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iniBuilds

Taking it to the next level. Leader in high quality 3D art and all things simulation.

Level Designer

Location

United States

Posted

79 days ago

Salary

0

Seniority

Senior

English

Job Description

Level Designer

iniBuilds

• Design, layout, and implement detailed airport environments and surrounding landscapes using the MSFS SDK and in-game DevTools. • Interpret satellite imagery, blueprints, and photography to recreate accurate geographic and structural layouts. • Convert, configure and integrate models from 3D artists and export to Microsoft Flight Simulator compatible formats. • Place and configure models, decals, lights, and materials within the world editor to match real-world references. • Collaborate with the art and technical teams to optimize levels for performance and memory constraints. • Ensure consistency of scale, proportion, and placement across all environment components. • Conduct self-reviews and iterative polishing to uphold visual and experiential quality across all levels.

Job Requirements

  • Proven experience designing and implementing environments in Microsoft Flight Simulator.
  • Strong understanding of the MSFS SDK, including Scenery Editor and other DevMode tools.
  • Familiarity with terrain editing, object placement, and visual debugging in MSFS.
  • Attention to detail and a strong sense of spatial accuracy and realism.
  • Experience with general 3D and animation workflows.
  • Ability to analyze real-world references (imagery, maps, blueprints) and translate them into virtual spaces.
  • Ability to problem-solve and work independently.
  • Intermediate or higher proficiency in English for communication and documentation.

Benefits

  • A competitive salary
  • The opportunity to contribute to some of the most recognizable locations and airports in simulation.
  • A collaborative and supportive work environment.
  • Continuous learning and professional development opportunities.

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