Job Closed

This listing is no longer active.

Xsolla logo
Xsolla

Xsolla is a global gaming technology company whose platform is used by game developers and publishers to streamline operations and “bring their games to the world." The company h

Production Tech Lead – UE5/Unity Generalist

Location

Serbia

Posted

10 days ago

Salary

0

Seniority

Senior

Job Description

Production Tech Lead – UE5/Unity Generalist

Xsolla

• Build and ship metasite experiences end-to-end • Lead production of metasite content (3D assets, environments, gameplay, VFX, audio integration) • Define and enforce content pipelines that scale across UE5, Unity, and Godot • Prototype gameplay mechanics and features, bridging creative direction and technical feasibility • Optimize runtime performance across devices (frame budgets, memory, materials, lighting) • Drive technical team alignment and mentoring across art, gameplay, and engineering to ship at quality

Job Requirements

  • Strong experience with Unreal Engine 5 (C++ / Blueprints) and Unity (C#)
  • Generalist background across 3D pipelines, materials/shaders, lighting, VFX, and gameplay
  • Working knowledge of 3D and texturing tools (Blender, Substance Painter/Designer)
  • Solid understanding of content optimization for real-time applications
  • Track record shipping projects from concept to release, with mentoring responsibilities

Benefits

  • unlimited Flexible Time Off
  • personalized career roadmap
  • professional development through training and educational opportunities

Related Job Pages

More Game Engineer Jobs

Full TimeRemoteTeam 1,001-5,000Since 2004H1B No Sponsor

• Design and implement robust gameplay mechanics (combat, interaction, progression, abilities) using C++ and Blueprints; • Build fully functional UIs with UMG that connect seamlessly to gameplay logic (HUDs, menus, shops, popups, dialogs); • Collaborate with Game Designers to translate feature specs into modular, reusable gameplay systems; • Work with UI/UX Designers to bring wireframes and concepts to life with smooth transitions, animations, and input flow; • Maintain clean and scalable codebases - contribute to refactoring, debugging, and performance optimization; • Take ownership of assigned gameplay/UI features and follow them through the delivery and polish phases.

Ukraine
Eleventh Hour Games logo

Senior Technical Designer – Gameplay Implementation

Eleventh Hour Games

Independent game studio studio creating ARPG Last Epoch

Game Engineer11 days ago
Full TimeRemoteTeam 51-200Since 2017H1B No Sponsor

• Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay • Improve the reliability, stability, and maintainability of complex interconnected systems • Support bug fixing, tuning, debugging, and iteration across existing gameplay content • Design, implement, and tune gameplay systems and features that support player experience and long-term engagement • Work closely with engineering and design to bridge design intent with technical implementation • Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools • Create clear technical design documentation, specs, logic flows, bug notes, and implementation details • Identify technical risks and constraints early, and help shape practical, high-quality solutions • Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability • Use feedback, bugs, and live data to improve systems over time • Help raise the quality bar for technical design through ownership, problem solving, and collaboration

United States
Full TimeRemoteTeam 11-50Since 2014H1B No Sponsor

• Working closely with our Game Director, Project Director, Lead Producer, and other discipline leads, you’ll lead the engineering team across a variety of technical areas. • Help define the game’s technical direction, guide the team through production realities, and make sure the engineering work supports the player experience we’re trying to build. • Help the team understand the technical shape of big ideas, negotiate tradeoffs, identify risks, and turn creative ambition into practical engineering plans. • Own the game’s technical direction, help define architecture and implementation approaches, and keep engineering decisions aligned with where the game is actually going. • Provide clear direction, thoughtful feedback, coaching, workload management, and career support so the team can do great work without burning out. • Stay hands-on where it matters by coding, reviewing, debugging, troubleshooting, and jumping into implementation when the team needs it. • Work with design, art, production, audio, narrative, and other teams to pressure test features, identify technical needs, and ensure cool ideas can survive contact with real development. • Spot risks early by identifying technical concerns, staffing gaps, pipeline issues, scope problems, and lurking tech debt before they become giant production headaches.

United States
$150K - $210K / year
Voodoo SAS logo

Unity Developer

Voodoo SAS

Voodoo SAS, also known as Voodoo.io, is a technology company that creates mobile applications and games. The company is the #2 worldwide mobile publisher, boasting over 300 million

Game Engineer12 days ago

• Use Unity to modify and iterate on Paper.io 2, adapting gameplay to make it attractive and engaging for advertising campaigns • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production • Record, edit, and upload Paper.io 2 gameplay videos for global ad campaigns to be tested • Share modified game builds and creative assets with the marketing team for testing • Analyze ad performance and benchmark competitors to improve creative output

France