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Keywords Studios

International technical and creative services provider to the global video games industry and beyond.

Animator

3D Artist3D ArtistContractRemoteMid LevelTeam 10,001+Since 1998H1B No SponsorCompany SiteLinkedIn

Location

Japan

Posted

9 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

Animator

Keywords Studios

Role Description Applicants must be currently residing in Japan and possess valid authorization to work in Japan. Animation Production - Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems. - Develop expressive and believable movement that supports gameplay responsiveness and narrative goals. - Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences. - Maintain consistency of animation style, quality, and performance across the project. - Implement and refine animations within game engines such as Unreal Engine or Unity. - Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration. Creative Collaboration - Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives. - Participate in creative reviews, sprint planning, and milestone deliverables. - Contribute ideas to improve animation pipelines, workflows, and player experience. - Work with technical artists and programmers to ensure animations meet engine and performance requirements. Technical & Pipeline Responsibilities - Optimize animation assets for runtime performance and memory constraints. - Assist with motion capture shoots, cleanup, retargeting, and implementation. - Maintain organized source files and documentation according to studio standards. - Stay current with emerging animation techniques, tools, and industry trends. Qualifications - Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience. - Shipped at least one AAA, AA, or commercially released game title. - Advanced understanding of animation principles including timing, weight, posing, spacing, and body mechanics. - Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work. - High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent. - Experience implementing animations in Unreal Engine, Unity, or proprietary engines. - Understanding of rigging constraints, animation systems, and technical pipelines. - Excellent communication, collaboration, and feedback skills. - Strong problem-solving and organizational abilities. - Fluent in Japanese and with a high degree of English language proficiency. Requirements - Employment Type: 1-Year Contract Benefits - Full Time, Contract - Remote working pattern

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