Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Senior Technical Character Artist
Location
United States
Posted
3 days ago
Salary
$97K - $160K / year
Seniority
Senior
No structured requirement data.
Job Description
Senior Technical Character Artist
Mob Entertainment
Role Description We're looking for a Sr. Technical Character Artist for our rapid prototyping Skunk Works team. You'll be responsible for breathing life into our characters for the first time in the prototypes we build out of the backlog of diverse ideas. Characters are very important to us, and getting them right is a priority at our studio. Responsibilities - Play a critical role in reviewing, clarifying and refining character concepts - Assess requirements for each concept, quickly identifying what will be needed to build it - You own the modeling, surfacing, rigging and effects of and for all characters - You will work with teammates on setting up behavior BPs and trees to drive the character’s states / behaviors Qualifications - 10+ years of experience building characters for interactive experiences in Unreal - Modeling and surfaces experience - Solid communication and collaboration skills in a remote-first environment - Service-based attitude. You thrill in bringing worlds to life, regardless of origin - Experience with scripted cinematic sequences Nice to Have - Familiarity with the Poppy Playtime universe and its visual language - Animation experience - Game design experience - Passion for the horror genre and atmospheric storytelling Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave Salary Range - San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & DC Metropolitan Areas: $131,000–$160,000 USD annually - Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $114,000-147,500 USD annually - All Other U.S. Locations: $97,000–$125,000 USD annually
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