ArenaNet LLC has created a gaming studio that fuses online worlds with innovation, handcrafted excellence, and passion. The company oversees the games Guild War
Contract Materials Artist
Location
United States
Posted
6 days ago
Salary
$40 - $58 / hour
Seniority
Mid Level
No structured requirement data.
Job Description
Contract Materials Artist
ArenaNet
Role Description We are looking for a Materials Artist to help bring the world of an unannounced Unreal Engine 5 project to life. In this role, you’ll create high-quality environment assets that shape the visual identity, storytelling, and atmosphere of the game world. We’re looking for an artist with a strong eye for form, material definition, composition, and storytelling who thrives in a highly collaborative environment and is passionate about building immersive worlds players want to explore. - Create high-quality 3D props and environment assets for a wide range of natural and man-made locations in Unreal Engine 5. - Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets. - Build assets from concept through final implementation, including modeling, sculpting, texturing, material creation, and in-engine integration. - Help establish and maintain the visual quality bar for world-building, set dressing, and environmental storytelling. - Create modular assets and reusable kits that support large-scale world creation while maintaining strong artistic quality. - Collaborate with technical artists and engineers to improve workflows, pipelines, optimization, and asset integration processes. - Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project. - Balance artistic quality with performance, readability, gameplay needs, and production constraints. - Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail. Qualifications - 2+ years of professional game development experience creating environment or prop art for shipped titles. - Strong portfolio demonstrating high-quality prop work across a variety of styles, materials, and settings, including both natural and architectural assets. - Excellent understanding of form, composition, materials, scale, and environmental storytelling. - Experience creating game-ready assets from high-poly through optimized in-game implementation. - Strong proficiency with industry-standard tools such as Maya (preferred), 3ds Max, ZBrush, Substance Painter, and Photoshop. - Experience working in Unreal Engine workflows, ideally UE5. - Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. - Strong collaboration and communication skills with both artistic and technical teams. - Ability to iterate quickly while maintaining a high level of polish and craftsmanship. - Passion for games, world building, and creating immersive player experiences. Application Information Applications will be accepted until Friday, June 5th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
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