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Novaquark

Remote Jobs

We released the first trailer: Trailer Link Our website: Website Link A short article about us: Article Link Good summary of our game: Game Summary Link

5 open rolesLatest: Apr 29, 2026, 8:18 PM UTC
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5 Jobs

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Senior Tools Programmer

Novaquark

We released the first trailer: Trailer Link Our website: Website Link A short article about us: Article Link Good summary of our game: Game Summary Link

Role Description As our studio develops AAA action-adventure games inspired by Indian epics, we are seeking a talented and experienced Senior Tools Programmer to join our team. You will play a crucial role in designing, developing, and optimizing various tools that enhance our game development pipeline, ensuring an engaging and responsive development experience. Your expertise will directly contribute to streamlining workflows and improving overall efficiency within the studio. Core Mandate - Take ownership of a core topic of the team and have it progress in relation with other departments, likely other tech and content departments. - Mentor the other programmers of the project and participate to good practices. - Be force of proposal for improvements for our technology. Success Criteria - Tools Development: Design, develop, and maintain robust, scalable, and user-friendly tools for the game development pipeline using C#, WPF, C++, and scripting languages. This includes creating tools that integrate seamlessly with our existing game mechanics, frameworks, and content creation workflows. - Collaboration & Integration: Collaborate closely with designers, artists, and programmers to proactively identify their pain points and translate them into intuitive, efficient tools and automations that empower the team. - Scalability & Technical Leadership: Provide mentorship and technical guidance to junior team members, fostering their professional growth and ensuring the adoption of best practices in Tools development. - Pipeline Optimization: Contribute to the continuous improvement of our development pipeline through tool-driven solutions, enhancing productivity and quality across the studio. Qualifications - Experience in tools development for game engines. - Proficiency in C#, WPF, C++, and scripting languages. - Strong problem-solving skills and ability to work collaboratively. - Experience mentoring junior programmers. Requirements - Accepting permanent staff and freelance candidates. - Availability: ASAP (if available later, do not hesitate to apply!). - Location: Full remote possible (Europe only). Benefits - We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. - This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located. Company Description We released the first trailer: Watch here Our website: Visit here A short article about us: Read here Good summary of our game: Check here

Europe
48K - 62K / year
Job Closed
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Principal Character Artist

Novaquark

We released the first trailer: Trailer Link Our website: Website Link A short article about us: Article Link Good summary of our game: Game Summary Link

2D Artist31 days ago

Role Description We are looking for a highly experienced Principal Character Artist to elevate the visual quality of our characters, acting as a key craft leader and expert partner to both Art Direction and production teams on a AAA title. - Responsibilities: - Define quality standards, drive craft excellence, and guide character art direction execution. - Team composition: 5–15 Character Artists (Junior, Mid, Senior), plus external/outsource partners. - Team work: Strong collaboration with Art Direction, Lead Character Artist, Tech Art, Rigging, Animation, and Production. - Core Mandate (3 main missions): - Quality & Benchmark Ownership: Define, document, and uphold the visual and technical quality bar for all characters, ensuring alignment with the Art Director’s vision. - Craft Leadership & Problem Solving: Act as the go-to expert for complex character art challenges (anatomy, materials, realism/stylization, pipeline constraints), setting best practices across the team. - Pipeline Influence & Innovation: Collaborate with Tech Art and Leads to evolve workflows, tools, and outsourcing pipelines for scalability and efficiency. - Success Criteria (What are we expecting from this person in the next months): - Establish and clearly communicate AAA-level character benchmarks (visual targets, documentation, examples). - Deliver hero-quality characters or prototypes that set the standard for the team. - Improve team output through high-level feedback, critiques, and art reviews. - Identify and help resolve pipeline bottlenecks in collaboration with Leads and Tech Art. - Ensure characters meet both visual excellence and real-time performance constraints. Qualifications - Accepting permanent staff and freelance candidates. - Availability: ASAP (if available later, do not hesitate to apply!). - Location: Full remote possible (Europe only). Benefits - We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. - This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located. Company Description - We released the first trailer: Trailer Link - Our website: Website Link - A short article about us: Article Link - Good summary of our game: Game Summary Link

Europe
50K - 65K / year
Job Closed
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Senior Platform Engineer

Novaquark

We released the first trailer: Trailer Link Our website: Website Link A short article about us: Article Link Good summary of our game: Game Summary Link

