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ArenaNet

Remote Jobs

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

20 open rolesTeam 201,500Since 2000Latest: Jun 29, 2026, 12:00 AM UTCCompany SiteLinkedIn
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Experience

20 Jobs

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Web Engineer

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

Full TimeRemoteMid LevelTeam 201-500Since 2000

• Delivering websites at a very high level of quality • Working in legacy systems and their modernization • Collaborate with different people across the company and with external 3rd parties • Take direction and provide alternate solutions and viewpoints • Code ownership - write maintainable, tested, and well-documented code • Ability to balance short-term delivery with long-term maintainability • Participate in code reviews, technical discussions, and team planning • Troubleshoot issues across the entire application stack • Working on live services, including on-call rotation

United States
$119.1K - $178.7K / year
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Senior Level Designer – Contract

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

Designer20 days ago
ContractRemoteSeniorTeam 201-500Since 2000

• Collaborate – Partner with Content Design, Locomotion Design, Technical Design, Narrative, Art, and Engineering to deliver cohesive and quality player-facing levels • Plan – Work with Content Leads to support development timelines and goals • Champion – Define metrics and drive their adoption across teams with a gameplay first mentality. Supporting player skills, locomotion, exploration, and combat. • Implement - Use Unreal Engine 5 tools and scripting systems to build and iterate on gameplay experiences and spaces in an open world environment • Iterate – Work with Designers and Artists to find the fun, with an eye towards joy of movement and spaces conducive to the content of an open world, multiplayer game • Refine – Work directly with Artists to refine and finalize assets for the use in gameplay • Document – Work with Technical Designers and other Designers to fully document tools, pipelines, and content plans • Listen - Participate in playtests and incorporate feedback to improve pacing, clarity, and player engagement • Polish - Iterate content based on player feedback, internal playtests, and design reviews to ensure gameplay moments are polished, intuitive, and aligned with the player experience. • Exemplify – Be an example for the team of the quality bar, how to work effectively within constraints, and how to be a professional within the industry

United States
$53 - $80 / hour
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Senior Content Designer

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

Designer27 days ago
OtherRemoteSeniorTeam 201-500Since 2000

Define and implement high-quality gameplay content and systems for our upcoming project. This is an advanced role where you’ll be asked to own complex iteration, work collaboratively with multiple disciplines, and establish and maintain quality and...

Remote
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Senior UI Engineer – Contract

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

ContractRemoteSeniorTeam 201-500Since 2000

• Build and maintain scalable UI systems and gameplay-facing interfaces in Unreal Engine 5 • Develop maintainable MVVM-style UI architecture and workflows using Unreal Engine tools and frameworks • Collaborate closely with UX designers to translate wireframes, flows, and mockups into polished in-game experiences at both the screen and widget level • Implement responsive interfaces that support multiple input schemes, including controller and keyboard/mouse • Build reusable UI systems, widgets, and components that support long-term scalability and maintainability • Partner with Gameplay, UI, and Engineering teams to integrate gameplay systems, player data, and backend-driven features into the UI layer • Develop and maintain UI functionality using both C++ and Blueprint workflows • Support iteration and polish through debugging, optimization, usability improvements, and feedback integration • Help identify and improve UI engineering workflows, pipelines, and technical standards across the project • Balance performance, usability, maintainability, and visual quality within production constraints

United States
$67 - $104 / hour
Job Closed
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Senior Technical Artist – Contract

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

3D Artist30 days ago
ContractRemoteSeniorTeam 201-500Since 2000

• Work with UI/UX designers to create, translate, and implement UI elements, menus, and systems in the game engine • Build and maintain widgets, menus, and HUD elements • Create Material solutions for animations, transitions, and visual effects • Partner with engineers to integrate existing gameplay systems, data, and backend services • Create reusable UI components that support scalability across features • Collaborate closely with UI/UX, Tech Art, and Engineering to clearly present, iterate, and deliver polished work • Balance visual quality with performance, usability, and production constraints

United States
$60 - $93 / hour
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Senior Story Designer

