Job Closed

This listing is no longer active.

UPSTARS logo
UPSTARS

Архітектори успіху в ігровій індустрії

Junior/Middle Motion Designer – Arbitrage

3D Artist3D ArtistFull TimeRemoteJuniorTeam 501-1,000Since 2019H1B No SponsorCompany SiteLinkedIn

Location

Ukraine

Posted

12 days ago

Salary

0

Seniority

Junior

1 yr expUkrainianMocha

Job Description

Junior/Middle Motion Designer – Arbitrage

UPSTARS

• створення відеокреативів для Arbitrage команди • генерація нових ідей на основі конкурентів і трендів • аналіз завдань і потреб внутрішніх команд, а також розуміння очікувань цільової аудиторії • адаптація креативів під різні формати та GEO

Job Requirements

  • комерційний досвід роботи Motion дизайнером від 1 року
  • високий рівень володіння Adobe After Effects (Mocha Pro, 3D camera Tracking, Element3d)
  • впевнене володіння Photoshop та Illustrator
  • наявніть актуального портфоліо
  • здатність ефективно працювати у команді, враховуючи інші думки та ідеї
  • досвід роботи з AI-інструментами
  • високі комунікативні навички

Benefits

  • 20 робочих днів оплачуваної відпустки, державні вихідні і лікарняні – ми за ворк-лайф беленс
  • медичне страхування у топових клініках і покриття витрат на психолога на платформі Pleso
  • Benefit cafe – щомісячно витрачай кошти на уподобання, хобі, спорт тощо
  • івенти – бери участь у майстер-класах, відвідуй тімбілдинги та корпоративи
  • навчання під будь-який запит – індивідуальний бюджет на курси, корпоративна англійська, воркшопи та онлайн-бібліотека

Related Categories

Related Job Pages

More 3D Artist Jobs

Full TimeRemoteTeam 1,001-5,000Since 2004H1B No Sponsor

• As a Technical Artist specializing in procedural generation and Unreal Engine, you will be responsible for UE5’s pipeline part. It’s scalability and optimization. • You will collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets of multiple platforms. • The ideal candidate should possess a strong technical background combined with a deep understanding of Unreal Engine technical side, rendering pipeline and procedural pipeline in general. • Setting up procedural pipeline that ensures visual standards and meets the performance goals. • Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines. • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.

Poland
Airship Interactive logo

Senior Environment Artist

Airship Interactive

Bring your game world to life with the UK's leading game art outsourcing and co-development studio

3D Artist12 days ago
Full TimeRemoteTeam 51-200Since 2010H1B No Sponsor

• Set the standard for high level artistry, attitude and capability within the field. • Thoroughly independent in your craft, able to take on any task with little guidance and deliver best-in-class assets. • Supported by both department Lead and Principal, and offer support and mentorship to other artists. • Act as interim project lead when needed or provide support for trainee to mid-level artists. • Create cinematically and lighting skillsets to bring scenes to life. • Able to actualize environment concept art in-engine.

United States

• Create cinematic 3D animations from pre-visualization or animatics through final render • Model, texture, shade, and light assets for high-quality scientific and technical visualization • Rig and animate mechanical systems, spacecraft, instruments, and robotic processes • Develop environments and planetary visualizations to support mission storytelling • Render and composite final sequences for video deliverables • Collaborate with creative directors, producers, and technical experts to ensure scientific accuracy • Translate complex engineering or scientific concepts into clear visual narratives • Iterate efficiently based on creative and technical feedback

United States
Activision Blizzard, Inc. logo

Principal Technical Artist

Activision Blizzard, Inc.

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II. A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with. Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at infinityward.com , on Facebook at Facebook , and @InfinityWard on Twitter.

3D Artist12 days ago
Full TimeRemoteTeam 5,001-10,000

Role Description As a Principal Technical Artist, you will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games. The ideal candidate will have a strong eye for art quality and knowledge of real-time requirements and constraints. You will act as a bridge between art and engineering, demonstrating superior communication skills to facilitate problem solving between departments while adding new ideas, new techniques, and working with the latest technologies to create world-class games. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: - Identifies and executes solutions to pipeline and technical inefficiencies within the studio - Collaborate with other discipline leads to improve studio tools - Establish consistent and optimal best practices - Proactively identify problems, propose solutions, and seek out buy-in regarding implementation strategy - Demonstrate Leadership by mentoring junior and senior Technical Artists on the team - Great communication skills to communicate with both technical and non-technical cross-functional team members and stakeholders - Self-starter who is able to identify and drive the priorities of the team and work with production to build out a roadmap Qualifications - Advanced understanding of one or more commercially available real-time engines (e.g. UE4, Unity, CryEngine) - Artistic eye with advanced understanding of the creation & integration of 3D art - Advanced understanding of modern DCC tools - Shipped at least 2 AAA titles from start to finish on multiple platforms (e.g. PS4, Xbox-One) - Excellent communication skills, especially with regards to illustrating technical processes - Proficiency with Python, HLSL, GLSL - Experience working as a lead Requirements - C++ experience or Computer Science degree - Extensive portfolio with examples of professional work (e.g. art, scripts, tools, simulations, etc.) - Blueprint or asset scripting abilities - Has managed and mentored a team Benefits - Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance - 401(k) with Company match, tuition reimbursement, charitable donation matching - Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave - Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others - If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance

United States
$134K - $247.9K / year
Job Closed