
Sperasoft
Remote Jobs
23 Jobs
• Produce outstanding materials using Substance Designer • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality • Work closely with Level Artists to make materials that will be convenient for them to use. • Maintain integrity and uniformity of material library. • Setup materials in the engine and ensure they work correct and blend properly.
Role Description Sperasoft is hiring a Material Artist for a stylized project for creating high-quality materials and textures. The role involves: - Producing outstanding materials using Substance Designer, Substance Painter, ZBrush, or DCC of your choice. - Working with the Lead and Art Director to ensure that materials match Art Direction, style, setting, and target quality. - Collaborating closely with Level Artists to create materials that are convenient for them to use. - Maintaining integrity and uniformity of the material library. - Setting up materials in the engine and ensuring they work correctly and blend properly. - Being independent, conducting research, and implementing the latest industry trends and techniques. - Choosing the right software for the job without focusing solely on Substance Designer. Qualifications - Deep & highly proficient knowledge of Substance Designer. - Knowledge of PBR and physically based material standards. - High proficiency with Maya or similar software. - Experience with Megascans. - Strong communication and mentoring skills. - Autonomy and independence. - Good eye for appropriate stylization and detail. - Able to produce materials in a wide variety of styles and themes. - At least one shipped title within the industry. - Knowledge of material optimization for real-time engines. - Knowledge about material blending systems. Benefits - Medical Care package. - MyCafeteria system - including Multisport card and more. - Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling. - English or Polish language classes. - Sensibly flexible working hours. - Breakfasts, snacks, and fruits available during the day, tea and coffee machines. - Additional benefits: care bonus to cover health, educational, and safety needs, corporate parties, and team buildings. Company Description
• Department Structure: Support the structure of Art Directors, Leads, and SMEs to ensure expertise coverage across all art production disciplines • Quality Oversight: Oversee art-related projects and final deliverables to ensure they meet client requirements and internal quality criteria • Talent Management: Act as the manager for Art Directors and Associate Art Directors; define their roadmaps, goals, and provide mentorship • Pre-sales & Estimation: Oversee the art estimation process for new opportunities and scope changes in existing projects • Client Interaction: Enable the department's top talent to interact effectively with clients and support pitch preparations • Standards & Processes: Set and maintain department standards, audit internal processes, and ensure development workflows fit specific project needs • Department Culture: Host regular meetings to communicate strategy and foster a learning environment through knowledge sharing and internal events
• Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine • Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements • Build and manage landscape materials within Unreal shader system • Develop high-quality materials in Quixel Mixer or Substance Designer • Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way • Ensure performance-friendly, visually compelling landscapes aligned with art direction • Collaborate with design, lighting, and technical teams to maintain quality and consistency • Obtain Lead Artists guidance and approval as required to advance tasks • Continue to refine artistic abilities and learn new software packages and/or in-house tools • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them • Contribute to the team-oriented environment
- Analyzing and investigating new project requirements, preparing project plans; assessing risks and proposing mitigations - Ensuring that project meets deadlines and delivering product of required quality - Managing large project teams or multiple sub-teams within a project (programmers, artists, game designers, QA, etc) - Identifying and clarifying team goals; ensuring that expectations are aligned between stakeholders - Managing communications within the team and between the team and company departments as well as people on the client's side - Managing and planning team capacity - Conducting team meetings, providing various reports - Working with leads on tracking team's performance - Supporting team growth through regular feedback and Career Development plans - Conducting project interviews, contributing to hiring process.
Role Description - Analyzing and investigating new project requirements, preparing project plans; assessing risks and proposing mitigations - Ensuring that project meets deadlines and delivering product of required quality - Managing large project teams or multiple sub-teams within a project (programmers, artists, game designers, QA, etc) - Identifying and clarifying team goals; ensuring that expectations are aligned between stakeholders - Managing communications within the team and between the team and company departments as well as people on the client's side - Managing and planning team capacity - Conducting team meetings, providing various reports - Working with leads on tracking team's performance - Supporting team growth through regular feedback and Career Development plans - Conducting project interviews, contributing to hiring process - Experience of work on all project phases (from idea to release), adjusting methodologies depending on the project’s phase and team size - Experience of work with external Clients: ability to establish collaborative relationship and a high level of trust - Ability to tell critical from just important, work out plans, set priorities, assess risks, track tasks to completion - Ability to efficiently manage teams of 10+ people - Ability to prioritize, delegate and manage multiple tasks under pressure - Excellent organizational and communication skills, result-oriented approach - Fluent English - Native Korean Speaker - Experience in GameDev - Working with an international team of world-class professionals on exciting and challenging projects - Learning & Development opportunity - Sensibly flexible working hours Qualifications - Fluent English - Native Korean Speaker - Experience in GameDev Requirements - Ability to efficiently manage teams of 10+ people - Excellent organizational and communication skills, result-oriented approach Benefits - Learning & Development opportunity - Sensibly flexible working hours
• Create modular level art assets and props from scratch. • Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. • Optimize assets for different platforms, including creating LODs and collisions
- Create modular level art assets and props from scratch. - Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. - Optimize assets for different platforms, including creating LODs and collisions
Role Description We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. - Create modular level art assets and props from scratch. - Create trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. - Optimize assets for different platforms, including creating LODs and collisions. - Strong ability to create trim sheets, tileable and unique textures, as well as combine them effectively. - Primarily create assets from scratch rather than placing them on the map. - Strong modeling background, ideally in a variety of styles. - Ability to manually adjust weighted normals for assets. - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. - Ability to seamlessly bake assets made of multiple parts. - Strong Maya experience is a plus. - Ability to work with Unreal Engine 5. - 2 years of professional experience in the video game industry building architecture and props. - A passion for creating games and the ability to learn quickly will be a plus. Qualifications - 2 years of professional experience in the video game industry building architecture and props. - Strong modeling background, ideally in a variety of styles. - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. - Strong Maya experience is a plus. - Ability to work with Unreal Engine 5. Requirements - Strong ability to create trim sheets, tileable and unique textures, as well as combine them effectively. - Ability to manually adjust weighted normals for assets. - Ability to seamlessly bake assets made of multiple parts. Benefits - Competitive remuneration. - Projects aligned with your expertise and interests. - Collaboration with industry leaders on AAA titles. - Professional growth opportunities. - Flexible work arrangements. - An environment dedicated to diversity and inclusion.
Role Description We are looking for Lead Props Artist to join our core team! Unlike a traditional studio focused on a single IP, our company partners with world-renowned developers to bring their most ambitious titles to life. As a Lead you will act as a key pillar of our Props Team, overseeing artistic quality, mentoring talent, and establishing workflows across a diverse portfolio of high-end games. This role is perfect for a leader who enjoys variety, technical challenges, and the chance to influence multiple world-class titles. - Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews. - Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output. - Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules. - Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects. - Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks. - Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department. Qualifications - 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role. - A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles). - Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer). - Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines. - Complete mastery of PBR workflows, UV optimization, baking, and LOD management. - Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly. - Proven ability to switch between different art styles and technical constraints without losing quality. Benefits - Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized). - Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects. - Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture). - Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration. - Working with an international team of world-class professionals on exciting and challenging projects. - Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events. - Medical Care package. - Sensibly flexible working hours. - Breakfasts, snacks and fruits available during the day, tea and coffee machines. - Friendly team environment. - Additional benefits – care bonus to cover health, educational and safety needs.
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