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

ContractRemoteSeniorTeam 201-500Since 2000

Role Description We are looking for a Contract Senior Story Designer to help define and implement high-quality gameplay content and systems for an unannounced project built in Unreal Engine 5. This is an advanced role where you’ll be asked to own complex iteration, work collaboratively with multiple disciplines, and establish and maintain quality and technical standards for our content. - Collaborate – Partner with Level Design, Technical Design, Narrative, Art, and Engineering to deliver cohesive and quality player-facing content. - Define – Partner with Technical Design and Engineering to establish and harden implementation tools and pipelines for content. - Document - Maintain and add to documentation of features and systems. - Plan – Work with Content Leads to support development timelines and goals for content completion. - Implement - Use Unreal Engine 5 tools and scripting systems to build and iterate on gameplay experiences. - Listen - Participate in playtests and incorporate feedback to improve pacing, clarity, and player engagement. - Polish - Iterate on content based on player feedback, internal playtests, and design reviews to ensure gameplay moments are polished, intuitive, and aligned with the overall player experience. - Exemplify – Be an example for the team of the quality bar, how to work effectively within constraints, and how to be a professional within the industry. Qualifications - 5+ years of experience of game development with a focus on quest design, mission design, and technical implementation. - 1 or more AAA games shipped in a content/story focused role. - Pre-production game design experience. - Experience implementing gameplay content using Unreal Engine 5. - Experience establishing technical requirements for content creation inside Unreal Engine 5. - Strong understanding of narrative, encounter design, and mission flow. - Ability to implement and iterate content using engine tools, scripting systems, or visual scripting. - Excellent collaboration and communication skills when working with cross-disciplinary teams. - Engineering or strong Technical backgrounds a plus. Requirements - Applications will be accepted until Friday, June 19th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. Benefits - Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

United States
$54 - $80 / hour
Job Closed
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Contract Materials Artist

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

3D Artist49 days ago
ContractRemoteMid LevelTeam 201-500Since 2000

Role Description We are looking for a Materials Artist to help bring the world of an unannounced Unreal Engine 5 project to life. In this role, you’ll create high-quality environment assets that shape the visual identity, storytelling, and atmosphere of the game world. We’re looking for an artist with a strong eye for form, material definition, composition, and storytelling who thrives in a highly collaborative environment and is passionate about building immersive worlds players want to explore. - Create high-quality 3D props and environment assets for a wide range of natural and man-made locations in Unreal Engine 5. - Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets. - Build assets from concept through final implementation, including modeling, sculpting, texturing, material creation, and in-engine integration. - Help establish and maintain the visual quality bar for world-building, set dressing, and environmental storytelling. - Create modular assets and reusable kits that support large-scale world creation while maintaining strong artistic quality. - Collaborate with technical artists and engineers to improve workflows, pipelines, optimization, and asset integration processes. - Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project. - Balance artistic quality with performance, readability, gameplay needs, and production constraints. - Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail. Qualifications - 2+ years of professional game development experience creating environment or prop art for shipped titles. - Strong portfolio demonstrating high-quality prop work across a variety of styles, materials, and settings, including both natural and architectural assets. - Excellent understanding of form, composition, materials, scale, and environmental storytelling. - Experience creating game-ready assets from high-poly through optimized in-game implementation. - Strong proficiency with industry-standard tools such as Maya (preferred), 3ds Max, ZBrush, Substance Painter, and Photoshop. - Experience working in Unreal Engine workflows, ideally UE5. - Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. - Strong collaboration and communication skills with both artistic and technical teams. - Ability to iterate quickly while maintaining a high level of polish and craftsmanship. - Passion for games, world building, and creating immersive player experiences. Application Information Applications will be accepted until Friday, June 5th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

United States
$40 - $58 / hour
Job Closed
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Contract Environment Artist

