Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable local laws, regulations, and ordinances.
Principal Software Engineer
Location
Netherlands
Posted
3 days ago
Salary
€99.8K - €166.9K / year
Seniority
Lead
Job Description
Principal Software Engineer
Microsoft
Role Description The Industry Solutions Engineering (ISE) team is a global engineering organization that has operated Microsoft’s Forward Deployed Engineering function for over a decade, working directly with customers to co-engineer solutions to their toughest business challenges. We operate in small, multidisciplinary teams, enabling tight feedback loops and rapid iteration. Together, we build AI-powered, cloud-based solutions that deliver measurable business outcomes. We are hiring a Principal Software Engineer to bring strong software design and engineering expertise, building reliable systems and production-ready services that turn ideas and data-driven insights into scalable solutions. You will be part of a cross-functional team of software engineers, data scientists, technical program managers, and designers who work side-by-side with high-impact and strategic customers and their engineers to build innovative solutions. Responsibilities - Put security first: Build and ship solutions that meet enterprise security standards (threat modeling, secure coding, privacy, and compliance) from design through production. - Translate business needs into technical solutions: Partner with stakeholders to define problem statements, success metrics, and architectural approaches that deliver measurable outcomes. - Design and lead architecture: Own end-to-end system design for cloud and AI workloads, making sound tradeoffs across reliability, performance, cost, and maintainability. - Deliver quickly without sacrificing quality: Use modern engineering practices (CI/CD, automated testing, observability, and progressive delivery) to iterate fast and reduce operational risk. - Drive customer success and adoption: Work directly with customer engineering teams to deliver production-ready solutions, unblock delivery, and ensure outcomes are adopted at scale. - Build reusable, scalable assets: Create solution accelerators, reference architectures, and code that can be reused across customers and scenarios to maximize impact. - Operate effectively in ambiguity: Continuously learn and adapt as technologies and customer priorities evolve; bring clarity, structure, and momentum to complex engagements. - Lead and mentor across disciplines: Provide technical direction, coach engineers, and collaborate with product, data, and security partners to deliver as one team. - Lead complex delivery end-to-end: Coordinate multiple workstreams, manage dependencies, and raise the bar on reliability and operational excellence for services running in production. - Model inclusive, customer-obsessed leadership: Create an environment of trust, accountability, and continuous improvement while representing the company professionally with external stakeholders. Qualifications - Bachelor's Degree in Computer Science, or related technical discipline AND technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python. - Experience building or integrating AI/ML or LLM-based solutions, prompt engineering, RAG, fine-tuning. - Familiarity with deploying and operating AI systems in production environments. - Understanding of model evaluation, data quality, and performance monitoring. - Experience using cloud AI platforms (Azure ML, OpenAI, or similar) OR equivalent experience. Requirements - Master's Degree in Computer Science or related technical field AND technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience. - Experience partnering directly with customers or internal stakeholders to deliver solutions end-to-end. - Comfortable with travel up to 25% (role dependent). Benefits - Competitive package including a wide range of benefits built around your personal needs and those close to you.
Related Guides
Related Job Pages
More Software Engineer Jobs
Middle Developer – Pixi.JS, Playable Ads
iLogos Game StudiosSmart solutions provider for game companies
• Develop highly engaging, interactive, and high-performance Playable Ads using PixiJS • Optimize assets and code to achieve the absolute minimum bundle size and fastest load times • Build and package playables to meet the technical specifications of various ad networks (AppLovin, Unity Ads, IronSource, Google, Meta, etc.) • Collaborate closely with artists and animators to translate visual ideas into lightweight, interactive web gameplay • Implement custom tracking, call-to-action (CTA) triggers, and MRAID/ad network SDK integrations • Ensure cross-browser and cross-device compatibility (especially for low-to-mid-tier mobile devices)
Engineer Lead, Software
ZensarAt Zensar, we’re “experience-led everything”. We are committed to conceptualizing, designing, engineering, marketing, and managing digital solutions and experiences for over 130 leading enterprises. We are a company driven by a bold purpose: Together, we shape experiences for better futures. Whether for our clients, our people, or the world around us, this belief powers everything we do. At the heart of our culture is ONE with Client - a set of four core values that reflect who we are and how we work: One Zensar, Nurturing, Empowering, and Client Focus. Part of the $4.8 billion RPG Group, we’re a community of 10,000+ innovators across 30+ global locations, including Milpitas, Seattle, Princeton, Cape Town, London, Zurich, Singapore, and Mexico City. We believe the best work happens when individuality is celebrated, growth is encouraged, and well-being is prioritized. We are an equal employment opportunity (EEO) and affirmative action employer, committed to creating an inclusive workplace. All qualified applicants will be considered without regard to race, creed, color, ancestry, religion, sex, national origin, citizenship, age, sexual orientation, gender identity, disability, marital status, family medical leave status, or protected veteran status.
Role Description As a Senior C++ Software Engineer, you’ll be part of our PTP Platform development group. The group is broken into smaller scrum teams that each hold responsibility for a key area of system functionality. You’ll become involved with all phases of the development lifecycle and take ownership of key functional areas. The PTP Platform is a leading-edge, cloud-based Securities Processing solution that provides trade lifecycle processing for a wide range of global financial institutions. What you will be doing: - The candidate will work on strategic enhancements to the platform as well as on client implementation projects. - Experienced Senior C++ Software Engineer to help grow and enhance our PTP software platform. - Analysis of user requirements and translation into solution design. - Estimating and breaking down tasks into manageable chunks. - Implementation of new features and feature enhancements. - Leading code reviews and enforcing best practice within a small, agile, focused team. - Mentoring junior colleagues. Qualifications - 7+ years of commercial software development experience using C++. - SQL experience. - Unix/Linux experience. - Relevant degree in a numeric discipline, or equivalent work experience. - Excellent written and spoken English. Requirements - Oracle Experience (added bonus). - Experience of event-driven distributed messaging (e.g. Kafka) (added bonus). - Experience of financial markets and the trade lifecycle beneficial (added bonus). - C# and any GUI development experience (added bonus). Benefits - We believe the best work happens when individuality is celebrated, growth is encouraged, and well-being is prioritized. - We are an equal employment opportunity (EEO) and affirmative action employer, committed to creating an inclusive workplace.
