
iniBuilds
Remote Jobs
Taking it to the next level. Leader in high quality 3D art and all things simulation.
7 Jobs
Community Manager
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Oversee and help manage all iniBuilds community platforms (Discord, forums, testing groups) • Maintain a positive and respectful environment by moderating discussions and supporting community guidelines • Coordinate community testing programs, from gathering participants to collecting and reporting structured feedback • Act as the main bridge between the community and internal teams, ensuring key feedback is communicated effectively • Support product launches, updates, and events through community announcements, engagement initiatives, and Q&A sessions • Identify community trends, issues, and sentiment to help shape development priorities and communication strategies • Work closely with marketing and development teams to deliver accurate and engaging community updates
UI Designer – Unreal Engine
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Design and implement user interfaces for VR applications in Unreal Engine (primarily UMG/Slate). • Create wireframes, UI flows, mockups, and prototypes that align with both technical constraints and user-centered design principles. • Adapt traditional 2D interface design to 3D/VR contexts, with a strong focus on usability, accessibility, and spatial placement. • Integrate UI elements with interactivity, hand tracking, and motion controller input (e.g. Meta Quest 3).
Level Designer
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Design, layout, and implement detailed airport environments and surrounding landscapes using the MSFS SDK and in-game DevTools. • Interpret satellite imagery, blueprints, and photography to recreate accurate geographic and structural layouts. • Convert, configure and integrate models from 3D artists and export to Microsoft Flight Simulator compatible formats. • Place and configure models, decals, lights, and materials within the world editor to match real-world references. • Collaborate with the art and technical teams to optimize levels for performance and memory constraints. • Ensure consistency of scale, proportion, and placement across all environment components. • Conduct self-reviews and iterative polishing to uphold visual and experiential quality across all levels.
3D Artist – Scenery Team
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints • Create realistic textures and materials using industry-standard tools and workflows • Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation • Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation • Collaborate with the team to resolve technical and visual issues during asset implementation • Follow internal standards and naming conventions to maintain consistency across projects
XML Programmer – Vehicles Team
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Develop and maintain aircraft systems using MSFS SDK XML and RPN logic • Implement and manage Behaviors, Templates, and Components within the MSFS framework • Edit, configure, and maintain MSFS CFG files • Tune aircraft systems, avionics, and interactions through CFG and XML integration • Create, structure, and maintain MSFS package sources (SimObjects, ModelBehaviors, Panels, etc.) • Ensure compatibility across MSFS 2020 and MSFS 2024 projects • Debug, optimise, and refine existing systems for stability, realism, and performance • Follow MSFS SDK best practices to support future updates and modular development
VR Developer – Unreal Engine
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Design and develop immersive VR applications using Unreal Engine for commercial use cases • Collaborate with the team to translate business requirements into interactive experiences • Implement user interactions, physics, and hand tracking (especially for devices like Meta Quest 3) • Integrate assets including 3D models, animations, audio, and UI elements • Debug and troubleshoot technical issues in real-time VR environments
3D Artist – Vehicles Team
iniBuildsTaking it to the next level. Leader in high quality 3D art and all things simulation.
• Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation • Develop textures and materials using industry-standard texturing software and techniques • Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors • Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts • Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines • Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency