Climax Studios logo

Climax Studios

Remote Jobs

Hiring for Onsite and Remote Experienced Coders.

11 open rolesTeam 51,200Since 1993H1B No SponsorLatest: Jun 26, 2026, 1:20 PM UTCCompany SiteLinkedIn
Post Date
Minimum Salary
Experience

11 Jobs

Climax Studios logo

Senior UI Artist

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

2D Artist39 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

- Creating professional UI experiences, focusing on the development of excellent UX design, visual layout and concepts - Organising and reviewing play-tests of user interface prototypes and final in-game UI - Iterating on playable game flows so that all stakeholders can get a feel for the UI before any expensive implementation is conducted - Creating motion graphic mock-ups to illustrate complex interactions - Communicating with stakeholders, extracting requirements and advising on solutions - Leading by example, setting benchmarks, style guides, high quality standards, workflows, documentation and approvals - Reporting for internal and client needs - You’ll keep one eye on the future - research, evaluate and propose practices that keep us on the cutting edge!

United Kingdom
Job Closed
Climax Studios logo

Senior UI Artist

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

2D Artist39 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

Role Description We are looking for a Senior UI/UX Artist to help MPG deliver the best possible Game User Interfaces to our clients. Are you deeply passionate about seamless design choices, the exact colour choice for a button, or the perfect positioning of it? Do you notice font choice, alignment and kerning everywhere you look? Do you love solving the frustration of poorly designed user flow? If you have a natural eye for these details, then this may be the role for you. - Collaborate closely with game designers, artists, engineers, and production teams. - Advocate for great communication in User Interfaces. - Contribute improvements to processes. - Possess a strong understanding of Core Game and Meta Game design. - Understand the technical challenges of UI development. - Be stylistically diverse, organised, and precise. - Have a deep understanding of UI art team roles and workflows. - Be a fantastic Graphic Designer with strong knowledge of art theory. - Possess advanced knowledge of User Interface theory and practice. - Be proficient with UI and graphic design tools, including Figma, Photoshop, and Unreal Engine. - Create and present high-level documentation, style guides, and ideation. - Advise team members on UI production matters using production tools like Jira. - Exhibit exceptional attention to detail and strong analytical skills. - Communicate conceptual thoughts effectively and accept constructive critique. Qualifications - Previous experience in a similar role is highly desirable. - Experience with direct client communication. - UI concept art and white box wireframing experience. Requirements - Create professional UI experiences focusing on excellent UX design, visual layout, and concepts. - Organise and review play-tests of user interface prototypes and final in-game UI. - Iterate on playable game flows for stakeholder feedback before implementation. - Create motion graphic mock-ups to illustrate complex interactions. - Communicate with stakeholders, extract requirements, and advise on solutions. - Lead by example, setting benchmarks, style guides, high quality standards, workflows, documentation, and approvals. - Report for internal and client needs. - Research, evaluate, and propose practices that keep us on the cutting edge. Benefits - Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life. - Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance. - Pension & life cover: A strong pension plan and life insurance to support your future and protect your family. - Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year. - Parental leave: Family-first policies that support parents and caregivers with flexibility and balance. - Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities.

Europe
Job Closed
Climax Studios logo

Senior Rendering Engineer

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Engineer50 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

• Turn the art team's vision into shippable, scalable rendering technology • Build and improve high-performance rendering features across PC, console and Mac • Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth • Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures • Contribute to GPU memory management built on modern API features and memory heaps • Extend major engines (including Unreal source) and custom C++ architectures

United Kingdom
Climax Studios logo

Principal Rendering Engineer

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Engineer50 days ago
Full TimeRemoteLeadTeam 51-200Since 1993H1B No Sponsor

• Turn the art team’s vision into shippable, scalable rendering technology • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures • Design concurrent GPU memory management on modern API features and memory heaps • Extend major engines (including Unreal source) and custom C++ architectures • The opportunity to represent the studio externally through white papers or presenting at industry events

United Kingdom
Climax Studios logo

Senior Technical Designer – MPG

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Designer106 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

• Develop, iterate, and deliver high-quality gameplay assemblies and playable experiences for our AAA co-development partners. • Act as a vital interface between our design and engineering teams, helping to develop, iterate, and maintain new features and tools before deployment. • Working across any stage of a game’s gestation, from concept and prototype to soft launch and live updates. • Embracing MPG’s methodology by advocating for quality and maintaining a deep understanding of the client’s design process. • Serving as a technical resource to ensure the provision of tools, documentation, technical support, and the dissemination of best practices. • Testing new features as an experienced user, providing feedback, and suggesting improvements to tools, methods, and bug fixes. • Prototyping gameplay features and implementing elements that are complex, abstract, or technically challenging, impacting the entire game. • For Senior-level: Digesting and solving high-level feedback into actionable work, collaborating directly with production to ensure a release-quality standard.