Software Engineer
Keywords StudiosInternational technical and creative services provider to the global video games industry and beyond.
Role Description This position requires you to reside in Japan during your employment with Wizcorp. Wizcorp is looking for Software Engineers for a selection of diverse fields. Depending on your background, skills, and experience we’ll find the most suitable role within our teams for you. We value human skills and character as much as we do experience and proficiency. Is this job for me? 👨🦰👩🦳🧑🦲 - You have a few years of work experience developing software professionally. - C++ and C# are core programming languages in your toolbox, even though you might be using one or two other languages for your daily tasks. - You’re not afraid to deep-dive into the engine and code bases to make some improvements. Sounds like you? Then this job is for you! Typical day 🎮📆🕹️ - You might start with an hour of looking over some code with a senior engineer. - You then might have the opportunity to look at optimizing a piece of AI logic, discussing as necessary with a specialist in the area. - In the afternoon you may spend some time working with game designers and artists to complete feature integration. The ideal candidate will be able to: - Design, test, and debug own code without assistance from other engineers. - Break down features into engineering tasks and work with other engineers to complete them. - Have an interest in working on both games and their surrounding tooling. - Confidently communicate with all members of the company. Qualifications - Strong software development fundamentals, design theory, and development processes. - Excellent debugging skills. - Excellent written and verbal communication. - Willingness to work as part of a team and contribute to technical discussions. - Eager to learn from reviews and constructive feedback. - Strong personal time management. - University degree in Engineering, Computer Science, or related discipline; or relevant professional experience. - For Japan-based candidates: 3+ years of professional software engineering experience and at least 1 year of experience in the video game industry. - For overseas-based candidates: 7+ years of professional software engineering experience, and at least 4+ years of experience in the video game industry. - Must have experience with C++ and C#, backed with Go. - Demonstrable Software Engineering ability. - Experience with Git or other version control systems. - Experience with multiple programming languages. - At least conversational Japanese proficiency - JLPT N3 or above. - English proficiency (ability to read, write, and discuss technical matters). Requirements - Experience with game engines such as Unity, Unreal, or proprietary engine code. - Understanding of 2D and 3D math. Benefits - Monthly allowance for home office equipment and supplies (15,000 JPY/month). - Private language tutoring (Japanese and/or English). - Commute fees (however, train passes are not reimbursed). - Weekends and national holidays. - Summer/winter vacation: 5 days per year (paid, applicable after the probation period). - Annual Paid Leave: 10 days per year (first year, following the probation period). - Bereavement/funeral leave. - Sick leave: 5 days per year (paid, applicable after the probation period). - Social insurance. - Parental leave.
Video Game Engine Programmer
Keywords StudiosInternational technical and creative services provider to the global video games industry and beyond.
Role Description Wizcorp is looking for Game Engine Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams. You have a few years of work experience working with custom engines and have released games on consoles. You live and breathe C++, and you’re not afraid to deep-dive into the engine architecture itself to make some improvements. Typical day: - Reviewing code from other engineers and ensuring they meet quality expectations. - Developing systems and related utilities for custom proprietary engines. - Integrating a rendering engine that fits well within the existing codebase. - Making architectural changes to accommodate new engine features. - Working on save data management, job system, memory management, or any development support feature. The ideal candidate will be able to: - Design, test, and debug own code without assistance from other engineers. - Break down large features into engineering tasks and work with other engineers to complete them. - Decipher and understand complex systems. - Mentor engineers in engine development best practices. - Develop systems with a strong focus on optimization and performance. - Have an interest in working on different parts of a game engine (Rendering, Animation, Audio,...). - Confidently communicate with all members of the company. Qualifications - Ability to write clean, readable, performant code and design the architecture around it. - Excellent debugging and optimization skills. - Excellent written and verbal communication. - Knowledge of existing optimization techniques. - Focus on performance and performance analysis. - Strong math skills. - Willingness to work as part of a team and contribute to technical discussions. - Eager to both provide and receive constructive feedback for continual growth. - Strong software development skills, design theory, and development processes. - Strong personal time management. - Experience in one or multiple of the following: - Creation of Rendering engines. - Implementation of Animation specific tools. - Development targeting PlayStation platforms. - Development targeting Microsoft platforms. - Familiarity with other target platforms (Nintendo, PC, mobile). Requirements - University degree in Engineering, Computer Science or related discipline; or relevant professional experience. - For Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engine. - For overseas-based candidates: 7+ years of professional software engineering experience, and 5+ years of professional experience developing custom engine. - Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.). - Strong experience with C++ and proficiency in C# (WPF). - Comfortable with source code management systems (Git, SVN, Perforce, etc.). - At least conversational Japanese proficiency - JLPT N3 or above. - English proficiency (ability to read, write, and discuss technical matters). Benefits - Monthly allowance for home office equipment and supplies (15,000 JPY/month). - Private language tutoring (Japanese and/or English). - Commute fees (however, train passes are not reimbursed). - Weekends and national holidays. - Summer/winter vacation: 5 days per year (paid, applicable after the probation period). - Annual Paid Leave: 10 days per year (first year, following the probation period). - Bereavement/funeral leave. - Sick leave: 5 days per year (paid, applicable after the probation period). - Social insurance. - Parental leave.


