campaigns across channels. Surface trends, flag risks, and accelerate decisions through sharp analysis and scalable tooling (reports, dashboards). • UA Performance Deep Dives & Analysis: Scope and execute UA analysis across key dimensions to uncover insights that inform media mix, geo strategy, and budget decisions. • Build & Deploy Predictive Models: Design, train, and deploy models that predict cohort LTV, payback periods, and ROAS — informing how aggressively we invest across channels and geographies. Own the full lifecycle from feature engineering through production deployment, and clearly communicate model performance and limitations so insights translate into confident spend decisions. • Measurement, Attribution & Data Quality: Own the measurement and attribution framework across platforms (AppsFlyer, Firebase, Meta), ensuring reliable signals for evaluating channel performance. Monitor attribution windows, event quality, and fraud signals to ensure accurate measurement. Validate performance data across UA systems and marketer-operated platforms, acting as the first line of QA on the UA side and escalating discrepancies to Data Engineering as needed. • Incrementality & Experimentation: Design and execute incrementality tests, geo lift studies, and media mix analyses to validate the true impact of UA spend — going beyond last-touch attribution to build a more complete picture of channel contribution across platforms and titles. Establish a rigorous experimentation framework that informs how Second Dinner scales investment with confidence. • Establish & Evangelize Measurement Best Practices: As the senior-most analytics voice on the Growth team, define the standards for how Second Dinner measures, attributes, and evaluates UA performance — and ensure those standards scale as we expand to additional titles. Serve as an internal resource and thought partner for analysts and data scientists across the organization, raising the bar on analytical rigor and building a culture where data-driven decision-making is the norm. • Collaborate Cross-Team: Partner with Product Analytics and Data Engineering to interpret business performance and ensure reliable measurement across acquisition and product funnels.
Contract – Principal UI/UX Designer
Second DinnerSecond Dinner is an independent game development company that is driven by its desire “to make the most fun games in the world.” As an employer, the company
• Provide vision for the game's UI/UX, ensuring alignment with the game's creative vision and player experience goals • Prototype ideas quickly to test flows, layouts, and interactions • Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design • Implement player feedback to refine and optimize the UI/UX throughout the game development process • Create interactive prototypes and wireframes to test and iterate on design concepts • Design tests and utilize data to refine and optimize the UI/UX throughout the game development process • Drive visual consistency and quality across all surfaces and devices (mobile, PC, etc.) • Give and receive feedback like a champ—this is a low-ego, high-iteration team • Make it look and feel great • Put it in the build