Job Closed

This listing is no longer active.

StoryToys logo
StoryToys

Apps to help children play, learn and grow.

Mid-Level 3D Artist

3D Artist3D ArtistFull TimeRemoteMid LevelTeam 11-50Since 2008H1B No SponsorCompany SiteLinkedIn

Location

Ireland

Posted

8 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

Mid-Level 3D Artist

StoryToys

Role Description We are seeking a talented Mid-Level 3D Artist to join our dynamic mobile games development team. The ideal candidate will have a strong foundation in 3D modeling and animation, with proven proficiency in Maya and Unity. This role involves creating high-quality assets and animations, optimised for the mobile framework, that enhance the gaming experience and contribute to the overall artistic vision of our projects. You will also work within an AGILE production environment. Key Responsibilities - 3D Modeling: Create high-quality 3D models for characters, environments, and props using Maya, adhering to strict Brand and Company guidelines. - Texturing: Apply textures and materials to models as per project requirements. - Animation: Develop animations for characters and objects, ensuring smooth and engaging motion. - Unity: Implement your own work inside Unity and manage it within the game engine according to best practices. - Task Management: Work on more than one project simultaneously, managing different tasks and stakeholders while delivering requirements. - Collaboration: Work closely with designers, programmers, and other artists to integrate assets into Unity. - Asset Optimization: Ensure all assets are optimized for mobile platforms without compromising quality. - Feedback Incorporation: Incorporate feedback from senior team members and adjust work accordingly. - Documentation: Maintain clear documentation of processes and workflows for team reference. - Self-Management: Seek your next task and deliver within agreed deadlines and budget. - Self-Driven: Work on your own development, keeping up to date with trends and technology, and willing to learn new techniques. Qualifications - Proficient in Maya for 3D modeling, texturing, rigging, and animation. - Experience with Unity as a game engine, including asset integration; scripting and shader knowledge is a plus. - Knowledge of Adobe Suite and Substance Painter. - Strong understanding of 3D art principles, including modeling, efficient topology & poly count, texturing, rigging, skinning, and animation. - Familiarity with version control systems (e.g., Git) is a plus. - Understanding of game design principles and mobile game development. - Knowledge of the AGILE methodology of work. Preferred Qualifications - A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory. - A portfolio showcasing relevant work (models, textures, animations) is required. - Previous experience in games is required, preferably Mobile. - Experience with additional software (e.g., ZBrush, Premiere) is advantageous. - Experience working in an Agile environment, preferably in Mobile Games. - Experience using Jira, Slack, Float, Teams, and Office for work management and communication is a nice to have. Benefits - Competitive salary based on experience. - Opportunities for professional development and career growth. - Flexible working hours with the possibility of remote work. - Access to the latest software and tools in the industry. - A supportive and fun environment! Application Process Interested candidates should submit their CV/Resume along with a portfolio link showcasing their best work. Applications will be reviewed on a rolling basis until the position is filled.

Related Categories

Related Job Pages

More 3D Artist Jobs

Skydance Media logo

Technical Artist Support

Skydance Media

A global entertainment company, Skydance Media delivers diversified, blockbuster content in animation, film, and sports, as well as on interactive and new media

3D Artist8 days ago

Title: Technical Artist Support Location: Madrid Type: Full Time Workplace: hybrid Category: TD Job Description: Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling. While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different. As a Technical Artist Support, you will be responsible for helping assigned departments to solve basic technical issues. Responsibilities - Fixes the issues in the assigned scenes. - Helps artists to solve simple bugs. - Reviews pending tickets. - Assists artists when issues arise in the day-to-day processes of the department – eg. Creating work scenes, publishing work, preparing renders for dailies, etc. - Tests libraries such as Houdini's HDAs and prototypes. - Updates basic documentation. Reviews and updates the technical documentation related to the workflows and tools of the department that they support. - Is responsible for asset assemblies and updates. - Attends technical meetings to as requested, to keep trained and updated in the new studio/department tools, pipelines, workflows, etc. - Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment. - Is willing to learn new workflows and proactively contribute to making them more efficient. - Assists other team members when necessary. - Follows the department supervisor and leads’ instruction. - Has the ability to multi-task, collaborate with TDs or TAs. Requirements - 5 years in VFX or animation industries. - 1+ years in the animation industry is desirable. - Strong artistic or/and technical aptitude related to 3D animation is a must. - Knowledge of some 3D animation area (Modeling, Surfacing, Animation, Lighting). - Experience in any 3D animation Software (Maya, Max, or Houdini). - Ability to write simple scripts a big plus. - Medium /high English level desirable. - Spanish desirable. #Animation #LI-Hybrid Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Maryland + 1 moreAll locations: Maryland | Spain
Triiodide Studios logo

Environment Artist

Triiodide Studios

Pushing the technical envelope and redefining the indie horror genre.