Role Description As we push toward the finish line, we need a seasoned Senior Platform Programmer to act as our console guardian. Your primary mission is to maintain and test our console builds, ensuring they don’t just run, but thrive on next-gen hardware. You will be the point person for identifying platform-specific bottlenecks, upgrading SDKs, and guiding our QA team through the rigorous certification process. Beyond maintenance, you’ll empower the rest of the studio by providing the tools and optimizations necessary to meet strict shipping requirements. You will be joining the 4-person Rendering & Platforms Team which together with the Animation Programming and Unreal teams form the Engine feature team, working alongside our engine/animation and rendering specialists. You will be the bridge between the Tech and QA departments, while providing cross-functional support to Art and Design to ensure their content fits within console constraints. We are looking for a platform specialist who lives and breathes console architecture—someone who can dive deep into a crash dump one hour and mentor the team on Xbox/PS5 certification standards the next. Core Mandate (3 main missions) - Build Integrity & Stability: Ensure on a daily basis that game builds are functional, optimized, and running correctly across all targeted consoles. - Platform Troubleshooting: Provide expert support for any console-specific issues, acting as the final line of defense for platform-related crashes or bugs. - Optimization & Knowledge Sharing: Develop console-specific optimizations (CPU/GPU/IO) and proactively spread platform knowledge across the studio to prevent technical debt. Success Criteria (What are we expecting from this person in the next months) - Certification Readiness: Successfully guide the project through the Game Pass certification process with minimal friction. - Infrastructure Modernization: Successfully update the project to the latest SDK versions and integrate the console build process into our CI/CD pipeline. - Stability & Testing: Achieve a significant reduction in platform-specific crashes and implement a suite of console-specific automated tests. Qualifications - Experience with console architecture and development. - Proficient in troubleshooting and optimizing game builds. - Strong understanding of certification processes for Xbox/PS5. Requirements - Availability: ASAP (if available later, do not hesitate to apply!) - Location: Full remote possible (Europe only) Benefits - Competitive packages and tailored benefits through our partnership with Deel. - Seamless onboarding for international team members. Company Description We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

Europe
48K - 62K / year
Job Closed
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Jira Master

Novaquark

We released the first trailer: Trailer Link Our website: Website Link A short article about us: Article Link Good summary of our game: Game Summary Link

Scrum Master34 days ago

Role Description - With an outside look, help the directors and the producers with the organization of Jira, which implies the very detailed day to day up to the big picture. - Help the team define and refine processes about every aspect of the company, which includes helping producers with the governance, making the company more efficient in the long run. - Be a source of proposition when it comes to new ways of visualizing the data, or pointing out issues that happen in production. - Daily upkeep of the Jira structure, sprint and milestone tidiness, and help enforcing the rules. Success Criteria - You have become the go-to person when there is a Jira question, or an automation to put in place. - You are able to present data-driven outlooks of the way we work to help the team in the usual rituals we have (sprint planning/retro, milestone planning/retro). - Jira usage in the company is wider, and user satisfaction improved (not based on the software itself but on the dashboards created and automation in place). - You are in touch with every team on a sprintly basis (once every 3 weeks). Key Information - Type of contract: Employee (EOR) or Contractor via Deel. - Availability: ASAP (if available later, do not hesitate to apply!). - Location: Full remote possible (Europe only). Links - We released the first trailer - Our website - A short article about us - Good summary of our game

Europe
40K - 50K / year
Job Closed
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Mid AI Programmer

Novaquark

We released the first trailer: Trailer Link Our website: Website Link A short article about us: Article Link Good summary of our game: Game Summary Link

Role Description We’re looking for a highly capable AI programmer with proven implementation experience in Unreal Engine, ready to take ownership of significant AI features. This person will be responsible for translating high-level design concepts into robust, optimized game code. - Implement and maintain high-performance gameplay AI features and underlying systems (e.g., decision making, combat moveset, navigation) that meet ambitious creative and technical requirements. - Contribute to team-level technical discussions regarding implementation methods, tools, and workflow. - Team composition: The team has 3 members; we aim for 6 members for alpha. Title will be: Intermediate GPP - AI. - Team work: Mostly with design, but with other GPP teams and animation team as well. Core Mandate (3 main missions) - Participate in improving our code base by following our processes (technical documentation, peer reviews, etc.) and be proactively suggesting improvements. - Collaborate with designers, animators, and FX artists to implement and fine-tune non-playable characters’ movements and actions as well as core combat systems that affect AIs. - Become familiar with the project and the codebase in order to become the owner of several AI-related topics. Success Criteria (What are we expecting from you in the next months) - Delivers at least one feature with a high level of technical quality and clear technical and user documentation. - Demonstrates Unreal Engine expertise and actively supports the AI team by sharing knowledge and best practices. - Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing bugs. Qualifications - Proven implementation experience in Unreal Engine. - Strong problem-solving skills. Requirements - Availability: ASAP (if available later, do not hesitate to apply!) - Location: Full remote possible (Europe only) Benefits - Type of contract: Contractor (2 years option) via Deel. Company Description - We released the first trailer: Trailer Link - Our website: Website Link - A short article about us: Article Link - Good summary of our game: Game Summary Link

Europe
50K - 62K / year
Job Closed