A global entertainment company, Skydance Media delivers diversified, blockbuster content in animation, film, and sports, as well as on interactive and new media
Technical Artist Support
Location
Maryland + 1 moreAll locations: Maryland | Spain
Posted
8 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Technical Artist Support
Skydance Media
Title: Technical Artist Support Location: Madrid Type: Full Time Workplace: hybrid Category: TD Job Description: Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling. While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different. As a Technical Artist Support, you will be responsible for helping assigned departments to solve basic technical issues. Responsibilities - Fixes the issues in the assigned scenes. - Helps artists to solve simple bugs. - Reviews pending tickets. - Assists artists when issues arise in the day-to-day processes of the department – eg. Creating work scenes, publishing work, preparing renders for dailies, etc. - Tests libraries such as Houdini's HDAs and prototypes. - Updates basic documentation. Reviews and updates the technical documentation related to the workflows and tools of the department that they support. - Is responsible for asset assemblies and updates. - Attends technical meetings to as requested, to keep trained and updated in the new studio/department tools, pipelines, workflows, etc. - Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment. - Is willing to learn new workflows and proactively contribute to making them more efficient. - Assists other team members when necessary. - Follows the department supervisor and leads’ instruction. - Has the ability to multi-task, collaborate with TDs or TAs. Requirements - 5 years in VFX or animation industries. - 1+ years in the animation industry is desirable. - Strong artistic or/and technical aptitude related to 3D animation is a must. - Knowledge of some 3D animation area (Modeling, Surfacing, Animation, Lighting). - Experience in any 3D animation Software (Maya, Max, or Houdini). - Ability to write simple scripts a big plus. - Medium /high English level desirable. - Spanish desirable. #Animation #LI-Hybrid Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
Environment Artist
Triiodide StudiosPushing the technical envelope and redefining the indie horror genre.
• Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing). • Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments. • Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building. • Implement lighting and material setups that reinforce the game’s mood and tone. • Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements. • Participate in internal art reviews and provide constructive feedback to maintain consistency across the project. • Ensure all work aligns with the project’s established visual and technical guidelines.
Virtual Reality 3D Modeler
LeidosLeidos is an innovation company rapidly addressing the world’s most vexing challenges in national security and health.
• Generate 3D VR models for FAA ATCT within the programs specified requirements • Strong understanding of 3D modeling, texturing, lighting, UV maps, normal maps and optimization for real time rendering utilizing Autodesk Maya, 3ds Max or Blender for seamless export into the Unreal engine • Ability to be a creative thinker, problem solver and work independently in a team environment • Collaborate with the 3D modeling and VR development teams guiding best practices for real-time 3D model asset optimization for VR applications, promoting efficient workflows, and offering innovative tech solutions to maintain quality while maximizing performance • Experience with analyzing, capturing, compiling, and editing geographic data from a variety of sources, including satellite imagery, terrain elevation data, point cloud data, lidar data, and aerial or ground-based photographs utilizing geographic information system (GIS) software applications QGIS, Google Earth and Blue Marble Global Mapper • Experience with 3D model performance and polygon budget requirements for VR applications • Familiar with 3D modeling and optimizing CAD and BIM formats for use in VR applications • Experience with 3D scanning, photogrammetry and point cloud optimization for virtual reality applications utilizing Epic Reality Scan or similar 3D capture software • Willing to participate in design reviews and provide creative input on VR experiences • Willing to teach other team members, learn new software applications and techniques • Willing to stay current with VR trends, 3D modeling techniques, and emerging tools • Provide on-site technical support for VR tower siting assessments, including Audio/ Video troubleshooting, diagnosing, and resolving hardware/software compatibility issues, cabling, and conference sharing software platforms • Experience with VR hardware setup and support • Experience supporting VR demos, testing environments, and live presentations • Assist with the deployment of VR systems at customer and tower siting locations when needed • Support development of standard 3D Cab model formats (i.e., templates) for use across the siting team platform to ensure consistency • Proactively identify areas that need to be improved based upon Siting meeting activities and policy changes • Support program-specific standards and processes related to the development of 3D models • Ability to write clear technical instruction documents for customer use
Mid VFX Artist
Keywords StudiosInternational technical and creative services provider to the global video games industry and beyond.
