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Devoted Studios

Creating equal opportunity for talent to work on games of their dreams

Gameplay Engineer

Game EngineerSoftware EngineerContractRemoteSeniorTeam 51-200H1B No SponsorCompany SiteLinkedIn

Location

Ukraine

Posted

3 days ago

Salary

0

Seniority

Senior

Bachelor Degree5 yrs expEnglishUnreal Engine

Job Description

Gameplay Engineer

Devoted Studios

- Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement - Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5 - Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use - Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces - Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation - Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost - Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards - Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates - Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness - Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships - Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written - Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.) - Document systems clearly — architecture decisions, integration points, known limitations - Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal

Job Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies

Benefits

  • Why Join Us?**
  • We offer:**
  • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
  • Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
  • Convenient working conditions – remote work and flexible hours
  • А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.

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