Taking it to the next level. Leader in high quality 3D art and all things simulation.
Level Designer
Location
United States
Posted
79 days ago
Salary
0
Seniority
Senior
Job Description
Level Designer
iniBuilds
• Design, layout, and implement detailed airport environments and surrounding landscapes using the MSFS SDK and in-game DevTools. • Interpret satellite imagery, blueprints, and photography to recreate accurate geographic and structural layouts. • Convert, configure and integrate models from 3D artists and export to Microsoft Flight Simulator compatible formats. • Place and configure models, decals, lights, and materials within the world editor to match real-world references. • Collaborate with the art and technical teams to optimize levels for performance and memory constraints. • Ensure consistency of scale, proportion, and placement across all environment components. • Conduct self-reviews and iterative polishing to uphold visual and experiential quality across all levels.
Job Requirements
- Proven experience designing and implementing environments in Microsoft Flight Simulator.
- Strong understanding of the MSFS SDK, including Scenery Editor and other DevMode tools.
- Familiarity with terrain editing, object placement, and visual debugging in MSFS.
- Attention to detail and a strong sense of spatial accuracy and realism.
- Experience with general 3D and animation workflows.
- Ability to analyze real-world references (imagery, maps, blueprints) and translate them into virtual spaces.
- Ability to problem-solve and work independently.
- Intermediate or higher proficiency in English for communication and documentation.
Benefits
- A competitive salary
- The opportunity to contribute to some of the most recognizable locations and airports in simulation.
- A collaborative and supportive work environment.
- Continuous learning and professional development opportunities.
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