Role Description Applicants must be currently residing in Japan and possess valid authorization to work in Japan. - Ownership & Rendering: - Creation and optimisation of real-time VFX and shader networks to achieve the game's visual goals. - Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects). - Support research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar. - Cross Discipline Collaboration: - Work closely with lead artists and technical artists to translate VFX into final in-game assets. - Participate in reviews, feedback sessions, and iterative development processes. - Share learnings, technical insights, and new workflows within the team, and stay current on best practices in real-time VFX and optimisation. - Documentation & Research: - Create and maintain clear, up-to-date technical documentation. - Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions. - Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient. Qualifications - Approximately 3+ years of professional experience in the games industry. - Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation. - Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations. - Proven proficiency in scripting and coding in one or more core languages. - Current, hands-on development experience with modern commercial game engines. - Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite). - Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills. - Fluent in Japanese and with a high degree of English language proficiency. Requirements - Previous production experience working on the demands and complexities of AAA game development. - Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox. - Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements. - Skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility. Benefits - Employment Type: 1-Year Contract - Working Pattern: Remote
VFX Artist
Keywords StudiosInternational technical and creative services provider to the global video games industry and beyond.
Role Description - VFX制作・レンダリング - ゲームのビジュアル目標を実現するため、リアルタイムVFXおよびシェーダーネットワークの制作・最適化を行う。 - VFXおよびレンダリング全般(カスタムレンダリングパス、ポストエフェクトなど)を支える高度なリアルタイムシェーダーやマテリアルの設計、実装、および最適化を行う。 - 最新のレンダリング技術、専用VFXツール、およびプロシージャル技術の調査・導入を行い、ビジュアル品質の向上に貢献する。 - クロスファンクショナルな連携 - リードアーティストおよびテクニカルアーティストと密接に連携し、VFXを最終的なゲーム内アセットへと落とし込む。 - レビュー、フィードバックセッション、および反復的な開発プロセスに積極的に参加する。 - チーム内で知見や技術的な知識、新しいワークフローを共有するとともに、リアルタイムVFXおよび最適化に関するベストプラクティスの習得と活用に努める。 - ドキュメンテーション・リサーチ - 明確かつ最新の技術ドキュメントを作成・維持する。 - 技術的負債や将来的な制作上のリスクを主体的に特定し、長期的な技術的解決策の提案、検証、および文書化を行う。 - 新技術、エンジンアップデート、および業界動向を継続的に把握し、スタジオのテクニカルアートに関する取り組みが競争力と効率性を維持できるよう貢献する。 Qualifications - 日本語が堪能であり、業務上支障のないレベルの英語力を有する方。 - ゲーム業界における3年以上の実務経験。 - アート制作パイプラインに関する基礎知識、高い審美眼、およびアート・アニメーションコンテンツ制作の実務経験。 - シェーダー開発、VFX/パーティクル制作、パイプラインおよびツール開発、リアルタイム物理シミュレーションなど、複数の技術分野における実践的なスキルおよび関心。 - 1つ以上の主要プログラミング言語を用いたスクリプティングおよびコーディングの実務経験。 - 最新の商用ゲームエンジンを使用した開発経験。 - 業界標準のDCCツール(Maya、3ds Max、Blender、Adobe Suite等)のうち少なくとも1つに関する基礎知識、および関連開発ツール(Houdini、EmberGen、After Effects、Substance Suite等)のうち少なくとも1つにおける高度なスキル。 - 細部への高い注意力、優れたタイムマネジメント能力、問題解決能力、および高いコミュニケーション能力。 Requirements - 歓迎要件 - AAAタイトル開発における制作経験、および大規模開発特有の要件や複雑な制作環境への理解。 - Nintendo Switch、PlayStation、Xboxなどのコンソールプラットフォーム向け開発経験。 - モーショングラフィックス、UIアニメーション、およびユーザーインターフェース向けのインエンジンVFX制作経験。 - 構図、色彩理論、および美的感覚の基盤となる、伝統的なアート、デッサン、またはペインティングのスキル。 Benefits - 雇用形態:契約社員(1年契約) - Role Information: JP - Studio: Keywords Studios - Location: Asia Pacific, Japan, Tokyo - Area of Work: Art Services - Service: Create - Employment Type: Full Time, Contract - Working Pattern: Remote



