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17 open rolesTeam 501,1000Since 2004H1B No SponsorLatest: Jun 1, 2026, 2:25 PM UTCCompany SiteLinkedIn
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17 Jobs

Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

• Create modular level art assets and props from scratch. • Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. • Optimize assets for different platforms, including creating LODs and collisions

Poland
Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

- Create modular level art assets and props from scratch. - Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. - Optimize assets for different platforms, including creating LODs and collisions

Romania
Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

Role Description We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. - Create modular level art assets and props from scratch. - Create trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. - Optimize assets for different platforms, including creating LODs and collisions. - Strong ability to create trim sheets, tileable and unique textures, as well as combine them effectively. - Primarily create assets from scratch rather than placing them on the map. - Strong modeling background, ideally in a variety of styles. - Ability to manually adjust weighted normals for assets. - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. - Ability to seamlessly bake assets made of multiple parts. - Strong Maya experience is a plus. - Ability to work with Unreal Engine 5. - 2 years of professional experience in the video game industry building architecture and props. - A passion for creating games and the ability to learn quickly will be a plus. Qualifications - 2 years of professional experience in the video game industry building architecture and props. - Strong modeling background, ideally in a variety of styles. - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. - Strong Maya experience is a plus. - Ability to work with Unreal Engine 5. Requirements - Strong ability to create trim sheets, tileable and unique textures, as well as combine them effectively. - Ability to manually adjust weighted normals for assets. - Ability to seamlessly bake assets made of multiple parts. Benefits - Competitive remuneration. - Projects aligned with your expertise and interests. - Collaboration with industry leaders on AAA titles. - Professional growth opportunities. - Flexible work arrangements. - An environment dedicated to diversity and inclusion.

Romania
Full TimeRemoteLeadTeam 501-1,000Since 2004H1B No Sponsor

Role Description We are looking for Lead Props Artist to join our core team! Unlike a traditional studio focused on a single IP, our company partners with world-renowned developers to bring their most ambitious titles to life. As a Lead you will act as a key pillar of our Props Team, overseeing artistic quality, mentoring talent, and establishing workflows across a diverse portfolio of high-end games. This role is perfect for a leader who enjoys variety, technical challenges, and the chance to influence multiple world-class titles. - Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews. - Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output. - Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules. - Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects. - Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks. - Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department. Qualifications - 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role. - A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles). - Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer). - Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines. - Complete mastery of PBR workflows, UV optimization, baking, and LOD management. - Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly. - Proven ability to switch between different art styles and technical constraints without losing quality. Benefits - Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized). - Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects. - Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture). - Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration. - Working with an international team of world-class professionals on exciting and challenging projects. - Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events. - Medical Care package. - Sensibly flexible working hours. - Breakfasts, snacks and fruits available during the day, tea and coffee machines. - Friendly team environment. - Additional benefits – care bonus to cover health, educational and safety needs.

Armenia
Full TimeRemoteSeniorTeam 501-1,000Since 2004H1B No Sponsor

• Design, build and maintain efficient, reusable and reliable C++ code • Help maintain code quality and organization • Implement performance and quality modules • Perform communications within a team

Poland
Full TimeRemoteSeniorTeam 501-1,000Since 2004H1B No Sponsor

• Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones. • Meeting interesting people from different areas of game development. • Supporting different platforms and stores from Sony, Microsoft, Nintendo and others. • Participating in architectural decisions, design of new systems and modules, or prototyping new features. • Performance optimizations. • Going through each stage of the game development pipeline and release of the game.

Poland
Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

• Design and develop graphics engine components for PC and consoles • Implement and optimize rendering systems at both high and low levels • Write clean, efficient, and maintainable C++ code • Drive technical decisions and contribute to rendering architecture • Participate in the full game development cycle — from prototyping to release • Collaborate closely with engineers, artists, game designers, and QA • Mentor and support other engineers when needed

Serbia
Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

- Developing and maintaining AI systems and behaviors using Unreal Engine 5’s frameworks and custom code. - Implementing decision-making logic, pathfinding, perception, and dynamic reactions for interactive NPCs. - Collaborating with design and gameplay teams to build robust, flexible AI architectures supporting varied gameplay scenarios. - Enhancing and optimizing existing AI components for performance, scalability, and realism. - Working across different areas of Unreal’s AI toolset, including Behavior Trees, EQS (Environment Query System), AI Controllers, and Navigation systems. - Supporting multiple platforms and ensuring consistent AI performance across PC and console targets. - Taking part in architectural planning, prototyping new AI features, and iterating on gameplay behaviors from concept through final release. - Participating in every stage of the game development pipeline, with ownership of AI-related features throughout production.

Armenia
Job Closed
Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

- Modification of existing and implementation of new UE rendering components for PC and consoles - Optimizations of rendering code - Create clean, efficient and robust code - Participate in the full development cycle of games starting from basic prototypes through the release - Collaborate with other engineers as well as game designers, artists and QA - Additional responsibilities may be assigned as needed

Poland
Full TimeRemoteMid LevelTeam 501-1,000Since 2004H1B No Sponsor

Responsibilities - Modification of existing and implementation of  new UE rendering components for PC and consoles - Optimizations of rendering code - Create clean, efficient and robust code - Participate in the full development cycle of games starting from basic prototypes through the release - Collaborate with other engineers as well as game designers, artists and QA - Additional responsibilities may be assigned as needed

Poland
Job Closed

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