United Kingdom
Job Closed
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

At The Multiplayer Group (MPG), we create world-class multiplayer experiences through Co-Dev and Full-Dev partnerships. Our people-first culture supports a diverse, global team in a welcoming and flexible work environment. With teams spread worldwide, we prioritise connection—both online and in person. Giving back is central to who we are, with a focus on local communities, education, and sustainability. We are seeking a Technical Designer to work on multiple unannounced titles. You will have a direct impact on key gameplay, scripted events, and the moment-to-moment player experience. This role sits at the intersection of design and engineering, and you will be responsible for implementing scripted events and building scalable solutions - all crucial to the gameplay experience.

United Kingdom
Job Closed
Climax Studios logo

Senior Backend Engineer

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Backend Engineer133 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

• Individual contribution: construct systems, write code, deployments, etc. • Work with the team lead and stakeholders to estimate and prioritise work • Work alongside peers to iterate on solutions that fit requirements • Keep the project lead and producer apprised of revised estimates and delivery times • Promote and maintain high standards and process: tests, CI/CD, documentation • Help and support team members in day-to-day work • Understand, maintain and expand existing code and develop new features or systems

United Kingdom
Climax Studios logo

Principal Backend Engineer

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Backend Engineer133 days ago
Full TimeRemoteLeadTeam 51-200Since 1993H1B No Sponsor

- Individual contribution: architect systems, write code, deployments, etc. - Act as the engineering contact point between MPG and the client, working alongside the Project Manager and Engineering Leadership - Translate client requirements into tasks for yourself and team members - Make the right trade-offs to design systems based on performance, time, and budget - Mentor and delegate pieces of work to other team members to help develop them as engineers - Create estimated cost spreadsheets for online services based on projected concurrent users - Cultivate engineering best practices across teams: modular design, code quality, testing - Work with the Lead and Production to communicate risks, benefits, and future roadmaps - Active mentorship of the engineering team towards professional accreditation (e.g., AWS Certification) and technical leadership.

United Kingdom
Climax Studios logo

Senior Backend Engineer

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Software Engineer133 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

Role Description We are looking for a deeply talented, fully remote Senior Backend Engineer. You’ll be UK or EU based and you’ll be working in a team of backend engineers across MPG. We deliver, deploy and help integrate backend services alongside external co-dev clients as part of industry leading game projects, and collaborate to define solutions and implement features on time and to a high standard. We’re also developing an internal tool used across MPG, as well as growing our pool of AWS Certified engineers - both of which you will be involved with when you join us. Qualifications - Experience in game development and having worked on at least two game titles in a commercial setting developing server backends for AAA games, free-to-play (mobile) games, casino apps or similar. - Experience releasing at least two backend services with a large number of concurrent users. - Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable. - Experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Associate or above) would be advantageous. - Experience with infrastructure as code tools, e.g. Terraform. - Ability to create supporting documentation, designs, comments, etc. - Ability to discuss technical and production matters. - Excellent time management and ability to work autonomously. - Experience building distributed applications. - Attention to detail with ability to comprehend and follow direction. - Clear communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique. - Experience with Git or Perforce, or other source control software. - Ability to adapt to new tools, languages, and concepts as required by the project. - Knowledge of Microservices and Service Oriented Architectures (SOA), especially Kubernetes and Docker. - Experience building a CI/CD pipeline to validate and test code. - Awareness of security/cheating implications of technology choices. - Experience using Gen AI for code generation. Requirements - Demonstrable database experience with both SQL and NoSQL. - Understanding of how a backend service integrates with the game - experience with Unreal or Unity would be useful but not required. - Experience with high-scale distributed applications with a concurrent user base ranging in the hundreds of thousands, with high uptime, and performant services. - An understanding of how to use LLMs to process and query structured and unstructured data. Responsibilities - Individual contribution: construct systems, write code, deployments, etc. - Work with the team lead and stakeholders to estimate and prioritise work. - Work alongside peers to iterate on solutions that fit requirements. - Keep the project lead and producer apprised of revised estimates and delivery times. - Promote and maintain high standards and process: tests, CI/CD, documentation. - Help and support team members in day-to-day work. - Understand, maintain and expand existing code and develop new features or systems. Benefits - Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life. - Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported. - Pension & life cover: A strong pension plan and life insurance to support your future and protect your family. - Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about. - Parental leave: Family-first policies that support parents and caregivers with flexibility and balance. - Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

United Kingdom + 9 moreAll locations: United Kingdom | Canada | Germany | France | Australia | Sweden | Italy | Netherlands | Spain | Ecuador
Job Closed
Climax Studios logo

Software Engineer – Backend Services

Climax Studios

Hiring for Onsite and Remote Experienced Coders.

Backend Engineer133 days ago
Full TimeRemoteSeniorTeam 51-200Since 1993H1B No Sponsor

• Individual contribution: construct systems, write code, deployments, etc. • Work with the team lead and stakeholders to estimate and prioritise work • Work alongside peers to iterate on solutions that fit requirements • Keep the project lead and producer apprised of revised estimates and delivery times • Champion and maintain high standards and process: tests, CI/CD, documentation • Help and support team members in day-to-day work • Understand, maintain and expand existing code and develop new features or systems

United Kingdom

1more opportunities are still waiting for you.Log in now and take your next shot before someone else does.