3D Artist8 days ago
ContractRemoteTeam 1-10Since 2023H1B No Sponsor

• Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing). • Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments. • Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building. • Implement lighting and material setups that reinforce the game’s mood and tone. • Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements. • Participate in internal art reviews and provide constructive feedback to maintain consistency across the project. • Ensure all work aligns with the project’s established visual and technical guidelines.

United States
$50 - $75 / hour
Job Closed
Leidos logo

Virtual Reality 3D Modeler

Leidos

Leidos is an innovation company rapidly addressing the world’s most vexing challenges in national security and health.

3D Artist8 days ago
Full TimeRemoteTeam 10,001+Since 1969H1B Sponsor

• Generate 3D VR models for FAA ATCT within the programs specified requirements • Strong understanding of 3D modeling, texturing, lighting, UV maps, normal maps and optimization for real time rendering utilizing Autodesk Maya, 3ds Max or Blender for seamless export into the Unreal engine • Ability to be a creative thinker, problem solver and work independently in a team environment • Collaborate with the 3D modeling and VR development teams guiding best practices for real-time 3D model asset optimization for VR applications, promoting efficient workflows, and offering innovative tech solutions to maintain quality while maximizing performance • Experience with analyzing, capturing, compiling, and editing geographic data from a variety of sources, including satellite imagery, terrain elevation data, point cloud data, lidar data, and aerial or ground-based photographs utilizing geographic information system (GIS) software applications QGIS, Google Earth and Blue Marble Global Mapper • Experience with 3D model performance and polygon budget requirements for VR applications • Familiar with 3D modeling and optimizing CAD and BIM formats for use in VR applications • Experience with 3D scanning, photogrammetry and point cloud optimization for virtual reality applications utilizing Epic Reality Scan or similar 3D capture software • Willing to participate in design reviews and provide creative input on VR experiences • Willing to teach other team members, learn new software applications and techniques • Willing to stay current with VR trends, 3D modeling techniques, and emerging tools • Provide on-site technical support for VR tower siting assessments, including Audio/ Video troubleshooting, diagnosing, and resolving hardware/software compatibility issues, cabling, and conference sharing software platforms • Experience with VR hardware setup and support • Experience supporting VR demos, testing environments, and live presentations • Assist with the deployment of VR systems at customer and tower siting locations when needed • Support development of standard 3D Cab model formats (i.e., templates) for use across the siting team platform to ensure consistency • Proactively identify areas that need to be improved based upon Siting meeting activities and policy changes • Support program-specific standards and processes related to the development of 3D models • Ability to write clear technical instruction documents for customer use

United States
$100K - $110K / year
Job Closed
Keywords Studios logo

Mid VFX Artist

Keywords Studios

International technical and creative services provider to the global video games industry and beyond.

3D Artist9 days ago
ContractRemoteTeam 10,001+Since 1998H1B No Sponsor

Role Description Applicants must be currently residing in Japan and possess valid authorization to work in Japan. - Ownership & Rendering: - Creation and optimisation of real-time VFX and shader networks to achieve the game's visual goals. - Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects). - Support research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar. - Cross Discipline Collaboration: - Work closely with lead artists and technical artists to translate VFX into final in-game assets. - Participate in reviews, feedback sessions, and iterative development processes. - Share learnings, technical insights, and new workflows within the team, and stay current on best practices in real-time VFX and optimisation. - Documentation & Research: - Create and maintain clear, up-to-date technical documentation. - Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions. - Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient. Qualifications - Approximately 3+ years of professional experience in the games industry. - Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation. - Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations. - Proven proficiency in scripting and coding in one or more core languages. - Current, hands-on development experience with modern commercial game engines. - Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite). - Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills. - Fluent in Japanese and with a high degree of English language proficiency. Requirements - Previous production experience working on the demands and complexities of AAA game development. - Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox. - Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements. - Skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility. Benefits - Employment Type: 1-Year Contract - Working Pattern: Remote

Japan