Job Closed
This listing is no longer active.
Xsolla is a global gaming technology company whose platform is used by game developers and publishers to streamline operations and “bring their games to the world." The company h
Production Tech Lead – UE5/Unity Generalist
Location
Serbia
Posted
10 days ago
Salary
0
Seniority
Senior
Job Description
Production Tech Lead – UE5/Unity Generalist
Xsolla
• Build and ship metasite experiences end-to-end • Lead production of metasite content (3D assets, environments, gameplay, VFX, audio integration) • Define and enforce content pipelines that scale across UE5, Unity, and Godot • Prototype gameplay mechanics and features, bridging creative direction and technical feasibility • Optimize runtime performance across devices (frame budgets, memory, materials, lighting) • Drive technical team alignment and mentoring across art, gameplay, and engineering to ship at quality
Job Requirements
- Strong experience with Unreal Engine 5 (C++ / Blueprints) and Unity (C#)
- Generalist background across 3D pipelines, materials/shaders, lighting, VFX, and gameplay
- Working knowledge of 3D and texturing tools (Blender, Substance Painter/Designer)
- Solid understanding of content optimization for real-time applications
- Track record shipping projects from concept to release, with mentoring responsibilities
Benefits
- unlimited Flexible Time Off
- personalized career roadmap
- professional development through training and educational opportunities
Related Guides
Related Job Pages
More Game Engineer Jobs
• Design and implement robust gameplay mechanics (combat, interaction, progression, abilities) using C++ and Blueprints; • Build fully functional UIs with UMG that connect seamlessly to gameplay logic (HUDs, menus, shops, popups, dialogs); • Collaborate with Game Designers to translate feature specs into modular, reusable gameplay systems; • Work with UI/UX Designers to bring wireframes and concepts to life with smooth transitions, animations, and input flow; • Maintain clean and scalable codebases - contribute to refactoring, debugging, and performance optimization; • Take ownership of assigned gameplay/UI features and follow them through the delivery and polish phases.
Senior Technical Designer – Gameplay Implementation
Eleventh Hour GamesIndependent game studio studio creating ARPG Last Epoch
• Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay • Improve the reliability, stability, and maintainability of complex interconnected systems • Support bug fixing, tuning, debugging, and iteration across existing gameplay content • Design, implement, and tune gameplay systems and features that support player experience and long-term engagement • Work closely with engineering and design to bridge design intent with technical implementation • Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools • Create clear technical design documentation, specs, logic flows, bug notes, and implementation details • Identify technical risks and constraints early, and help shape practical, high-quality solutions • Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability • Use feedback, bugs, and live data to improve systems over time • Help raise the quality bar for technical design through ownership, problem solving, and collaboration
• Working closely with our Game Director, Project Director, Lead Producer, and other discipline leads, you’ll lead the engineering team across a variety of technical areas. • Help define the game’s technical direction, guide the team through production realities, and make sure the engineering work supports the player experience we’re trying to build. • Help the team understand the technical shape of big ideas, negotiate tradeoffs, identify risks, and turn creative ambition into practical engineering plans. • Own the game’s technical direction, help define architecture and implementation approaches, and keep engineering decisions aligned with where the game is actually going. • Provide clear direction, thoughtful feedback, coaching, workload management, and career support so the team can do great work without burning out. • Stay hands-on where it matters by coding, reviewing, debugging, troubleshooting, and jumping into implementation when the team needs it. • Work with design, art, production, audio, narrative, and other teams to pressure test features, identify technical needs, and ensure cool ideas can survive contact with real development. • Spot risks early by identifying technical concerns, staffing gaps, pipeline issues, scope problems, and lurking tech debt before they become giant production headaches.
Unity Developer
Voodoo SASVoodoo SAS, also known as Voodoo.io, is a technology company that creates mobile applications and games. The company is the #2 worldwide mobile publisher, boasting over 300 million
• Use Unity to modify and iterate on Paper.io 2, adapting gameplay to make it attractive and engaging for advertising campaigns • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production • Record, edit, and upload Paper.io 2 gameplay videos for global ad campaigns to be tested • Share modified game builds and creative assets with the marketing team for testing • Analyze ad performance and benchmark competitors to improve creative output




