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Staff Level / Lead Unity Engineer
Location
United States
Posted
104 days ago
Salary
$160K - $225K / year
Seniority
Lead
Job Description
Staff Level / Lead Unity Engineer
White Bay
Role Description They are seeking a Staff-level Unity VR Engineer to take technical ownership of their VR client on Meta Quest devices. This role is equal parts architecture, execution, and leadership. The engineer will: - Design core systems - Lead the development of major features - Guide technical direction across the VR codebase While still deeply hands-on, this role sets standards, mentors others, and ensures the VR experience remains performant, scalable, and adaptable as hardware and platforms evolve. The successful candidate will be located within the US, ideally in a CT time-zone, although they are more focused on finding the right candidate, rather than the right location. Qualifications - Extensive professional software engineering experience, with deep specialization in Unity-based VR development within gaming (AAA or Indie) or simulators. - Strong command of C#, the Unity engine, and Meta Quest platform constraints. - Proven ability to design and lead large-scale, performance-critical systems. - Hands-on experience optimizing applications for standalone VR hardware. - Clear communicator with strong mentoring and leadership skills. Requirements - Design and own foundational VR systems including interaction models, rendering flows, asynchronous operations, and scene/state management. - Establish technical patterns and long-term architectural direction for Unity-based projects. - Evaluate new XR and Meta Quest SDK capabilities and introduce modern practices where appropriate. - Lead the delivery of high-impact VR features such as training flows, interaction mechanics, physics-driven systems, mixed-reality enhancements, and in-world UI. - Ensure experiences are polished, stable, and optimized across current and future Quest devices. - Collaborate with backend teams to integrate user data, scoring systems, profiles, leaderboards, and real-time events. - Optimize frame rate, memory usage, load times, and rendering pipelines on standalone VR hardware. - Implement profiling, diagnostics, and internal tools to improve visibility into runtime behavior. - Maintain and improve Unity build pipelines, error tracking, and telemetry systems. - Mentor senior and mid-level engineers through code reviews, pairing, and architectural guidance. - Partner with product and design teams to balance creative vision with technical feasibility. - Work closely with backend and adjacent platform teams on shared systems and data flows. Benefits - This role is suited to an engineer who enjoys shaping systems as much as shipping features—someone who wants their technical decisions to ripple across a product and a team. - Opportunity to influence architecture, raise engineering standards, and build immersive VR experiences that perform at scale. - Exciting ownership, technical leadership, and the challenge of pushing VR forward.
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