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iniBuilds

Remote Jobs

Taking it to the next level. Leader in high quality 3D art and all things simulation.

7 open rolesTeam 51,200Since 2018Latest: Mar 19, 2026, 1:12 AM UTCCompany SiteLinkedIn
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7 Jobs

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Community Manager

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

OtherRemoteSeniorTeam 51-200Since 2018

• Oversee and help manage all iniBuilds community platforms (Discord, forums, testing groups) • Maintain a positive and respectful environment by moderating discussions and supporting community guidelines • Coordinate community testing programs, from gathering participants to collecting and reporting structured feedback • Act as the main bridge between the community and internal teams, ensuring key feedback is communicated effectively • Support product launches, updates, and events through community announcements, engagement initiatives, and Q&A sessions • Identify community trends, issues, and sentiment to help shape development priorities and communication strategies • Work closely with marketing and development teams to deliver accurate and engaging community updates

United States
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UI Designer – Unreal Engine

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

Game Engineer72 days ago
OtherRemoteSeniorTeam 51-200Since 2018

• Design and implement user interfaces for VR applications in Unreal Engine (primarily UMG/Slate). • Create wireframes, UI flows, mockups, and prototypes that align with both technical constraints and user-centered design principles. • Adapt traditional 2D interface design to 3D/VR contexts, with a strong focus on usability, accessibility, and spatial placement. • Integrate UI elements with interactivity, hand tracking, and motion controller input (e.g. Meta Quest 3).

United States
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Level Designer

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

Designer72 days ago
OtherRemoteSeniorTeam 51-200Since 2018

• Design, layout, and implement detailed airport environments and surrounding landscapes using the MSFS SDK and in-game DevTools. • Interpret satellite imagery, blueprints, and photography to recreate accurate geographic and structural layouts. • Convert, configure and integrate models from 3D artists and export to Microsoft Flight Simulator compatible formats. • Place and configure models, decals, lights, and materials within the world editor to match real-world references. • Collaborate with the art and technical teams to optimize levels for performance and memory constraints. • Ensure consistency of scale, proportion, and placement across all environment components. • Conduct self-reviews and iterative polishing to uphold visual and experiential quality across all levels.

United States
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3D Artist – Scenery Team

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

3D Artist72 days ago
OtherRemoteSeniorTeam 51-200Since 2018

• Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints • Create realistic textures and materials using industry-standard tools and workflows • Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation • Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation • Collaborate with the team to resolve technical and visual issues during asset implementation • Follow internal standards and naming conventions to maintain consistency across projects

United States
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XML Programmer – Vehicles Team

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

OtherRemoteSeniorTeam 51-200Since 2018

• Develop and maintain aircraft systems using MSFS SDK XML and RPN logic • Implement and manage Behaviors, Templates, and Components within the MSFS framework • Edit, configure, and maintain MSFS CFG files • Tune aircraft systems, avionics, and interactions through CFG and XML integration • Create, structure, and maintain MSFS package sources (SimObjects, ModelBehaviors, Panels, etc.) • Ensure compatibility across MSFS 2020 and MSFS 2024 projects • Debug, optimise, and refine existing systems for stability, realism, and performance • Follow MSFS SDK best practices to support future updates and modular development

United States
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VR Developer – Unreal Engine

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

Game Engineer72 days ago
OtherRemoteSeniorTeam 51-200Since 2018

• Design and develop immersive VR applications using Unreal Engine for commercial use cases • Collaborate with the team to translate business requirements into interactive experiences • Implement user interactions, physics, and hand tracking (especially for devices like Meta Quest 3) • Integrate assets including 3D models, animations, audio, and UI elements • Debug and troubleshoot technical issues in real-time VR environments

United States
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3D Artist – Vehicles Team

iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

3D Artist72 days ago
OtherRemoteSeniorTeam 51-200Since 2018

• Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation • Develop textures and materials using industry-standard texturing software and techniques • Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors • Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts • Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines • Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency

United States