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

3D Artist49 days ago
ContractRemoteMid LevelTeam 201-500Since 2000

Role Description ArenaNet is looking for a talented World Building Artist to help craft the world of an unannounced Unreal Engine 5 project. In this role, you’ll help shape large-scale playable spaces that are visually compelling, navigable, and rich with atmosphere and environmental storytelling. We’re looking for an artist with strong world-building instincts who understands how to create spaces that support gameplay, exploration, and player experience while maintaining a high visual quality bar. You’ll work closely with Environment Art, Design, Concept Art, Lighting, Tech Art, and Art Direction to build immersive worlds players want to spend time in. What You’ll Do - Build and polish large-scale game environments and playable maps in Unreal Engine 5. - Collaborate closely with Design, Environment Art, Concept Art, Lighting, and Art Direction to create visually cohesive and gameplay-supportive spaces. - Create compelling compositions, set dressing, and environmental storytelling that enhance player immersion and exploration. - Assemble and integrate environment kits, terrain, foliage, props, materials, and lighting into final in-game spaces. - Help define the mood, tone, and visual identity of different regions and locations throughout the game world. - Work within gameplay constraints while maintaining strong artistic quality, readability, and performance targets. - Partner with technical artists and engineers to improve workflows, optimization, streaming, and world-building pipelines. - Iterate quickly based on playtesting, feedback, and evolving production needs. - Contribute ideas and solutions that elevate the quality and functionality of the game world. Qualifications - 2+ years of professional game development experience building game environments or maps for shipped titles. - Strong portfolio demonstrating large-scale environment creation, world-building, composition, and environmental storytelling. - Experience building and dressing playable spaces in Unreal Engine, ideally UE5. - Strong understanding of level composition, player navigation, visual readability, and gameplay flow. - Excellent eye for scale, mood, lighting, color, and spatial storytelling. - Experience working with modular environment kits, terrain tools, foliage systems, and world-building workflows. Requirements - Applications will be accepted until Friday, June 5th by 10am PT. If the deadline is extended, the posting will be updated accordingly. - If the position is filled before this date, the posting will be removed. Encouragement to Apply Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

United States
$40 - $58 / hour
Job Closed
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Marketing Analyst

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

ContractRemoteMid LevelTeam 201-500Since 2000

Role Description The publishing team is looking for a Contract Marketing Analyst for 12 months to help transform large volumes of marketing and player data into actionable insights that support strategic decision-making across the organization. - Organizing, analyzing, and translating data into clear reporting and recommendations that support weekly and monthly OKRs. - Documenting how new reports are generated and identifying steps that can be automated for the future. - Ownership of the Gamesight attribution platform, including: - Investigating and documenting existing data pipelines. - Partnering with Gamesight to optimize the platform for ArenaNet’s needs. - Combining Gamesight data with sources such as Level Up and Google Analytics to deliver comprehensive reporting and insights. - Creating analytics reports for marketing initiatives and tracking player patterns and engagement. - Proactively resolving discrepancies and troubleshooting inaccuracies between multiple data sources to identify meaningful trends. - Identifying missing data and building solutions to incorporate them into future analysis. - Embracing ad-hoc data requests and fostering a basic understanding of each client's data sources. - Bridging the expertise of analytics with the needs of the Publishing organization to generate trend reports and optimization strategies. Qualifications - 1-3 years of online marketing, web analytics, or research experience. - Knowledge of video game marketing and game development. - Proficiency in creating data visualizations that tell the story of players. - Direct experience in online direct marketing or online media performance analysis. - Familiarity with tools like Level Up, Gamesight, and Google Analytics. - A desire to find the right data from the right sources to help explain player behavior. - Coding skills in R/SQL/Python is a bonus. Requirements - Being awesome and a force multiplier for the Publishing organization. Benefits - This is a 12-month remote-friendly contract.

Worldwide
$42 - $61 / hour
Job Closed
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Senior Creature AI Designer – Contract

ArenaNet

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

ContractRemoteSeniorTeam 201-500Since 2000

• Collaborate with Content Design, Technical Design, Creature Design, Art, and Engineering to deliver quality AI behaviors • Work with Systems and Product Leads to support development timelines and goals for content completion • Craft elegant solutions that create opportunities for players to engage with AI in understandable and intentional ways • Maintain vision and direction for the AI behaviors needed across the game • Use Unreal Engine 5 tools and scripting systems to prototype and stress-test AI behaviors • Work with the AI Engineering team to prioritize work • Iterate on features based on player feedback and design reviews

Washington
$53 - $80 / hour
Job Closed

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