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Senior Character Artist
Location
Japan
Posted
9 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Senior Character Artist
Keywords Studios
Role Description Applicants must be currently residing in Japan and possess valid authorization to work in Japan. - Character Creation: - Contributing to the art vision for the Characters. - Produce assets that align with the project’s artistic direction and technical requirements. - Develop polished models, textures, shaders, and materials optimized for real-time game engines. - Collaboration & Production: - Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets. - Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality. - Participate in reviews, feedback sessions, and iterative development processes. - Technical Art & Optimisation: - Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms. - Apply strong understanding of optimisation techniques. - Maintain consistency in quality while adhering to technical constraints and engine limitations. - Innovation & Continuous Improvement: - Stay current with industry trends, emerging technologies, tools, and workflows. - Contribute ideas and improvements to pipelines and production processes. - Continuously push the visual quality and innovation of game art production. - Mentorship & Leadership: - Provide guidance, mentorship, and constructive feedback to junior and mid-level artists. - Support collaboration across internal teams and external vendors to maintain consistent asset quality. - Contribute positively to team culture and artistic growth within the department. Qualifications - Extensive experience as a Character Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets. - Strong understanding of industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools. - Strong understanding of modelling, sculpting, UV mapping, texturing, anatomy, form, colour theory, and material creation. - Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity. - Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production. - Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms. - Fluent in Japanese and with a high degree of English language proficiency. Requirements - Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms. - Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation. Benefits - Employment Type: 1-Year Contract
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