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Miro

We’re a visual workspace for innovation, built for distributed teams of any size.

Staff Design Engineer

Mechanical EngineerMechanical EngineerFull TimeRemoteLeadTeam 1,001-5,000H1B SponsorCompany SiteLinkedIn

Location

Denmark

Posted

4 days ago

Salary

0

Seniority

Lead

Bachelor DegreeEnglishReactTypeScript

Job Description

Staff Design Engineer

Miro

• Own the core interaction layer of the canvas, responsiveness, rendering, input handling, and spatial transitions, working on the things users feel before they name. • Design and build the multiplayer moments that make working alongside someone in Miro feel genuinely different from working alone: presence, cursors, conflict, and co-creation. • Define what it means to have an AI collaborator in a visual, multiplayer space — shaping how AI outputs land on the canvas, how suggestions feel without being intrusive, and how generative results become part of a team's work. • Craft the moments of delight and magic that make Miro memorable, animations, micro-interactions, and transitions where the tool disappears and the thinking takes over. • Build the patterns, prototypes, and shared tooling that make the broader design and engineering organisation faster and more confident. • Write things down, teach by doing, and set a quality standard that propagates, contributing to coherence across the canvas, not just within your own area. • Collaborate closely with product designers, engineers, PMs, and researchers across Miro's canvas and AI portfolio.

Job Requirements

  • Fluency in React, TypeScript, and CSS, you have strong architectural opinions that come from shipping, not reading.
  • Hands-on experience with canvas and graphics technologies: WebGL, Canvas API, SVG, and complex layout systems.
  • Deep craft in motion and timing, easing curves, transition timing, hover states, and frame budgets are as deliberate for you as layout decisions.
  • Experience designing real-time multiplayer systems: you've thought about presence, conflict, and co-authorship as UX problems, not just engineering ones.
  • Experience designing AI experiences, you understand the difference between putting a text input on a page and designing around probabilistic, latent AI outputs.
  • The instinct to prototype in code first: you reach for the browser before Figma when exploring a new interaction, and you're fast enough that prototyping doesn't feel like a cost.
  • Systems thinking across a large product surface, you connect patterns, design with awareness of implications elsewhere, and contribute to coherence.
  • Experience with streaming APIs, structured outputs, and the UX patterns that make probabilistic systems feel reliable and worth trusting.
  • The ability to influence the quality of work around you, through written communication, mentorship, and setting standards that others build on.

Benefits

  • Competitive equity package
  • Lunch, snacks and drinks provided in the office
  • Wellbeing benefit and WFH equipment allowance
  • Annual learning and development allowance to grow your skills and career
  • Opportunity to work for a globally diverse team

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